Strain on 1 Agility Ships

By pakirby, in X-Wing Rules Questions

So if a 1 Defense Die ship gains a strain token (via Dedicated for example), do they have no defense dice available since the strain removes a defense die. Also what happens if a 1 Defense ship gains multiple strain tokens? ARC-170's don't like strain.

Edited by pakirby

they don't roll any dice, no.

zero is of course the minimum amount of dice you can roll.

you only loose one strain every time you perform a blue move.

don't know about other ways to loose them, since there is currently no rules reference dealing with them.

Does the rules for strain reference agility or defence dice? (it's not in the rules reference yet, so I don't know)

You can't get a negative agility value, so if it referene agility you still get to roll dice from R3 og obstructed attacks.

It's worth noting perhaps that strains don't stack their defence penalty. Once you have any number of the tokens you are Strained, and being Strained removes a single die.

You also lose a strain token after defending.

32 minutes ago, Yearfire said:

Does the rules for strain reference agility or defence dice? (it's not in the rules reference yet, so I don't know)

You can't get a negative agility value, so if it referene agility you still get to roll dice from R3 og obstructed attacks.

I know it isn't the rules reference, but I Found this

https://xwing-miniatures-second-edition.fandom.com/wiki/Strain

Strain is a new mechanic introduced in Wave III .

A ship is strained while it has 1 or more strain tokens. Strain Tokens are red tokens. While a strained ship defends, it rolls one fewer defense die. After a strained ship defends or by executing a blue maneuver, it removes 1 strain token.

It doesn't affect agility, strain only affects the number of defense dice.

Interesting, so if there is a way to strain an enemy ship, the ship could gain a strain, defend, lose a strain, gain multiple strain tokens which will keep the ship making blue maneuvers so it's similar to getting ioned except you lose defense as well.

11 minutes ago, pakirby said:

While a strained ship defends, it rolls one fewer defense die.

In that case it doesn't matter how many strain tokens you have. You're stil only at -1 green dice.

6 minutes ago, pakirby said:

Interesting, so if there is a way to strain an enemy ship, the ship could gain a strain, defend, lose a strain, gain multiple strain tokens which will keep the ship making blue maneuvers so it's similar to getting ioned except you lose defense as well.

You don't have to do a blue maneuver. You can choose to keep the strain. You don't even loose your action for it like stress. Also, if you use strain offensively, chances are you will shoot that ship before it gets a chance to maneuver. Same with multiple strain: shoot it multiple times.

Edited by Yearfire
1 hour ago, meffo said:

they don't roll any dice, no.

zero is of course the minimum amount of dice you can roll.

you only loose one strain every time you perform a blue move.

don't know about other ways to loose them, since there is currently no rules reference dealing with them.

The rules in the new wave say remove strain with a blue maneuver or after defending, but on the Twitch video they stated you remove all the strain with a blue maneuver but only one stress, and you didn't have to decide one or the other, stress or strain. You could remove all strain and one stress. I'm hoping we get a lot more clarity when the rules reference comes out.

Edited by SILENT FURY
forgot to add defending as a consition of removal

Twitch is wrong per the rules inserts that came with the ship. One blue move removes one strain and one stress.