Hi All,
I've been working on lists with a lot of Vulture Droids for CIS and having a lot of fun. I've experimented with the Buzz Droids and definitely Energy Shell Case Missiles. I also have tried to use Grappling Struts. I put them in my first list and tried a couple games with them the first night. I didn't use them once. Everything was new and trying to figure it all out. It was hard to go against 7 years of AVOIDING the rocks to it being ok to land on them. At 3 pts each, you really need to consider them as that's pretty expensive. I had gotten them more as an insurance policy in case I landed on the rocks. I ended up building a bunch of lists without them.
I started to think that you really needed to build a strategy around them working and asteroid placement would be key. I figure you need the largest 3 asteroids to make the most of it. You would also want to place asteroids about where you think shooting would occur with you on the asteroids. Think of the Rule of 11 and try to place them in areas that can really work for you. When I tried it with games tonight it was odd to think about where you want to place them as it was really the opposite of where I would normally try to place them. I think a good place is right about the middle of the board at about R3 from the starting edge. You want to think about where you can land a Vulture or two and get a commanding field of fire.
My real practice game that I was trying to use them tonight was hard to get into the mindset. I had a ship that I Barrel Rolled away from a big rock because I was worried about hitting it. Lucky Jedi shots at R3 killed that guy when I could've just sat on that rock. I was playing against Anakin with Calibrated Lasers and two Jedi with 7B. These guys were squirrelly and it was hard to corner these guys. I eventually got to sit 2 Vultures on a rock and just rotate to where I thought they would be. The Jedi had a hard time dealing with someone that was not moving and could just rotate. It was a very close game, but I won due to being able to force my opponent to react to my sitting there.
Some overall thoughts on it:
- you get to do an action while sitting on the asteroid. This includes reloading ESC and also doing Calc to generate tokens for you or those near you.
- If you can land with asteroid showing in front of you this is good. You aren't obstructed by the asteroid you are on, but shots at you are obstructed. It makes great protection.
- Two ships can sit on each asteroid, so you can rotate your bases to cover multiple arcs. You can share Calc tokens, especially if one doesn't have a shot. Well worth it for arc dodging enemy.
- You have to do a 2 straight to get off the asteroid, so it's not an easy move to plan when getting off.
Overall, I had a great time using them tonight and I think they are a sleeper hit of the Vulture Droid.
Anyone else have good experience with them?