I didn't see a thread for this scenario, so I thought I'd start one. I know this isn't a very popular quest, and is considered boring, but I didn't think it was that bad. It's supposed to be pretty easy, and it certainly isn't insurmountable, but it does have some pretty nasty shadow effects and treachery cards that can add up on you.
This was one of those cases where my Spirit/Lore deck did better than my Spirit/Leadership deck (which I generally prefer). The extra Lore healing especially came in handy, since the shadow effects and treachery cards can give you wounds. The added card draw helps also. A lot of the effects only wound you if you are at threat level 35 or above, so having Spirit to drop it is good.
Since I play solo, I haven't really found a quest that calls for a Tactics component in a deck yet. But I'm still in the first cycle, so one may come up in time.