1 hour ago, Herr Style said:Thanks for those comments about Scatter, and erm, thanks everyone for the comments to not to try out STAW. (Seriously, this is drifting off topic more than a thread I once put in where we started to discuss catheters instead of Neb B’s LOL).
Personally, I wouldn’t be upset if a Squadron was penalized in some shape or form for having a red Scatter token. Whether it be half dice or just one for Sqn attack. Well, my two pennies worth anyway. ( ducks head below parapet). 😁
Eh, half the strong opinions on STAW was because it was ridiculously fun to play. Balance was non-existent, total lack of playtesting blatantly obvious (and flat-out admitted by the design team), but it was built on a solid "system" that FFG had made, and just oozed that kind of ridiculous technobabble-solution-of-the-week that defined the TNG/DS9/VOY era of Star Trek. Absolutely impossible to make a fair game out of - whoever brought the most cash to the table to buy exclusives just flat-out won, period, every time. But it did FEEL like some of the most stupid extremes of Trek, and heck...that was a lot of fun. Won my own DS9 in those campaigns, can't hate the game, as shockingly terrible as it was.
That said - I think it served an illustrative point, because the real problem with that game was that to the extent they tested anything (almost not at all - witness the big ol' derp of the cloaked minefields), it wasn't fully examined in the context of everything that could build off of it.
And I think 'scatter' feels a lot like that. I mean, sure, Stele + Jendon is hawt right now, but...take the game as-is, simply substitute every 'scatter' token for 'brace', and play it...see what happens. No more scatter. Suddenly, nothing is as crazy. All the extremes smooth out.
The problem is, indeed, 'scatter'. And I think it's the same as the IG in STAW. It just turns out that complete attack cancellation is...effectively... infinitely powerful, in certain circumstances. Or no power in others. And that, as a game mechanic, is very stupid . Do the same thing IG did. Instead of 'cancel everything down to 1, then let other defenses work', just...flat-out have a hard limit that SOMETHING always DOES get through. Just a little. Just... something . But that's often enough.