After rolling both RT and DH games, the inevitable urge for my player to mix both games together went ahead.
So we rolled char from both system, intending to run them in a campaign. As most of you know, there is a few problems popping up! After playing for a while and lvling 2-3 ranks, we noticed there is only 1 real trouble for us: Wound points. DH character get wound pts way higher than RT char. Even a starting rank 1 DH char has higher wound than a rank 1 RT in some situation where the Toughness bonus is 3.
ex: 37 toughness RT char on Imperial world gets 9 wounds if rolled a 3 on d5. Starting imperial world DH char gets 11... Then it has 5 ranks to buy a load of Sound Constitution which can go as far as 8 wounds pts.
Here is my houseruling concerning RT and DH compatibility, use both rules at the same time to fix it:
RULE No1: DH char: They all get 1-3 Sound Constitution of their first 5 career ranks pushed back to Ascension lvl (added between rank 11-14). Number vary with career as follow:
Adept: 1 (out of 5 available Sound Constitution talents between rank 1-8)
Arbitrator: 3 (out of 14)
Assassin: 2 (out of 9)
Cleric: 3 (out of 12)
Guardsman: 3 (out of 13)
Imperial Psyker: 1 (out of 6 or 5 as the path)
Scum: 2 (out of 9)
Tech-Priest: 2 (out of 9)
IH Adepta Sororitas: 3 (out of 11 or 12 as the path)
This way makes it more on par with the 25 wounds cap optionnal rules introduced in ascension. You can keep the same exp cost of 200 for each Sound Constitution at Ascension lvl but after testing, me and my players decided these talents would cost 700.
RULE No2: After further testing, all RT careers gets 2 Sound Constitution removed from rank 5-8 and gets 2 extra wound pts for free at starting rank 1.
With both these rule implemented, DH char will still start at higher wound pts if they buy their entire Sound Con talents but it makes it much more on par. I know 400 xp is added to RT char for free and DH class get higher cost Sound Con at Ascended lvl but so far it made no difference and made the gap between both way smoother.
Thx and feel free to add your constructive comments!