Clone Wars Unit Request & Speculation

By Tealadin, in Star Wars: Legion

58 minutes ago, Shadowshand said:

Figured I wanted to share my hopes and two cents for upcoming characters and units for the Clones Wars era of Legion.

For Commanders in the Republic...

Anakin Skywalker - An obvious choice as one of, if not THE main character and focus of the Clone Wars, and can compliment against Count Dooku as a force user. I'd love to get him in his "General" outfit.

Yoda - Having a smaller figure would be pretty neat in my opinion, probably with different poses to compensate for not getting as much plastic.

Mace Windu - Another Jedi that many would love, that, and I'd love an excuse to paint someone whom has a purple lightsaber canonically.

As for Operatives...

Ashoka Tano - Even though she led troops into battle, she'd probably be best used as an operative here. She usually seemed to operate on her own, and could complement working with Anakin, Rex, and/or Obi-Wan.

Quinlan Vos - This Jedi did in fact work as an operative, rarely working with Clones. I'd love to use him and Obi-Wan together.

Other units for the Republic...

Advanced Recon Commandos (ARC Troopers) - Elite Clone Troopers trained by Jango Fett. What's not to love?

Shock Troopers - Clones, probably with Phase 2 armor, possibly with Guardian.

All Terrain Recon Transport (AT-RT) - Republic version with Clones. Not much else to say about that.

Low Altitude Assault Transport (Republic Gunship) - A colossal sized unit that can carry Clones and Jedi. I don't know if this is realistic to get in the game, but would be pretty sweet.

Commanders for the Separatists...

Kalani (Super Tactical Droid) - I can definitely see him being a release, opposite of Anakin Skywalker, and one in size comparison to Clone Commander Rex.

Darth Sidious - His figure would actually be that Droid that you see in TPM that projects a hologram of his character. His figure can use a translucent substance, to give a look of a hologram, and would probably be really easy to paint. He'd more than likely be kind of cheap in this case. I can see him being released opposite of Yoda.

Darth Maul - TPM version, released opposite of Mace Windu. Would just be a cool unit and character to have, and everyone knows why. 😉

And their Operatives...

Asajj Ventress - The Assassin of the Separatists forces. I can see her being opposite of Quinlan Vos, as those two had a thing in their book.

Cad Bane - Bounty Hunter whom had worked for the Separatists forces on multiple occasions. They too deserve a figure with dual pistols like Rex. Probably released opposite of Ashoka Tano.

Other units...

BX-Series Commando Droids - These guys would be released opposite of the ARC Troopers, like in Battlefront 2.

IG-100 Magna Guards - Droids with Guardian, whom also usually hang around General Grievous and Count Dooku, released opposite of Shock Troopers.

DSD1 Dwarf Spider Droid - I think an obvious inclusion, opposite of the AT-RTs.

HMP Droid Gunship - Release opposite of the LAAT, and can be outfitted as a transport for droids, or a heavy attack vehicle.

Those are my thoughts and wishlist. Pretty sure a majority of these are already being made, which I know we will see in the near-future.

I don't think we'll get Sidious for the Seperatists, seeing how he never actually fought or lead anyone. Also, I feel that the LAAT and the Droid Gunship are too large for the scale of conflict that Fantasy Flight is going for. However, everything else is spot-on.

27 minutes ago, Paladin Ignatius said:

I don't think we'll get Sidious for the Seperatists, seeing how he never actually fought or lead anyone. Also, I feel that the LAAT and the Droid Gunship are too large for the scale of conflict that Fantasy Flight is going for. However, everything else is spot-on.

I'd replace Darth Sidious with Poggle the Lesser than as a Commander. Maybe get some Geonosian Warrior type units. 😁

2 hours ago, Paladin Ignatius said:

I don't think we'll get Sidious for the Seperatists, seeing how he never actually fought or lead anyone. Also, I feel that the LAAT and the Droid Gunship are too large for the scale of conflict that Fantasy Flight is going for. However, everything else is spot-on.

Sidious is fair game as he did as much fighting during the clone wars as he did as the emperor during the GCW. I actually think that the republic will get chancellor palpatine as well.

I don't think Maul will be a CIS commander though. He would be an operative as he spent his time hunting Jedi rather than leading an army.

Edited by jcmonson

If we're putting units in terrain, why not a palp/sidious double-faction operative in some piece of TCW terrain. Separatists try and capture the Chancellor-type scenario.

5 hours ago, That Blasted Samophlange said:

I will say that I am currently non-plussed with one thing; the fact that the sabre tank comes with Aayla Secura and Plo Kloon upgrade cards, means these characters may be currently shelved for purposes of Expansions/commander potential.

Still, the phase II clones seem to be occupying the veteran niche, so there is hope that we will get a plethora of Jedi Generals.

Completely agree. Though, if they want to give me minis of the three drivers to place in the open hatch, I'll be a bit happier. Has anyone been able to make out the text on Aayla Secura's pilot card? I'm only making out the top half.

Inspire 2 and Field Commander (can nominate this unit as a commander with generic command cards)

Sad news though, you're probably not getting minis of the pilots - the top hatch is the turret gunner, the pilot enters through the rear hatch and sits in the body of the tank. The gunner I think will have Phase I and II heads though.

7 hours ago, Paladin Ignatius said:

  Also  , I feel that the LAAT and the Droid Gunsh  ip  are t  oo larg  e for the sca  le      

I don't know.. the Droid gunship has a length of 12.49m, 3.3m longer than the AAT, so with the new base size and some overhang, we certainly could get the gunship.

Now that we have seen some more releases, here’s my new wish list:

SF: arc troopers, mon calamari unit, generic Jedi squad

corps: clone cadets (unarmored, Kaminoan uniforms representing in training units), Naboo security forces

Operatives: Ahsoka (later season version), Hondo Ohnaka (as a true neutral operative any army can take)

Support: AT-RT, Ryloth creature troopers

A dual faction chancellor palpatine would be hilarious.

republic version: no offense, but with plenty of activation manipulation, along with the ability to take Senate bodyguar ds.

Darth sidious would be full bore 'are you threatening me, master jedi?' Beast with force lightning.

1 hour ago, joewrightgm said:

Darth sidious would be full bore 'are you threatening me, master jedi?' Beast with force lightning.

not to mention the new keyword that forces an attack on a nearby unit if the target is available.

The man Sids has some moves.

13 hours ago, That Blasted Samophlange said:

I don't know.. the Droid gunship has a length of 12.49m, 3.3m longer than the AAT, so with the new base size and some overhang, we certainly could get the gunship.

True, but I see it like off-board artillery: it's too powerful for the scope of the game. I'm not saying that it wouldn't be cool, just that I'm not sure the Separatists have the firepower to take one down in the game. The same is true for the Droid Gunship.

20 hours ago, Shadowshand said:

I'd replace Darth Sidious with Poggle the Lesser than as a Commander. Maybe get some Geonosian Warrior type units. 😁

Be interesting to see Poggle with something like Entourage 2: Geonosian Warriors to really take advantage of the CIS's swarm feel. Of course, that would require the Geonosians to be hot garbage. Melee unit with jump 1, no surges, white defense die. Be interesting if their ranged attack was Immune: Deflect because it's just that blob of energy containing a sonic attack.

3 hours ago, Paladin Ignatius said:

True, but I see it like off-board artillery: it's too powerful for the scope of the game. I'm not saying that it wouldn't be cool, just that I'm not sure the Separatists have the firepower to take one down in the game. The same is true for the Droid Gunship.

While it is powerful, is it any more so than a tank or AT-ST? Additionally, it has racks for deploying droids. This makes it possible to be an open transport for the droids. We often see them engage in fairly close range in the series. The republic could certainly take one down, with their focus fire, as well as ion weapons working against it as it is a droid, and has ray shields.

It would be a pricey unit, but it would also look cool.

4 hours ago, That Blasted Samophlange said:

While it is powerful, is it any more so than a tank or AT-ST? Additionally, it has racks for deploying droids. This makes it possible to be an open transport for the droids. We often see them engage in fairly close range in the series. The republic could certainly take one down, with their focus fire, as well as ion weapons working against it as it is a droid, and has ray shields.

It would be a pricey unit, but it would also look cool.

I grant you that the clones have more than enough firepower to take down a gunship or two. However, they only have to contend with an arsenal that has a fixed forward arc of fire. Republic LAATs are capable of 360 degrees of fire, making it impossible to flank them and attack from their blind spot. It would tip the game in favor of the Republic, something that would make playing the Separatists less than enjoyable.

5 minutes ago, Paladin Ignatius said:

I grant you that the clones have more than enough firepower to take down a gunship or two. However, they only have to contend with an arsenal that has a fixed forward arc of fire. Republic LAATs are capable of 360 degrees of fire, making it impossible to flank them and attack from their blind spot. It would tip the game in favor of the Republic, something that would make playing the Separatists less than enjoyable.

This is where game design comes in though. While it is logical that in real life (or film), the Laat would be firing, game wise, you could limit it to one attack. Also, with a larger base AND a mandatory move, it could fly off a table.

The LAaT would be difficult, but not insurmountable. The biggest issue is the size, rather than the firepower.

Most of the LAAT's power is fixed forward, you've got a pair of chin guns, and the dorsal mass-drivers. It does have the two beam turrets, but they can't cross over to the sides, and I don't know how much they're expected to fully fire in the rear, but you'd probably only get one attack out of them, or if the enemy is in the front, chose to say, use both of them instead of another weapon with Arsenal. It'd be a big base so big arcs, but not insurmountable. The HMP gunship is similar, it has missile racks probably use that new upgrade, then most of it's guns are some forward facing lasers in in various configs.

Edited by UnitOmega

I'm already anticipating an Obi-Wan operative with the command card "I have the high ground"

15 hours ago, That Blasted Samophlange said:

This is where game design comes in though. While it is logical that in real life (or film), the Laat would be firing, game wise, you could limit it to one attack. Also, with a larger base AND a mandatory move, it could fly off a table.

The LAaT would be difficult, but not insurmountable. The biggest issue is the size, rather than the firepower.

True. I thought about your reply and realized that even if it was only performing one attack per round, how much in-universe time that turn occupies is unknown. For all we know, one turn is two seconds of universe time. That would still be an accurate representation of the LAAT's power, and wouldn't unbalance gameplay.

14 hours ago, UnitOmega said:

Most of the LAAT's power is fixed forward, you've got a pair of chin guns, and the dorsal mass-drivers. It does have the two beam turrets, but they can't cross over to the sides, and I don't know how much they're expected to fully fire in the rear, but you'd probably only get one attack out of them, or if the enemy is in the front, chose to say, use both of them instead of another weapon with Arsenal. It'd be a big base so big arcs, but not insurmountable. The HMP gunship is similar, it has missile racks probably use that new upgrade, then most of it's guns are some forward facing lasers in in various configs.

I thought that this was well thought out except for one problem: you forgot that the LAAT has a tail turret, whereas the HMP only has forward-facing weaponry. The Republic would still have a serious advantage over the Separatists due to the 360 field of fire that the LAAT possesses. I do agree that limiting it to one attack per turn would help mitigate the advantage, but it would still be a beast to defend against.

Image result for clone gunship cross-section

17 hours ago, That Blasted Samophlange said:

This is where game design comes in though. While it is logical that in real life (or film), the Laat would be firing, game wise, you could limit it to one attack. Also, with a larger base AND a mandatory move, it could fly off a table.

The LAaT would be difficult, but not insurmountable. The biggest issue is the size, rather than the firepower.

Agreed I wouldnt give it a mandatory move though, they are dropships they are ment to be able to hover and hold there position, they dont have to constantly be moving forward like the snow speeders or speeder bikes.

1 hour ago, lunitic501 said:

Agreed I wouldnt give it a mandatory move though, they are dropships they are ment to be able to hover and hold there position, they dont have to constantly be moving forward like the snow speeders or speeder bikes.

Snowspeeders and speeder bikes can definitely hover just as much as the dropship can.

4 hours ago, arnoldrew said:

Snowspeeders and speeder bikes can definitely hover just as much as the dropship can.

Speeder Bikes can stop, sure, but I don't think Snowspeeders are ever just hovering outside of takeoff/landing...? Which is considerably different. And I feel like stopping bikes would require an effect like cumbersome, or something like that, where you can't really do anything else... But that's just unnecessary for the game, I feel.

8 hours ago, lunitic501 said:

Agreed I wouldnt give it a mandatory move though, they are dropships they are ment to be able to hover and hold there position, they dont have to constantly be moving forward like the snow speeders or speeder bikes.

7 hours ago, arnoldrew said:

Snowspeeders and speeder bikes can definitely hover just as much as the dropship can.

I think that if they make the LAAT, it would be a 1-speed vehicle with a compulsory move. This would allow it to perform its duties as a gunship while forcing it to move, creating a constantly shifting field of fire that would make it possible for the Separatists to find cover.

The LAAT will be in this game. It’s just a matter of time at this point. I estimate Dec 2020 or 2021. I expect a super heavy wave to come out next year. This should include ATATs, ATTE, a rebel option, and CIS option. CIS has a plethora of options.

I wouldn’t be to worried about the mechanics of the LAAT. The design team will figure it all out. They could allow for multiple variants of the ship. A slow moving transport or a fast moving attack ship. Look at what they did with the ARC speeder. Maybe they go with a hybrid option.

1 hour ago, R3dReVenge said:

a  rebel   option

This is a tough question, though.