Ani + Snips - Friend or Foe?

By Ryuneke, in X-Wing Squad Lists

After two tournaments playing Kylo, he's a bit tired. So am I saying "Supernatural" before revealing his dial. Therefore I want to try the Republic. Unfortunately the Guardians of the Republic Pack is still not available in Germany and no one knows, when we'll get it... So I bought 2 Arcs and 2 Deltas.

I have two lists in my mind and want to ask you guys, what you're thinking about it and if you have some suggestions.

1)

Anakin Skywalker (60)
R2 Astromech (4)
Delta-7B (18)

Ahsoka Tano (47)
Delta-7B (15)

"Wolffe" (51)
Clone Commander Cody (3)
Total: 198

View in Yet Another Squad Builder 2.0

I played it ones and really enjoyed it. 7b title is stapled because CLT looks like a trap especially on lower initiative pilots. Force management is key when flying those guys but with CLT I felt forced to get the bullseye and later on forced to spend force to turn that eyeball in a hit. Ahsokas ablity is crazy good but the I3 is hurting her (a bit). I'm not sure about Cody Crew. I never intentionally tried to trigger his effect but it happens twice, which helped ahsoka doing more damage. Even if Ahsoka doesn't have a shot on the strained target, the token stays which is pretty nice.

2)

Anakin Skywalker (60)
R2 Astromech (4)
Delta-7B (18)

Ahsoka Tano (47)
Delta-7B (15)

104th Battalion Pilot (42)
Chancellor Palpatine (14)
Total: 200

View in Yet Another Squad Builder 2.0

I don't know if palp is worth it, if you compare him with Wolfee. We all know that coordinating is good but he's 56 pts.

Edited by Ryuneke
3 hours ago, Ryuneke said:

After two tournaments playing Kylo, he's a bit tired. So am I saying "Supernatural" before revealing his dial. Therefore I want to try the Republic. Unfortunately the Guardians of the Republic Pack is still not available in Germany and no one knows, when we'll get it... So I bought 2 Arcs and 2 Deltas.

I have two lists in my mind and want to ask you guys, what you're thinking about it and if you have some suggestions.

1)

Anakin Skywalker (60)
R2 Astromech (4)
Delta-7B (18)

Ahsoka Tano (47)
Delta-7B (15)

"Wolffe" (51)
Clone Commander Cody (3)
Total: 198

View in Yet Another Squad Builder 2.0

I played it ones and really enjoyed it. 7b title is stapled because CLT looks like a trap especially on lower initiative pilots. Force management is key when flying those guys but with CLT I felt forced to get the bullseye and later on forced to spend force to turn that eyeball in a hit. Ahsokas ablity is crazy good but the I3 is hurting her (a bit). I'm not sure about Cody Crew. I never intentionally tried to trigger his effect but it happens twice, which helped ahsoka doing more damage. Even if Ahsoka doesn't have a shot on the strained target, the token stays which is pretty nice.

2)

Anakin Skywalker (60)
R2 Astromech (4)
Delta-7B (18)

Ahsoka Tano (47)
Delta-7B (15)

104th Battalion Pilot (42)
Chancellor Palpatine (14)
Total: 200

View in Yet Another Squad Builder 2.0

I don't know if palp is worth it, if you compare him with Wolfee. We all know that coordinating is good but he's 56 pts.

Exactly the two lists im going to try a lot with. Oh, and try if i like Snips or Mace more

7 hours ago, Ryuneke said:

After two tournaments playing Kylo, he's a bit tired. So am I saying "Supernatural" before revealing his dial. Therefore I want to try the Republic. Unfortunately the Guardians of the Republic Pack is still not available in Germany and no one knows, when we'll get it... So I bought 2 Arcs and 2 Deltas.

I have two lists in my mind and want to ask you guys, what you're thinking about it and if you have some suggestions.

1)

Anakin Skywalker (60)
R2 Astromech (4)
Delta-7B (18)

Ahsoka Tano (47)
Delta-7B (15)

"Wolffe" (51)
Clone Commander Cody (3)
Total: 198

View in Yet Another Squad Builder 2.0

I played it ones and really enjoyed it. 7b title is stapled because CLT looks like a trap especially on lower initiative pilots. Force management is key when flying those guys but with CLT I felt forced to get the bullseye and later on forced to spend force to turn that eyeball in a hit. Ahsokas ablity is crazy good but the I3 is hurting her (a bit). I'm not sure about Cody Crew. I never intentionally tried to trigger his effect but it happens twice, which helped ahsoka doing more damage. Even if Ahsoka doesn't have a shot on the strained target, the token stays which is pretty nice.

2)

Anakin Skywalker (60)
R2 Astromech (4)
Delta-7B (18)

Ahsoka Tano (47)
Delta-7B (15)

104th Battalion Pilot (42)
Chancellor Palpatine (14)
Total: 200

View in Yet Another Squad Builder 2.0

I don't know if palp is worth it, if you compare him with Wolfee. We all know that coordinating is good but he's 56 pts.

Just played 2 against Ani, Mace, and 2 Jedi, Ani and Mace with CLT.

First, he had Ini (phew).

I won, never thought about using R2 cause i a) only lost one shield on Ani and b) would have left the Arc alone to die if i went out of combat to regen.

Thinking about skipping R2 for 4 points bid...

Oh, and Palp is crazy good, giving sometimes TL + force shots and sometimes stressing their aces.

Still not sure about 14 points good, but since i really liked using the PS2 to bump a lot of ships, i'll stick with it for now.

Thanks for the feedback. What do you think about Wolffe instead of palp?

28 minutes ago, Ryuneke said:

Thanks for the feedback. What do you think about Wolffe instead of palp?

As i used the Arc as a blocker, i really liked it beeing PS2. When i played the list with Wolffe, he himself got bumped a lot. So right now i prefer PS2 i think.

Thing 1: CLT IS a trap on lower I pilots...but people like Ani and Obi can rock it. Anybidy I4 or lower though should probably roll with 7B. As for combos, the thing that I find is that any 3 pilots of Ani, Obi, Mace, Ahsoka, Wolfe, Jag and/or a 104th are very workable together. Ani and Obi with a 104th for Palp aces or Ahsoka, Wolfe, and Jag Palp are my two versions rn

20 hours ago, Rangor said:

Just played 2 against Ani, Mace, and 2 Jedi, Ani and Mace with CLT.

First, he had Ini (phew).

I won, never thought about using R2 cause i a) only lost one shield on Ani and b) would have left the Arc alone to die if i went out of combat to regen.

Thinking about skipping R2 for 4 points bid...

Oh, and Palp is crazy good, giving sometimes TL + force shots and sometimes stressing their aces.

Still not sure about 14 points good, but since i really liked using the PS2 to bump a lot of ships, i'll stick with it for now.

I tweaked my list a bit.

Anakin Skywalker + R2 Astromech + Delta-7B
Ahsoka Tano + R2 Astromech + Delta-7B
"Wolffe"
(199)

After a couple more games I'm not dropping R2 Astromech because he won me 2 matches by not dying or dropping below half. Cody was nice at first but putting the R2 on Ahsoka is way more worth it.

And one more word to Ahsoka: She is absolutely amazing!! She can take 3 actions, if necessary, can take an action after a red maneuver, can tank some damage, regen and hit like a truck especially if you're up against lower initiative pilots. I played against some Kihraxz and a Quadjumper. Anakin and Ahsoka annihilated this list.

I loke Wollfe. His ability helps to keep him in the fight and do some damage. But you have to fly him really cautios. One wrong move and he gets blown up...

Btw.: I'm fine with the 1pt. bid. After flying SR Kylo in a 200pt. squad I'm used to it. Now with Anakin at I6 it's even "better". (But nothing and no one is better than Kylo ♥️)

Edited by Ryuneke

After playing four games in a day and trying most of the stuff out, the list I ended up with is actually along similar lines (but with different Delta pilots):

(51) "Wolffe" [ARC-170 Starfighter]

(3) Clone Commander Cody

(14) Chancellor Palpatine

Points: 68

(44) Luminara Unduli [Delta-7 Aethersprite]

(16) Delta-7B

Points: 60

(46) Mace Windu [Delta-7 Aethersprite]

(16) Delta-7B

(5) R4-P44

Points: 67

Total points: 195

Really the core is 190 if you drop R4-P44 on mace. (so 7B on both Jedi, Cody and Palp on Wolffe).

For reference, I've flown Palp once in a different list and didn't get to use the coord yet, and he seems good and worth trying in this list, but I'm open to suggestions for the crew in case it doesen't work. I've also found that 7th fleet isn't super good on Wolffe if he's your only arc, thus why I have Cody instead. With two other PS4 hopefully I can capitalize on the strain if I miss (thus meaning he gets utility in both situations: either he tokens up, uses his charge and hammers someone, or he coordinates, might miss, and makes them weaker against a stronger shot anyways).

Luminara is a new addition (instead of Anakin), and I figured I'd try her to add some damage mitigation to the list. Keep herself/Wolffe alive longer instead of getting eaten alive in one round by Vultures, but haven't tried her yet. Absolutely loving Mace for the most part (he's the only Jedi who can recover extra force when needed, so the only one who has access to "Hate").

Don't know what to do with the last 5/10 points. I definitely don't think synced console is the way to go: I could put Trickshot and R2 astros on Mace + 1 other. I sadly don't quite have the points to get 2x R2 plus Expert Handling on Wolffe because the amount of times I've Rolled for better position but been tokenless is painful. Getting the white roll could be game changing.

For the OP: do you think it's worth putting R2 on Mace as my flanker over an action giving droid? Mace has no issue getting out of the way I've found, so dipping out for a round for regen might work. Since you've got the experience with R2, do you think it's worth it on him? Your list looks awesome!

Edit: Now that I think about, I think R2 Astro + Spare Parts on Mace and Trick Shot on Wolffe is the way to go (puts me at 200). That means I can get a third charge on R2, or break locks and drop the debris. With Palp I can also load the last charge as an action and regen it in the same round if I coordinate before mace moves.

Best,

Edited by Cow-of-Doom
10 hours ago, Cow-of-Doom said:

After playing four games in a day and trying most of the stuff out, the list I ended up with is actually along similar lines (but with different Delta pilots):

(51) "Wolffe" [ARC-170 Starfighter]

(3) Clone Commander Cody

(14) Chancellor Palpatine

Points: 68

(44) Luminara Unduli [Delta-7 Aethersprite]

(16) Delta-7B

Points: 60

(46) Mace Windu [Delta-7 Aethersprite]

(16) Delta-7B

(5) R4-P44

Points: 67

Total points: 195

Really the core is 190 if you drop R4-P44 on mace. (so 7B on both Jedi, Cody and Palp on Wolffe).

For reference, I've flown Palp once in a different list and didn't get to use the coord yet, and he seems good and worth trying in this list, but I'm open to suggestions for the crew in case it doesen't work. I've also found that 7th fleet isn't super good on Wolffe if he's your only arc, thus why I have Cody instead. With two other PS4 hopefully I can capitalize on the strain if I miss (thus meaning he gets utility in both situations: either he tokens up, uses his charge and hammers someone, or he coordinates, might miss, and makes them weaker against a stronger shot anyways).

Luminara is a new addition (instead of Anakin), and I figured I'd try her to add some damage mitigation to the list. Keep herself/Wolffe alive longer instead of getting eaten alive in one round by Vultures, but haven't tried her yet. Absolutely loving Mace for the most part (he's the only Jedi who can recover extra force when needed, so the only one who has access to "Hate").

Don't know what to do with the last 5/10 points. I definitely don't think synced console is the way to go: I could put Trickshot and R2 astros on Mace + 1 other. I sadly don't quite have the points to get 2x R2 plus Expert Handling on Wolffe because the amount of times I've Rolled for better position but been tokenless is painful. Getting the white roll could be game changing.

For the OP: do you think it's worth putting R2 on Mace as my flanker over an action giving droid? Mace has no issue getting out of the way I've found, so dipping out for a round for regen might work. Since you've got the experience with R2, do you think it's worth it on him? Your list looks awesome!

Edit: Now that I think about, I think R2 Astro + Spare Parts on Mace and Trick Shot on Wolffe is the way to go (puts me at 200). That means I can get a third charge on R2, or break locks and drop the debris. With Palp I can also load the last charge as an action and regen it in the same round if I coordinate before mace moves.

Best,

Each of your pilots is intitiative 4 - nice.

What I experienced so far is that a single Arc in a list screams: "Shoot me first!" Flying him will be really difficult and can be frustrating at the same time. Your Wollfe is 68 points with Palpatine, so he looks like a tempting first target. I played Wollfe naked for 51 pts. and I'm still not sure if he's worth it. An alternative I'm looking forward trying (if I get the squadron pack...) are two V-19 generics instead of the Arc-170.

I never tried Luminara but I'm not a big fan of her ability. She "only" has 2 Force points, so if you have to reposition with FTC and want to use her ability, she's at 0 Force... and I don't even know if a reverse juke is worth it... Ahsoka with 7b title is 62, Luminara is 60 pts. Imo one of the key elements of X-Wing is flexibility and Ahsoka is one of the most flexible pilots in the game I played so far.

Mace is solid with 3 force at I4. I wouldn't equip R4-P44 because it's hard to get the bullseye after the s-loop or k-turn. Mace also recovers a "calculate" after a red maneuver. I'd rather give him R4 to boost his dial or R2 for regen.

Yeah my plan is mostly to have the arc meat shield. I've found so far that even if the arc lasts for a round or two (IE you engage right and don't get nuked in the first engagement), you can usually get your Jedi into a better position to go nuts. And by that point they either want to go for the bigger threat that is the Jedi, and leave the Arc alone, (so you get some free shots/coordinates.)

Part of it has come down to my bad flying while I learn (Republic is very different from Rebel Arc), so hopefully it works out. You may be right, and no matter how good of range control you work with, the Arc just dies in two round of shooting. But my hope is that with Luminara (to get rid of crits and such) plus a force from palp, he survives a bit longer. Maybe he won't and just dies anyways XD

Mace is just good. I agree that R2/R4 is the way to go though.

On 4/1/2019 at 7:38 PM, Cow-of-Doom said:

Yeah my plan is mostly to have the arc meat shield. I've found so far that even if the arc lasts for a round or two (IE you engage right and don't get nuked in the first engagement), you can usually get your Jedi into a better position to go nuts. And by that point they either want to go for the bigger threat that is the Jedi, and leave the Arc alone, (so you get some free shots/coordinates.)

Part of it has come down to my bad flying while I learn (Republic is very different from Rebel Arc), so hopefully it works out. You may be right, and no matter how good of range control you work with, the Arc just dies in two round of shooting. But my hope is that with Luminara (to get rid of crits and such) plus a force from palp, he survives a bit longer. Maybe he won't and just dies anyways XD

Mace is just good. I agree that R2/R4 is the way to go though.

Report back if you played more games. I have a tounament (sadly extended) upcoming on saturday where I want to try my list. My squad is ready...

Edited by Ryuneke
18 minutes ago, Ryuneke said:

Report back if you played more games. I have a tounament (sadly extended) upcoming on saturday where I want to try my list. My squad is ready...

1.jpg

Don't lie, you only commented so your can show off your fresh arc paint job... And it worked it looks NICE :o. Love the Lego too!

The current game is going well (I'll provide more details when complete). Your paint looks awesome!

I've gotten in 5 games with Anakin, Ashoka and an arc. I've run Wollfe with TS, Jag, and one game with a 104th pilot. As have been stated already, the Arc burns down really quickly, but it forces your opponent to focus a couple of rounds of fire on it first so my Jedis can zoom around (and boy are they fast). Two games I've been able to take out all my opponents ships with only Ani and Snips.

My observations so far is that Delta title is essential on these ships. R2 on Anakin is fantastic, and on Ashoka if there are points. No other upgrades required. I'm iffy on using Wollfe over a generic Arc simply because I could use the points better on the Jedis. I get that PS 4 Wollfe has a better chance to get his shots off, but still...I'll try 2 V-19 torrents too.

Force management is key to getting these ships to be effectual, so it is tempting to go for Mace over Snips, but that Twilek is just so fun with her crazy action options. I'm torn here.

15 hours ago, Ryuneke said:

Report back if you played more games. I have a tounament (sadly extended) upcoming on saturday where I want to try my list. My squad is ready...

1.jpg

I found the pegs to be just slightly too large for the lego hands (I was worried they might snap). Have you found differently?

Also beautiful arc repaint. Plus the bottom rings, where are those from?

34 minutes ago, Samurai33 said:

...but that Twilek is just so fun with her crazy action options.

Ashoka is a Togruta ;)

Why of course she is :). She still is great fun to fly though.

Just FYI, I spoke to my FFG rep on Monday and he says Guardians should hit stores in Germany next week ;)

2 hours ago, Tamatheemperor said:

Just FYI, I spoke to my FFG rep on Monday and he says Guardians should hit stores in Germany next week ;)

After the tournament of course ...

5 hours ago, Blail Blerg said:

I found the pegs to be just slightly too large for the lego hands (I was worried they might snap). Have you found differently?

Also beautiful arc repaint. Plus the bottom rings, where are those from?

The hands fit well imo.

From the states. Curled Paw Creatives. You can find the store on Etsy.

Edited by Ryuneke
3 hours ago, Tamatheemperor said:

Just FYI, I spoke to my FFG rep on Monday and he says Guardians should hit stores in Germany next week ;)

The good old "it will be out next week" that feels more like a month since, in fact, its closer to a month then to a weak.

Edited by Rangor

We just got our delivery now! Other shops should be getting it too :)

I want to report back after the hyperspace tournament I played yesterday.

My list: Ani (7b+R2), Ahsoka (7b+R2), 2xGold Squadron Trooper (198)

I was the only player who brought Republic because not everyone in Germany was able to get all the packs due to delivery difficulties.

All in all I was pretty satisfied with the list. I won 4 games and only lost 1.

Some thougts:

- the burden of execution is really high. Delta 7b title gives you lots of offense but your defense struggles really hard. Even range 3 shots can be painful what I had to experience here and there.
- Ahsoka and Anakin hit like a truck. The third game I played against a CIS Maul swarm. My intention was to kill one drone per round. And it worked out. Ahsoka TL/Focus + Anakin TL/Force is brutal
- Anakins ability is strong. I was able to trigger it in each match. I won the second game because of it.
- Ahsoka struggles at I3. She was ps killed in 2 matches. She also was the primary target in each game.
- the Torrents were amazing. For only 25 points each they did a lot of work. They were able to soak up some damage before they die, they can kill wedge :) and annoy your opponent. With 5 hp and a good action bar they're totally worth the points. Not sure about the higher initiative pilots.
- R2 Astromech....Ahhhh. I don't know what to think about this little guy. The first match was against Boba/Emon with lots of bombs. I used all charges on both Deltas - awesome! Match 2-4 - I didn't spend a single charge because I never was in a situation to do so. Anakin used one charge in the last game... The problem is that Anakin wants to stay in fight, which is really easy for him to do because of his ability. I think R2 is matchup dependent. If your up against 2-3 ship lists you might be able to use it more often than against 4-x ship lists. But because of the meta shifting towards 4-6 ships it might be hard for R2...just my opinion...not sure about it. In 4 of the 5 games I faced at least 4 ships.
- I want to try CLT on Anakin to see how it works.

Btw: 26 people were at this tournament. Not a single Scum list was played.

Edited by Ryuneke
2 hours ago, Ryuneke said:

I want to report back after the hyperspace tournament I played yesterday.

2 hours ago, Ryuneke said:

The first match was against Boba/Emon with lots of bombs.

2 hours ago, Ryuneke said:

26 people were at this tournament. Not a single Scum list was played.

8KTtscB.jpg

Just now, Ryfterek said:

8KTtscB.jpg

Oops! Thanks.

What would you do with the points if you drop R2? Increased bid?