Stats for the Quadjumper

By penpenpen, in Star Wars: Edge of the Empire RPG

Has anyone taken a shot at statting out our favourite underappreciated TFA explosion ship, the Quadjumper?

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From what we know, it's a space tug, and basically consists of four huge engines and not much else and I'm not sure how that should handle. If anyone's familiar with it in x-wing I'd love to hear how it plays there for comparison (I took a quick glance at the rules, and quickly decided that It'd probably be wiser to ask someone who plays it to decipher it). So I have no idea how to call it regarding Speed and Handling. As it's 80% huge engines, it kind of screams "insane thrust-to-weight-ratio" but blocky, chunky space tug wouldn't exactly feel right with starfighter-like speed and agility. Were it a universe with newtonian physics, I'd say the thrust would make it quite fast, but in Star Wars, who the heck knows.

It's worth noting that it's not a big ship however. It's only about 2/3 of the length of an X-wing, and looks to be comparable in width/wingspan, but considering how much taller and blockier it is, it probably has about quadruple the mass, or even more. It could probably be a large Sil 3 ship, but also a very small Sil 4. Considering how little room there is inside, I'm leaning towards 3. Also, falcon-sized quadgun would probably look comically oversized on it, reinforcing this.

As for durability, it's probably got more HTT than a starfighter due to the sheer mass, perhaps 15-20 max, but not much in the way of armor. On the other hand, whether or not you see the engines as durable rather than fragile, you could argue for it being quite rugged, with the crew compartment and avionics tucked in between and shielded by the engines. Perhaps just split the difference and set armor at 3, with nothing or very little in the way of shields.

Secondhand material shows it operates with a single pilot, but can take two passengers. Has at least one minimalist bunk (I'd guess two, from the cross sections, meaning two people can take a nap while the third stays in the cockpit). It's got a hyperdrive rating of 4, and most likely a navcomputer. Doesn't seem to have much in the way of cargo space, probably limited to some equipment lockers for the pilot's and passenger's personal gear. As a tug, it has a tow cable, but no mounted weapons. It is however specifically stated that its' dorsal attachment points can readily mount weapons, fuel tanks etc, so it's probably has a few customization hardpoints. I'd say no less than two, but probably no more than four.

Hmm. Making it a slightly nerfed HWK-290 might be fair, so something along the lines of...

Quadjumper
Silhouette: 3
Speed: 4
Handling: 0

Defense: 1/-/-/0
Armor: 2
HTT: 18
SST: 18

Hull Type/Class: Space tug/TUG-b13
Manufacturer: Subpro
Hyperdrive: Primary: Class 4
Navicomputer: Yes
Sensor Range: Short
Crew: One pilot
Encumbrance Capacity: 30
Passenger Capacity: 2
Consumables: One month
Cost/Rarity: ?
Customization Hard Points: 3
Weapons: None

Perhaps speed/handling of 3/+1 is more fitting?

If it is a tug, maybe a special rule that it can, say, tow a Sil 4 or 5 ship at Speed 2, or a Sil 6 at Speed 1 ?

Those stats are a good start I think, but a few notes:

IIRC, it doesn’t come with a hyperdrive stock, so I would ditch the hyperdrive but give it 4 hardpoints.

It has no shields, so 0/-/-/0 defense.

Trauma and Strain seem about right, as does 2 armor. It strikes me as a robust ship.

It’s hard to get concrete info on it, but the fins are apparently repulsor fins and it’s supposed to be pretty nimble at navigating orbital docks, so maybe handling of +1.

It also comes with tractor arrays and magnetic clamps for transporting containers, so I would let it carry a container of up to Sil 3, but drop the handling to 0, and allow it to tow ships of sil 3 at handling -1 (maybe drop the speed as well), and tow Sil 4 ships at a lower speed and handling at -2. Multiple tugs together could tow larger ships.

I would also give it less consumables, maybe a couple days. It isn’t intended to be jaunting around the galaxy, but it could certainly be modified for some good usage when a larger or flashier ship may be a liability.

I’d also like to know when the ship was first designed. It certainly SEEMS older, but I want to be sure before I come up with some scheme like modifying a VCX-100 to dock with one of these instead of a “stock” VCX shuttle.

4 hours ago, FatherTurin said:

Those stats are a good start I think, but a few notes:

IIRC, it doesn’t come with a hyperdrive stock, so I would ditch the hyperdrive but give it 4 hardpoints.

It has no shields, so 0/-/-/0 defense.

Trauma and Strain seem about right, as does 2 armor. It strikes me as a robust ship.

It’s hard to get concrete info on it, but the fins are apparently repulsor fins and it’s supposed to be pretty nimble at navigating orbital docks, so maybe handling of +1.

It also comes with tractor arrays and magnetic clamps for transporting containers, so I would let it carry a container of up to Sil 3, but drop the handling to 0, and allow it to tow ships of sil 3 at handling -1 (maybe drop the speed as well), and tow Sil 4 ships at a lower speed and handling at -2. Multiple tugs together could tow larger ships.

I would also give it less consumables, maybe a couple days. It isn’t intended to be jaunting around the galaxy, but it could certainly be modified for some good usage when a larger or flashier ship may be a liability.

I’d also like to know when the ship was first designed. It certainly SEEMS older, but I want to be sure before I come up with some scheme like modifying a VCX-100 to dock with one of these instead of a “stock” VCX shuttle.

Got any source for the shields and the hyperdrive?

Wookieepedia claims a class 4 hyperdrive, but doesn't give a source. It isn't mentioned in either the Visual Guide or the ICS for TFA.

A months worth of consumables i envision pretty much as emergency rations in case you need to limp anywhere on it's slow hyperdrive.

21 minutes ago, penpenpen said:

Got any source for the shields and the hyperdrive?

Wookieepedia claims a class 4 hyperdrive, but doesn't give a source. It isn't mentioned in either the Visual Guide or the ICS for TFA.

A months worth of consumables i envision pretty much as emergency rations in case you need to limp anywhere on it's slow hyperdrive.

Not a canonical source, but perhaps it’s from TFA Beginner Game? They don’t stat it out but it’s provided as the group’s ship, and definitely comes equipped with a hyperdrive for that scenario.

I’ll check later because I’m too lazy to go upstairs and flip through the adventure book right now.

Edited by AnomalousAuthor
1 hour ago, penpenpen said:

Got any source for the shields and the hyperdrive?

Wookieepedia claims a class 4 hyperdrive, but doesn't give a source. It isn't mentioned in either the Visual Guide or the ICS for TFA.

A months worth of consumables i envision pretty much as emergency rations in case you need to limp anywhere on it's slow hyperdrive.

No shields is from X-Wing and from the cross section not calling out shield generators. Hyperdrive was from a half remembered prior edit on Wookiepedia and also from the cross section not listing a hyperdrive.

That being said, upon looking at it again the cross section book from Ep 7 does say it was unmodified, and logic would dictate that Rey wouldn’t run for a ship that couldn’t actually escape Jakku, so perhaps a slow hyperdrive is stock.

A month still seems a lot (it’s what the Auzituck comes with, and higher than a Zeta heavy shuttle) for consumables, but ultimately that’s easily something you can handwave. With a hyperdrive I may say 1-2 weeks, but Star Wars is nothing of not super inconsistent about just how fast Hyperspace travel is.

16 hours ago, FatherTurin said:

No shields is from X-Wing and from the cross section not calling out shield generators. Hyperdrive was from a half remembered prior edit on Wookiepedia and also from the cross section not listing a hyperdrive.

That being said, upon looking at it again the cross section book from Ep 7 does say it was unmodified, and logic would dictate that Rey wouldn’t run for a ship that couldn’t actually escape Jakku, so perhaps a slow hyperdrive is stock.

Good call on the shields!

The TFA beginner game doesn't list stats, but does let players hop through the galaxy in one (it can reach both the Hosnian system and Takodana from Jakku), but as it's also armed, it's obviously isn't stock. Still, a slow drive seems appropriate.

16 hours ago, FatherTurin said:

A month still seems a lot (it’s what the Auzituck comes with, and higher than a Zeta heavy shuttle) for consumables, but ultimately that’s easily something you can handwave. With a hyperdrive I may say 1-2 weeks, but Star Wars is nothing of not super inconsistent about just how fast Hyperspace travel is.

The Auzituck seems almost smaller than the Quadjumper, and the Zeta needs to carry consumables for a lot more people. Remember, it's one month for just three people. Not unreasonable if a Y-wing can carry a week's worth for two. Also, with the slow hyperdrive, I'd figure it's better to err on the side of caution.

I'm still a bit on the fence regarding the speed/handling 3/+1 fits with a small nimble tug (a jumper), but since its basically a huge set of engines with a cockpit, it feels like it should be pretty fast when not towing something. 4/+1 would be way too good though.

I probably wont bother with rules for towing. It's probably better to improvise when needed.

2 hours ago, penpenpen said:

I probably wont bother with rules for towing. It's probably better to improvise when needed.

This is probably a good call. Towing anything more than a storage container should be narrative (and since it’s designed to carry a storage container, it probably doesn’t need specific rules for that)

Ultimatey, if a fight breaks out you should probably stop towing what you are towing anyway. Narrative approach or adjusting on the fly as needed seems the best way to go.

3 hours ago, penpenpen said:

Good call on the shields!

The TFA beginner game doesn't list stats, but does let players hop through the galaxy in one (it can reach both the Hosnian system and Takodana from Jakku), but as it's also armed, it's obviously isn't stock. Still, a slow drive seems appropriate.

The Auzituck seems almost smaller than the Quadjumper, and the Zeta needs to carry consumables for a lot more people. Remember, it's one month for just three people. Not unreasonable if a Y-wing can carry a week's worth for two. Also, with the slow hyperdrive, I'd figure it's better to err on the side of caution.

I'm still a bit on the fence regarding the speed/handling 3/+1 fits with a small nimble tug (a jumper), but since its basically a huge set of engines with a cockpit, it feels like it should be pretty fast when not towing something. 4/+1 would be way too good though.

I probably wont bother with rules for towing. It's probably better to improvise when needed.

Yep, TFA Beginner Game is pretty darn vague regarding the Quadjumper’s capabilities in game.