1 hour ago, GreenDragoon said:Hyperspace will remain the currently sold ships, and as such will always remain the beginner friendly format. We don't know yet how quickly the 'old' 2.0 ships are rotated out, that's true. But we can guess that the scenario you're describing will be very rare: a player has to join xwing, buy for a wave or two, and then quit for likely few years. And even then he still has a format where he can play his things.
[e: nevermind the part in brackets, I completely misread your point initially! Hyperspace always had roughly third of ships that were not newly on the shelves. With rotations confirmed and the inclusion of extended ships confirmed, I expect that to remain roughly stable. So if you liked Hyperspace so far, you'll like it as much in the future.]
They confirmed in the panel that Xwings and TIE /LNs will be included in most if not all rotations.
Does that change your opinion a bit?
Thanks for the info, and yes, it does a bit. I still have reservations, like knowing that your favourite ship or pilot isn't Hyperspace-legal yet (as is currently the case for the majority) feels better than post-rotation where it's no longer legal and probably never will be again. I suppose it depends on how it's managed.
Edit: in response to the first paragraph, it's a bit of a sore spot with me because it's where I'm at with Destiny right now. I bought into the first two sets, then bought much less afterwards because I didn't play it enough to justify the cost. Now the whole first cycle is about to rotate out taking most of my card pool with it. I had to think hard over whether it was worth continuing. So it is the sort of thing that can alienate a probably not-insignificant number of less committed players. How much of an effect might depend on how much Hyperspace is pushed as well as how fast rotation happens.
Edited by Dasharr