System inconsistency and how to combat it?

By watts.nicholas.a, in Rules Questions

On 6/23/2019 at 12:27 AM, NFK said:

Invisible Sun is a pretentious tire fire of a game. The primary gameplay loop isn't supported by the mechanics, everything is spread out over four books with deliberately poor layout, the mechanics are a balance mess where two stats out of eight are The Best, and the setting is a sophomoric mashup of Planescape and Magic: the Gathering. It's basically a Monte Cook work without any constraints or filters.

12 hours ago, AndyDay303 said:

Unfortunately, true.

Aw, that's a pity, The reading I did of the 55-page free .pdf left me with the feeling it was interesting. I mean, I wouldn't have had the opportunity to play it either way, I guess, but the more decent systems around the better.

On 6/22/2019 at 9:02 AM, Avatar111 said:

I personally wouldn't mind   an even more story focused rpg with even less rules! I'd actually prefer it. The random factor (dice) is   something I do enjoy but the weaker part of the sys  tem for our group is when the game tries to put to  o  much crunch on stuff and it slows down the gam  eplay a lot, unfortunately, it can happen a lo  t.

I definitely agree. When I'm running a game, which is unfortunately infrequent, I find myself asking "do I really want a skirmish here that only slows down the narrative? Or can can I accomplish what I want some other way?". With precious little time in a couple hours session, I'm fine with resolving a fight scene with a skill check as if the NPC's were walking-talking difficult terrain throwing strife and fatigue depending on the difficulty TN. In past editions, combat was to be avoided because it was so darn deadly.. now a days, combat is to be avoided because I don't want an entire session eaten up by 5+ rounds of combat.

On 6/23/2019 at 8:24 PM, T_Kageyasu said:

When incapacitated you can't roll skill checks, so you can't reduce that critical hit to avoid going unconscious unless you spend a void point.

Sorry for an ignorant question, but what do you mean “unless you spend a Void point.” What would spending Void do to help you in this situation?

2 hours ago, AndyDay303 said:

Sorry for an ignorant question, but what do you mean “unless you spend a Void point.” What would spending Void do to help you in this situation?

When you are unable to defend against an attack because you are unconscious (not incapacitated), you can spend a void point to momentarily revive yourself to defend against the attack.

46 minutes ago, T_Kageyasu said:

When you are unable to defend against an attack because you are unconscious (not incapacitated), you can spend a void point to momentarily revive yourself to defend against the attack.

When unconscious, you usually are also incapacitated. So you cannot defend yourself.

The instances of a character being unconscious without being incapacitated are extremely rare. Like, when sleeping? Or if a character is all tied up to a pole, I guess that would count too.

3 hours ago, Avatar111 said:

When unconscious, you usually are also incapacitated. So you cannot defend  yourself  .

Yes, this is where I was coming from when I initially said incapacitated characters are unable to defend themselves (or roll checks to reduce critical strikes)

7 minutes ago, T_Kageyasu said:

Yes, this is where I was coming from when I initially said incapacitated characters are unable to defend themselves (or roll checks to reduce critical strikes)

Sorry, my bad. I misread your words.

(They can still roll checks to reduce critical strikes though as it isn't taking an action that requires a check.)

Edited by Avatar111