BARC Speeder and Destroyer droids

By chr335, in Star Wars: Legion

8 minutes ago, jcmonson said:

I think some form of reconfigure would be the easiest way to handle changing forms. It would allow them to print the different stats on the back side of the card and it would take an action to flip. This would prevent someone from using the greater speed of the rolling form and the attack in the same round without some way of getting more than 2 actions a round.

Potentially, although rolling form may have some sort of beginning-of-activation auto-move similar to the 74-Z speeder bikes, which is why I thought about cumbersome.

I like the idea behind flipping the cards to change the destroyer droids' stats tho'.

37 minutes ago, jcmonson said:

I think some form of reconfigure would be the easiest way to handle changing forms. It would allow them to print the different stats on the back side of the card and it would take an action to flip. This would prevent someone from using the greater speed of the rolling form and the attack in the same round without some way of getting more than 2 actions a round.

It would also use the existing mechanics of dual side cards. :)

The BARC should be pretty beefy without the side car, counting the 4 guns the speeder has on it itself. I bet adding the side car will give it the rear arc and ability to take more weapons

Will taking the side-car grant more wounds to the BARC?

1 hour ago, FearofaBlankPlanet said:

Will taking the side-car grant more wounds to the BARC?

Doubtful, no hardpoint upgrade has yet to do so.

1 hour ago, thepopemobile100 said:

Doubtful, no hardpoint upgrade has yet to do so.

I don't think it is going to be a hardpoint, as the devs have already gone on record that it lowers your speed. I think it will be a new type of upgrade. This is what I think the ARC will look like:

ARC base stats: Speed 3, Health 4, Malfunction: -, No Hardpoint slot, 1 'Configuration' slot

Sidecard upgrade (Configuration): Decrease your speed by 1. Increase your health by 2. Add 1 Hardpoint slot. This hardpoint may fire using the rear Arc.

The Sidecar may also take away Cover 1 and replace it with Armor 1 or something like that.

Edited by SirCormac
29 minutes ago, SirCormac said:

I don't think it is going to be a hardpoint, as the devs have already gone on record that it lowers your speed. I think it will be a new type of upgrade. This is what I think the ARC will look like:

ARC base stats: Speed 3, Health 4, Malfunction: -, No Hardpoint slot, 1 'Configuration' slot

Sidecard upgrade (Configuration): Decrease your speed by 1. Increase your health by 2. Add 1 Hardpoint slot. This hardpoint may fire using the rear Arc.

The Sidecar may also take away Cover 1 and replace it with Armor 1 or something like that.

I missed the part about the sidecar changing your speed.

I find it interesting that the sidecar may end up being more of a side grade to the basic BARC rather than a straight upgrade depending on what you need it to do.

36 minutes ago, thepopemobile100 said:

I missed the part about the sidecar changing your speed.

I find it interesting that the sidecar may end up being more of a side grade to the basic BARC rather than a straight upgrade depending on what you need it to do.

Yeah, based on a recent interview, it seems that the designers are trying to create numerous 'sidegrade' options to fit different play styles. Unfortunately, usually only one of them ever emerges as 'efficient' and the others get left by the wayside, but we'll see.

7 hours ago, FearofaBlankPlanet said:

For the destroyer droids, will their blasters be range 2 or 3? And will they be speed-3 rolling and speed 1 unfurled? I can imagine them having plodding while unfurled and some form of cumbersome for when they're changing forms.

That’s a good point. I think you’re right, they probably will be plodding when unfurled. In the movies they really move slowly when on their legs, almost like a shuffle.

3 hours ago, thepopemobile100 said:

Doubtful, no hardpoint upgrade has yet to do so.

Hardpoints don’t usually add an extra mini... then again the crew upgrade doesn’t add health either.

1 hour ago, SirCormac said:

I don't think it is going to be a hardpoint, as the devs have already gone on record that it lowers your speed. I think it will be a new type of upgrade. This is what I think the ARC will look like:

ARC base stats: Speed 3, Health 4, Malfunction: -, No Hardpoint slot, 1 'Configuration' slot

Sidecard upgrade (Configuration): Decrease your speed by 1. Increase your health by 2. Add 1 Hardpoint slot. This hardpoint may fire using the rear Arc.

The Sidecar may also take away Cover 1 and replace it with Armor 1 or something like that.

I’m thinking they will be health 5, but with a 4 resilience. I think the BARC will have one crew slot which will be for the side car, but will decrease speed by 1 and add only 1 health. I think the firing out the rear arc will require a Reconfigure/Recover action and once in that position, will require another action to move it back.

The main gun on BARC I think will be four or five dice, but I’m not sure of the colour, maybe something like 1 red, 2 black and 1 white. I don’t see it being as powerful as the two Speederbikes from the imperial faction, but it probably will have Critical 2. Also the main gun will probably be only 4 dice because it can be combined with the side car gun. Too many dice in one pool would make it too powerful.

Oh and the side car will provide arsenal 2.

So my guess:

speed 3, health 5, resilience 4, red defense dice, no surge, Comms slot, crew slot, attack dice: 1 red, 2 black, 1 white with Critical 2. OR pilot’s pistol weapon 1 black 1 white, also gains normal speeder 1 stuff (cover 1, height 1 etc).

Side car - takes a crew slot, but gives a hard point, reduces speed by 1, increases health by 1, gives arsenal 2, reconfigure keyword to change the firing arc of the side car to front or back. Crew pistol weapon 1 black, 1 white

hardpoint upgrade - three different weapons, grenade launcher/ion weapon/blaster weapon

5 hours ago, JediPartisan said:

speed 3, health 5, resilience 4, red defense dice, no surge, Comms slot, crew slot, attack dice: 1 red, 2 black, 1 white with Critical 2. OR pilot’s pistol weapon 1 black 1 white, also gains normal speeder 1 stuff (cover 1, height 1 etc)

That sounds a bit too strong to me for a 70 points model.

Edited by Staelwulf
17 hours ago, Staelwulf said:

That sounds a bit too strong to me for a 70 points model.

How so? For 20 points more, swap red defense for white, swap Critical 2 for Impact 2, add 1 health, add conversion to hit and defense, add one red and one white to attack and drop the crew slot and you have speederbikes.

It May not seem like much, but 1. adding attack dice always costs a lot, 2. You are increasing health and 3. the full conversion to hit and defense should be expensive as well since it not only increases all attack dice, but defense as well.

Barc with 5 hit points and red defense die has 1 more efficient hitpoint than the 6 hit points bikes with white defense point plus surge. So the BARC would be a bit tankier than the speeder bikes already. Also since it doesn't half its damage after 3 hits I would say that they can put out equal dmg even though BARC has about 1 less dmg at first. Further Critical 2 is better than surge to hit since the chance that you get 3 surges on 4 dies is VERY slim.

All in all it has more health, better surge and does about equal dmg (or just a bit less) when it is not focused down in one round and all it looses is impact 2. So it should cost around 90 pt like bikes.

2 hours ago, Staelwulf said:

Barc with 5 hit points and red defense die has 1 more efficient hitpoint than the 6 hit points bikes with white defense point plus surge. So the BARC would be a bit tankier than the speeder bikes already. Also since it doesn't half its damage after 3 hits I would say that they can put out equal dmg even though BARC has about 1 less dmg at first. Further Critical 2 is better than surge to hit since the chance that you get 3 surges on 4 dies is VERY slim.

All in all it has more health, better surge and does about equal dmg (or just a bit less) when it is not focused down in one round and all it looses is impact 2. So it should cost around 90 pt like bikes.

Doing direct comparisons will not work in this game because you need to factor in point costs due to synergies with cards and other units.

Also, I think it's pretty pointless to debate how powerful a unit. FFG has already tested and printed the card. No need for us to debate the exact pointcost ...

The BARC will cost between a AT-RT - Speeder Bikes. Damage output will reflect this aswell.

Edited by R3dReVenge
1 hour ago, R3dReVenge said:

Also, I think it's pretty pointless to debate how powerful a unit. FFG has already tested and printed the card. No need for us to debate the exact pointcost

Of course it is pointless (pun intended) but theory crafting always is XD

Edited by Staelwulf
1 hour ago, Staelwulf said:

Of course it is pointless (pun intended) but theory crafting always is XD

And it’s not like I know what the BARCs stats are, and since I’m not a game designer, my guess is even less meaningful.

Most of the time I don’t like this speculation, just because it’s pointless, but we’ve been waiting so long already for these units and now we still have at minimum three months more. 🥺😳

5 hours ago, JediPartisan said:

Most of the time I don’t like this speculation, just because it’s pointless, but we’ve been waiting so long already for these units and now we still have at minimum three months more. 🥺😳

You're absolutely right, our speculation won't change anything. Metaphorically speaking we're kids under the Xmas tree shaking our wrapped presents and trying to imagine the cool toys inside.

Back to the BARC speeder, I think Critical 1 is more likely than Critical 2 for its main weapon (the 74-Z's are Impact 1 each, so I'm imagining the same for the BARC). But time will tell :)

I really hope swapping out the side car and it's weapon is not too difficult to craft, I don't have some of the experience many here do so hoping it's not too bad.

2 hours ago, Cusm said:

I really hope swapping out the side car and it's weapon is not too difficult to craft, I don't have some of the experience many here do so hoping it's not too bad.

Without seeing the model I can't say for sure, but it might just require 4 magnets (2 on the sidecar, 2 on the speeder). Or two magnets (one on each) and not snipping off the attachment rod.

6 hours ago, Cusm said:

I really hope swapping out the side car and it's weapon is not too difficult to craft, I don't have some of the experience many here do so hoping it's not too bad.

So far it seems that FFG has been really intentional when it comes to swappable weapons. I'm hopeful that it will be pretty easy, but this is larger swappable component than previous vehicles.

I think there may be two unit cards with different stats (move, health, etc.) rather than adding a troop/sidecar slot. Like the scouts, shore troopers, and other new releases, having two 'unit' cards, this would make it cleaner that way.