Houserule to wounds for starting RT/DH compatibility

By D4M0CLES, in Dark Heresy

After rolling both RT and DH games, the inevitable urge for my player to mix both games together went ahead.

So we rolled char from both system, intending to run them in a campaign. As most of you know, there is a few problems popping up! After playing for a while and lvling 2-3 ranks, we noticed there is only 1 real trouble: Wound point. DH character get wound pts way higher than RT char. Even a starting rank 1 DH char has higher wound than a rank 1 RT in some situation where the Toughness bonus is 3.

ex: 37 toughness RT char on Imperial world gets 9 wounds if rolled a 3 on d5. Starting imperial world DH char gets 11... Then it has 5 ranks to buy a load of Sound Constitution which can go as far as 8 wounds pts.

Here is my houseruling concerning RT and DH compatibility, use both rules to fix it:

RULE No1: DH char: They all get 1-3 Sound Constitution of their first 5 career ranks pushed back to Ascension lvl (added between rank 11-14). Number vary with career as follow:

Adept: 1 (out of 5 available Sound Constitution talents between rank 1-8)

Arbitrator: 3 (out of 14)

Assassin: 2 (out of 9)

Cleric: 3 (out of 12)

Guardsman: 3 (out of 13)

Imperial Psyker: 1 (out of 6 or 5 as the path)

Scum: 2 (out of 9)

Tech-Priest: 2 (out of 9)

IH Adepta Sororitas: 3 (out of 11 or 12 as the path)

This way makes it more on par with the 25 wounds cap optionnal rules introduced in ascension. You can keep the same exp cost of 200 for each Sound Constitution at Ascension lvl but after testing, me and my players decided these talents would cost 700.

RULE No2: After further testing, all RT careers gets 2 Sound Constitution removed from rank 5-8 and gets 2 extra wound pts for free at starting rank 1.

With both these rule implemented, DH char will still start at higher wound pts if they buy their entire Sound Con talents but it makes it much more on par. I know 400 xp is added to RT char for free and DH class get higher cost Sound Con at Ascended lvl but so far it made no difference and made the gap between both way smoother.

Thx and feel free to add your constructive comments!

Sounds like you've got it sorted. though personally I would have changed how initial wounds are determined for the DH chars to the RT method, and left sound constituion as is.

On a related note, now are you dealing with xp? DH and RT seem to have different scales.

Thats another idea we played with.

Problem is how to correctly fix this since there is a lots of chance we get starting toughness below 30 so only 4 wounds in DH while RT will play around 6-8 and hardly have Toughness char in the 20-29 range.

We could remake the DH table with lower Wound points overall so RT stats at higher count... like 2 less overall and keep Sound Con as is but then it will make starting DH char even more squishy and hurt more the low wound career like adept. It will reduce the max wound points total at rank 16 too where the problem is more about the scaling of those since top end RT (if we were adding 3 ranks, to rank 11) would be at the same average wounds points than rank 16 throne agent right now.

Been wondering why the designer made it this way... they could have granted higher wounds at beginning with less Sound con for RT to adjust it... even if the exp cost would have been higher.

I think its one of those BI vs FFG things. I suspect if DH were to have a 2nd edition, we would see a much more RT-like char gen.

any thoughts on xp?

I'd give RT characters about 1.5 or 2x the xp of the DH characters. They really need it when they're stuck paying 2-3x the amount for particular skills or talents.

Mind you, it wouldn't be perfect by any means, and would probably make the RT characters a little overpowered considering they have equal cost characteristic advances and rank 1 advances, and their higher starting statline, but I'd rather my explorers slightly overpowered than horribly gimped compared to acolytes.

Besides, acolytes get some benefits over explorers anyways, like more wounds (in general), cheaper and earlier multiple attacks, and certain other skills (my Adept starts speaking High Gothic; my Seneschal doesn't).

My group has been taking their character creation from both DH and RT ( were currently using the original deal NOT ascension just to be clear as we dont currently have that material to review or use ) If the player opts for a DH class then they only use the intial character creation deal ( homeworld etc..etc..) and nothing more...all their class skills ranks etc are taken from the DH ( the RT part is just to sort of "flesh out" the characters background ( and give me ideas for plot hooks to sucker each player with for later.....past affairs suddenly showing up.....nemesis of a players nobleborn house secretly harassing the group because of the PCs affiliation with it etc...). If they take a RT class then they use it instead ( i do admit though i will give them a bit more xp than avg characters for the same stuff to keep the levels similar and my players understand the xp difference/vs levels so they see it and accept it as is without a problem same as the wounds count) I give the players the choice of which way they want the wounds to go ( DH or RT methods )