Clone Wars Unit Request & Speculation

By Tealadin, in Star Wars: Legion

2 hours ago, That Blasted Samophlange said:

The special forces trooper is unlikely, though, as it fulfills a similar role to clone commandoes, which are more likely.

Idk, I was under the impression that the special forces operated at a much larger scale than the ARC's and Clone Commandos based on the amount of them deployed at point rain. I guess they are more of an elite general purpose infantry (like shock troops, personal guards, grenadiers and Triarii at several points in real history) rather than small scale commando teams. So they might serve as similar role but more elite clone troopers.

1 hour ago, Alpha17 said:

I have to disagree with you there. I'm 99.99% certain we'll see Phase II armor in the game. The fact that they specifically labeled the Clone trooper corps units as "Phase I" argues strongly in favor of the eventual Phase II being a later unit. No reason to include the distinction if it wasn't going to matter.

True, I didn't think of that.

I'm hoping for some Naboo at some point, there's quite a bit that can be done with them.

*Captain Panaka (Commander)

*Naboo Security Forces (Corps)

*Palace Guard (Corps or SF)

*Flash Speeder (Heavy)

And maybe a Gian Speeder Heavy as well, but I think that's less likely.

2 hours ago, LennoxPoodle said:

Idk, I was under the impression that the special forces operated at a much larger scale than the ARC's and Clone Commandos based on the amount of them deployed at point rain. I guess they are more of an elite general purpose infantry (like shock troops, personal guards, grenadiers and Triarii at several points in real history) rather than small scale commando teams. So they might serve as similar role but more elite clone troopers.

While it is possible, that they make a separate unit, I think with all the jedi people will want, the fans of clone commandoes, various other clone variants, these guys don't rate higher. Their specialized equipment is centred around detecting noise and stealth, which the game doesn't use, and isn't likely to, either. The original concept idea for these troopers was a WWII radio operator, hence the large “ears” on the armour.

Honestly I don't see them making the cut amongst all the potential releases, but I would like to see the model, hence a specialist coms trooper makes the best fit. Gives them a role close to their original design idea, but still in line with what we see - a specialized trooper in few numbers, just not in a squad.

There is nothing to say that a Clone coms trooper has to be the SAME as the rebel and imperial versions. They very well could have more to them. Give them the similar mandatory coms upgrade, and develop a keyword (stealth) that means they must be the second to last unit to be defeated and you have a decent idea that fits every criteria and design intent, apart from a full squad. Plus, gets another model in the table, without overlapping other design space.

Now, I said above no stealth mechanics, but the keyword is more if an able to attack version of non-combatant.

2 hours ago, That Blasted Samophlange said:

While it is possible, that they make a separate unit, I think with all the jedi people will want, the fans of clone commandoes, various other clone variants, these guys don't rate higher. Their specialized equipment is centred around detecting noise and stealth, which the game doesn't use, and isn't likely to, either. The original concept idea for these troopers was a WWII radio operator, hence the large “ears” on the armour.

Honestly I don't see them making the cut amongst all the potential releases, but I would like to see the model, hence a specialist coms trooper makes the best fit. Gives them a role close to their original design idea, but still in line with what we see - a specialized trooper in few numbers, just not in a squad.

There is nothing to say that a Clone coms trooper has to be the SAME as the rebel and imperial versions. They very well could have more to them. Give them the similar mandatory coms upgrade, and develop a keyword (stealth) that means they must be the second to last unit to be defeated and you have a decent idea that fits every criteria and design intent, apart from a full squad. Plus, gets another model in the table, without overlapping other design space.

Now, I said above no stealth mechanics, but the keyword is more if an able to attack version of non-combatant.

I agree with you that there's so many variants the SF seems unlikely to get it's own unit, and it makes much more sense as the Comm Specialist. I like the idea of them adding more than just the added comm slot.

Maybe have them add a keyword to the whole squad for them being present, make them the squad leader like the Officers and either a Stealth key-word that could give them some kind of immunity to attacks beyond a certain range (can't be attacked beyond range 3 if in cover), or even just Low Profile. Then you could even call the comm slot an optional bonus addition.

I'm pretty sure FFG said they wanted the clones to be more elite infantry so having their specialists add multiple benefits would really give them that kind of game play feel.

9 hours ago, LennoxPoodle said:

To get a couple of additional units into the discussion:

Firstly there are still a couple of untouched clone Variants,

namely special ops clone troopers(phase I), 450?cb=20120910041804 Clone Paratroopers (phase II) latest?cb=20170608223107 and Galactic Marines (phase II too). 450?cb=20051105040321

Most of them seem to be good candidates for either corps or spec ops.

As for vehicles, the AT-AP seems to be the best candidate for a non-giant heavy combat walker 340?cb=20060930103401

I would love the AT-AP as some kind of slow artillery gun that could have Cumbersome on the main gun since she needs to put the third leg down to be in firing mode for stabilization.

9 hours ago, aniron said:

LAAT's are on the core set box art, though...

I really hope they make it in, the side ball turrets would be real interesting to make for the model. Tho if they're at all accurate to the movie/show they will die super fast when you have no named units on board hahah.

I don't think that the LAAT will be in the game. While I think it would be an awesome addition to a clone army, its really big when compared with standard troopers. I'm tempted to say its bigger than the Imperial Assault Tank, but I'm not sure on that point. Still, it would be a beast of a transporter if it did make it. I'm thinking Transport 2 would be accurate.

Image result for star wars laat size comparison to infantry

20 minutes ago, Platinum_V said:

I agree with you that there's so many variants the SF seems unlikely to get it's own unit, and it makes much more sense as the Comm Specialist. I like the idea of them adding more than just the added comm slot.

Maybe have them add a keyword to the whole squad for them being present, make them the squad leader like the Officers and either a Stealth key-word that could give them some kind of immunity to attacks beyond a certain range (can't be attacked beyond range 3 if in cover), or even just Low Profile. Then you could even call the comm slot an optional bonus addition.

I'm pretty sure FFG said they wanted the clones to be more elite infantry so having their specialists add multiple benefits would really give them that kind of game play feel.

I would be happy to have the clones versions of things be a version+ of the similar. Making them the commander if a unit would work as well. They would be a very pricy upgrade though, either way it seems.

Well the at-ap isnt too large but it would be the largest legion mini thus far released. It is my second favourite prequel era walker after the at-te and it would be a good artillery addition

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On 4/3/2019 at 7:50 AM, That Blasted Samophlange said:

You know whose stronger than the emperor?

200px-Richard_Roundtree_1973.JPG

Can ya dig it?

He’s a bad mother...

2 hours ago, joewrightgm said:

He’s a bad mother...

Shut your mouth!

1 hour ago, That Blasted Samophlange said:

Shut your mouth!

Ah, I see you’re a man of culture as well :)

on topic, I’d love to see the AAT. That would be an awesome model!

Do we think FFG will include any additional arms or legs in the new Clone Wars boxes? I would like at least one optional variation so you do not need to have the same pointing finger guy per squad. For me it just looks weird to have 1 in every squad. I know for the squad lead I could use someone else's figure, it is all a matter of painting them to be the leader, but that still leaves another finger pointing member.

1 hour ago, BlueSquadronPilot said:

Do we think FFG will include any additional arms or legs in the new Clone Wars boxes? I would like at least one optional variation so you do not need to have the same pointing finger guy per squad. For me it just looks weird to have 1 in every squad. I know for the squad lead I could use someone else's figure, it is all a matter of painting them to be the leader, but that still leaves another finger pointing member.

For the clones, not likely. They are going to be the same plastic as the current miniatures, so I don’t expect FFG to offer additional poses for corps units.

The battledroids on a sprue, however, will have some versatility. From adepticon, there was two battledroid squad leaders with binoculars, and while the same piece, they were posed differently; one looking through. The other with them lowered. Even that kind of differentiation is acceptable

I was thinking the other day it would be interesting if the melee Special Forces unit for Republic be:

Jedi Knights

Unit Size: 2

HP: 3

Courage: 2

Surge to attack, red defense die

Abilities: Charge, Deflect, Immune: Pierce, Guardian 2

Lightsaber: R + 2B - Pierce 1, Impact 1

This would make them more durable royal guards with having the same base health but with fewer models so they stay on the board longer at the expense of not having a built in ranged weapon but being more effective in melee combat with the Pierce and Impact weapon keywords. With Guardian 2 baked in it helps the unit also help keep the Republic's expensive corps units more protected. As for aesthetics they could play it up with the unit leader being a Jedi with the other miniature being a padawan.

Edited by Animewarsdude
44 minutes ago, Animewarsdude said:

I was thinking the other day it would be interesting if the melee Special Forces unit for Republic be:

Jedi Knights

Unit Size: 2

HP: 3

Courage: 2

Surge to attack, red defense die

Abilities: Charge, Deflect, Immune: Pierce, Guardian 2

Lightsaber: R + 2B - Pierce 1, Impact 1

This would make them more durable royal guards with having the same base health but with fewer models so they stay on the board longer at the expense of not having a built in ranged weapon but being more effective in melee combat with the Pierce and Impact weapon keywords. With Guardian 2 baked in it helps the unit also help keep the Republic's expensive corps units more protected. As for aesthetics they could play it up with the unit leader being a Jedi with the other miniature being a padawan.

I like the idea, but I wonder if we will get a padawan upgrade for certain Jedi. While ones like Obi-wan and Plo Kloon didn't have apprentices during the clone wars, Anakin, Luminara Unduli and others did.

Perhaps a keyword, instead of an upgrade, that functions similar to entourage, but only for a specific padawan character, so we get Ahsoka and Bariss who deserve to be characters in their own right, but also accompanied their masters.

I would love to see commander AND operative versions of each Jedi, but that isn't likely. I think there will be an overwhelming number of commanders on the republic side, but fewer unit variety, which I am fine with.

Two things I’d be interested to see happen...

-Padawans as attachments for Jedi Operatives/Commanders. Maybe not only to their master, even? A bonus to their master like a Chewie gets for playing near Han? Idk, options are fun tho.

-Jedi as attachments for corps. They could become the squadron leader, and add some interesting diversity to the central units of the game, while obviously adding a decent cost as well. Probably take up a heavy weapon slot, to avoid doubling that upgrade on top of a Jedi? I’m rather fond of this idea, myself.

11 minutes ago, That Blasted Samophlange said:

I like the idea, but I wonder if we will get a padawan upgrade for certain Jedi. While ones like Obi-wan and Plo Kloon didn't have apprentices during the clone wars, Anakin, Luminara Unduli and others did.

Perhaps a keyword, instead of an upgrade, that functions similar to entourage, but only for a specific padawan character, so we get Ahsoka and Bariss who deserve to be characters in their own right, but also accompanied their masters.

I would love to see commander AND operative versions of each Jedi, but that isn't likely. I think there will be an overwhelming number of commanders on the republic side, but fewer unit variety, which I am fine with.

We don't know much about how the new detachments are going to work, but that seems like a way to have a unit have another unit attached to them. Which seems perfect for having Apprentices attached to their Masters. That's something we have to wait until we get more details on exactly how those work tho. I imagine the Jedi who were Generals like Anakin and Obi Wan are going to be Commanders while Ahsoka and Bariss will end up our Operatives.

There's so many unique Jedi and Clone Commanders people are going to want they'll have to get creative if they want to include most of them.

Going to also just throw on about Entourage...will Grievous have Entourage for the Magnaguard even tho it might be a while until anything gets announced/confirmed for them? It seems like something he should have definitely have hahah.

15 minutes ago, Platinum_V said:

detachments

Where was this announced/leaked? I haven’t seen that keyword around at all.

1 minute ago, SpiderMana said:

Where was this announced/leaked? I haven’t seen that keyword around at all.

"Within this expansion, you’ll find seven unique, unpainted Rebel Veteran miniatures to add to your collection, including a Mark II Medium Blaster Trooper miniature that can be deployed as a detachment, "

From the Rebel Veterans article; https://www.fantasyflightgames.com/en/news/2019/3/8/in-the-trenches/

42 minutes ago, Platinum_V said:

Going to also just throw on about Entourage...will Grievous have Entourage for the Magnaguard even tho it might be a while until anything gets announced/confirmed for them? It seems like something he should have definitely have hahah.

They could technically making something like Entourage: Commander considering they were given to higher up commanders like Grievous and Dooku. Or they could just get entourage for those two or just Grievous, it just depends on how they want to do them and if certain commanders need additional support I guess.

Either way I don't really expect to see Dooku and Magnaguards included in the same release, not with Dooku likely to be the next commander the CIS get, and likely alongside B2 Battle Droids while the Republic gets Anakin and Phase 2 Clones.

On 4/4/2019 at 12:23 PM, GunNut said:

I'm hoping for some Naboo at some point, there's quite a bit that can be done with them.

*Captain Panaka (Commander)

*Naboo Security Forces (Corps)

*Palace Guard (Corps or SF)

*Flash Speeder (Heavy)

And maybe a Gian Speeder Heavy as well, but I think that's less likely.

It’s really weird that they didn’t bring Panaka back for Episode 2, he’s one of the few characters who actually worked as is in Episode 1.

4 hours ago, Animewarsdude said:

I was thinking the other day it would be interesting if the melee Special Forces unit for Republic be:

Jedi Knights

Unit Size: 2

HP: 3

Courage: 2

Surge to attack, red defense die

Abilities: Charge, Deflect, Immune: Pierce, Guardian 2

Lightsaber: R + 2B - Pierce 1, Impact 1

This would make them more durable royal guards with having the same base health but with fewer models so they stay on the board longer at the expense of not having a built in ranged weapon but being more effective in melee combat with the Pierce and Impact weapon keywords. With Guardian 2 baked in it helps the unit also help keep the Republic's expensive corps units more protected. As for aesthetics they could play it up with the unit leader being a Jedi with the other miniature being a padawan.

I'm not sure this would work. Jedi were very much individuals, despite a belonging to the same order. A unit of "generic" Jedi wouldn't be able to properly showcase the wide scope of skills and temperaments in the Jedi ranks.

Edited by Paladin Ignatius
Misspelled a word
56 minutes ago, Paladin Ignatius said:

I'm not sure this would work. Jedi were very much individuals, despite a belonging to the same order. A unit of "generic" Jedi wouldn't be able to properly showcase the wide scope of skills and temperaments in the Jedi ranks.

I think it would be more akin to those characters that show up in Clone Wars like Imma Gun Di, or the two that Savage Oppress takes down. They aren't key figures, they are just members of the order. It also plays well for people who might not want to have an army 'led' by a named character and want to do story stuff, and could be a way for them to do a Diala mini sculpt like they did Gideon.

I'd imagine we still get all the big hitters and lesser known Jedi over time, this just gives you an option to run more and will allow the generic officer in the inevitable personnel pack to be a generic clone commander.

18 minutes ago, Animewarsdude said:

I think it would be more akin to those characters that show up in Clone Wars like Imma Gun Di, or the two that Savage Oppress takes down. They aren't key figures, they are just members of the order. It also plays well for people who might not want to have an army 'led' by a named character and want to do story stuff, and could be a way for them to do a Diala mini sculpt like they did Gideon.

I'd imagine we still get all the big hitters and lesser known Jedi over time, this just gives you an option to run more and will allow the generic officer in the inevitable personnel pack to be a generic clone commander.

Having multiple Jedi figures in a personnel pack would be great, although if they just have multiple poses, but only one body I assume it’ll sell more packs.