Does the Jumpmaster reaaaaaallly not supposed to have a white rotate?

By Blail Blerg, in X-Wing

Well the control mechanic is somewhat necessary for most tactic/strategy games. There's nothing wrong with it once it's done well, and with a light touch. As it stands, the support style vessels are the control pieces in this game, and each one has it's own niche. Problems arise from being able to stack control for lockout of player choice (the dreaded stress+ion stunlock from 1e is a prime example, and well addressed in 2e).

Strange as it may seem, I don't really like Star Wars, but I rather love games in that universe. As such, while I know smeg all about the lore, I am right with you on the tractor beam from TIE Fighter being BS if it was directly transferred to this game. Eesh... bad times.

Exactly. Ion cannons work somewhat like how the tractor beam should have been.

And that's why the 5Y is sometimes a NPE due to the fact that once ionized, a ship is 99% gone.
I say sometimes since it is a list counterable by good flying and suffers greatly against agile ships. As a matter of fact I played against one and finished the match with Pure Sabacc at full health. (yes I love strikers :P )

12 hours ago, Dasharr said:

The ideal solution would be a significant points discount for the scout and two or three dots beside the name so you can't have more than that many. FFG seem to want to avoid card text errata though.

I really want to see Limited dots on ship types. Like, **Jumpmaster 5000. Then you can run two, of any combination of pilots, but not more than two. Then you could, for instance, have a single dot on the Falcon, because let's be honest... there's only one.

1 hour ago, thespaceinvader said:

I really want to see Limited dots on ship types. Like, **Jumpmaster 5000. Then you can run two, of any combination of pilots, but not more than two. Then you could, for instance, have a single dot on the Falcon, because let's be honest... there's only one.

This is a Intresting idea as it would allow the scout to be under 40 and not be spammed

3 hours ago, thespaceinvader said:

I really want to see Limited dots on ship types. Like, **Jumpmaster 5000. Then you can run two, of any combination of pilots, but not more than two. Then you could, for instance, have a single dot on the Falcon, because let's be honest... there's only one.

If you're talking about the Millennium Falcon that is covered by the title. If you mean the YT-1300s in general, no there is more than 1.

Got to agree there. We're told time and again that ships like the YT series are ubiquitous in the universe. Given they transport goods and theres pirates around, it makes sense that most would be armed and armoured. Titles solve the whole "this one is special" requirement usually.

That said, pips on some of the rare ships would be interesting. I'm not sure what constitutes rare as I'm not a lore person, but as mentioned, it would solve the Scout mess while allowing for a point drop to their otherwise terrible frame now.

7 hours ago, Arma Quattro said:

Exactly. Ion cannons work somewhat like how the tractor beam should have been.

And that's why the 5Y is sometimes a NPE due to the fact that once ionized, a ship is 99% gone.
I say sometimes since it is a list counterable by good flying and suffers greatly against agile ships. As a matter of fact I played against one and finished the match with Pure Sabacc at full health. (yes I love strikers :P )

Strikers are amazing fun. I've adored them since day one. I don't play enough competitive anymore to have actually met the 5Y ion nightmare, but I've met it's equivalent in 1e so I'm all too aware. Heck, a good friend of mine played a game where he ioned a Dash off the board in turn 3 or 4 using a double-tap Ghost, so I know how tragically bad that can go.

5 hours ago, Hiemfire said:

If you're talking about the Millennium Falcon that is covered by the title. If you mean the YT-1300s in general, no there is more than 1.

There is not more than one Modified YT1300 (Rebel Falcon), and there definitely isn't more than one Scavenged YT1300 (Resistance Falcon) - those ships have various one-of-a-kind modifications.

Off-the-rack ones, sure, I could see Lando's Falcon getting more than one dot.


But there's only one Millennium Falcon and it should be the only ship in its class.

I always find the concept of running multiple of them weird.

2 minutes ago, thespaceinvader said:

There is not more than one Modified YT1300 (Rebel Falcon), and there definitely isn't more than one Scavenged YT1300 (Resistance Falcon) - those ships have various one-of-a-kind modifications.

Off-the-rack ones, sure, I could see Lando's Falcon getting more than one dot.


But there's only one Millennium Falcon and it should be the only ship in its class.

I always find the concept of running multiple of them weird.

So it's a "In my head canon" thing...

Not really. It's just a straight up canon thing. Han's YT1300 is repeatedly stated as having been heavily modified, to the point where it's only cosmetically the same ship as a 'stock' YT1300 (though, legends wise, that's a pretty questionable term anyway, since it was a wildly customisable frame anyway) - the guns were new, the engines were new, the hyperdrive was new, it had a robot brain grafted itno its navigation system, the sensor suite had been repeatedly replaced, it had a bunch of custom cargo holds, etc etc etc. And the one that then sat on Jakku for fnerdy years is even further from the 'stock' model.

It's weird to have multiples of a ship there's only one of. The title shouldn't be the thing that makes it unique, the ship itself should. Th same is true of most of the ;modified freighter' type things, the original freighter versions wouldn't really have stood up to intense fighter combat at all.

Plus, in a more general sense mechanically, the idea of limited frames is very sound - because then you can price things cheaply that need to be cheap to be viable, but not have spam be a problem. Ion Cannon Turret, for instance, would be fine if you get two or three in a list, but is oppressive with five, but can't be limited to two or three without making those two or three far too expensive to be worthwhile.

From the Legends section in Wookieepedia:

"The appeal of the YT-1300 transport was not its basic equipment, but in its ability to take an extraordinary amount of modifications and alterations. In short, the YT-1300 was reliable, durable, and easy to modify, hence its popularity amongst freighter captains throughout the galaxy."

The Falcon was far from unique in being heavily modified beyond factory spec - that's actually a selling point of the YT-1300 model.

Edit- my point being that a "modified YT-1300" is common. Presumably YTs in Rebel active duty get upgraded weapons/deflectors/etc as a matter of course. One modified specifically like the Millenium Falcon is covered by the Falcon's title.

Edited by Dasharr

Hmm... I see where @thespaceinvader is going with the argument through.

51 minutes ago, Dasharr said:

The Falcon was far from unique in being heavily modified beyond factory spec - that's actually a selling point of the YT-1300 model.

Edit- my point being that a "modified YT-1300" is common. Presumably YTs in Rebel active duty get upgraded weapons/deflectors/etc as a matter of course. One modified specifically like the Millenium Falcon is covered by the Falcon's title.

Modified for combat duty might not be unique, but I still don't think it was ever commonplace, maybe a two or three dot limited would be lore-sanctionable. Why is the Vulture Droid "Precise Hunter" limited to 3? (Or the Haor Chall limited 2?) Surely there's more that 3 in the whole CIS fleet, but they comprise only a small fraction of the Vulture fighter Corp, then for game mechanics add in an ability that gets super good with scaling and it is acceptable to put a more-than-one limit on it.

It's not unreasonable to make the same argument for most of the "heavily modified freighter" class of YT/YV/VCX/Jumpmaster. Any of these could have gotten a baseline that's too good to spam, but not good enough to justify an anti-spam pricetag.

Then consider Dash's HLC-turret-equipped YT-2400, I rather doubt that was a common modification even among militias and garrisons. Considering the multiple hard points the YT24 is alleged to have (17 hard points I think?) the "stock" YT24 should have had a bunch of wild card slots (cannons, torpedoes, missiles, devices... "Multi-hardpoint" ship ability?) and a primary turret of 2 or 3 and the Outrider title granting the 4-attack and being possibly the only one with capital ship grade weaponry.

Now that I think about it, this flexibility is still available through the configuration slot, but I would hope the configuration for extra hard points lowers the attack stat from the printed 4 and precludes the Outrider title.

lol got a warning for my previous comment. Incredible.

IMHO, the weak part of the Jumpmaster *isn't* the lack of white rotate. It's the absolutely trash dial. Same cost/base/actions/upgrades on a Shadowcaster dial, and it'd probably be decent.

Jumpmaster has really strong red actions, but doesn't have enough blue on the dial able to use those actions. Lancer has amazing blues, but few good ways to leverage them by using stress for increased action efficiency. Seems like it'll be a lot easier for the Lancer to get "fixed" with good stressful upgrades.