Prediction thread for the remaining EPIC Tactics in Arcane Fire Battlepack...

By Wytefang, in Warhammer: Invasion The Card Game

As the subject says, post your guesses/predictions in here for what the other faction's Epic Tactics will be or how they will work. My rough guesses:

1. Dwarf - we already know

2. Chaos - we already know

3. Empire - Will allow every unit on the board to swap to whatever location they want to (not that exciting but useful at least)

4. High Elf - Not sure - we already have a cards for healing every unit and a card for removing units but possibly it could be a card that uncorrupts every unit corrupted OR removes all OPPOSING units from the table rather than ALL units (like Flames does).

5. Orc - Gives +1 Power to every unit in your battlefield for every unit that is in your battlefield. So if you had 3 Units in the battlefield, they'd each get +3 power OR a Tactic that allows you to play up to 3 Orc units for free.

6. Dark Elves - Subtract -2 hps from every opposing unit (or something like that).

7. Skaven - If they do get an Epic Tactic, it'll have to cost more to offset the lack of loyalty symbols OR have a wimpier power (to some extent) - I'd guess something like "All Skaven can attack twice in one turn" or "All skaven cannot be defended against for one attack." (Which would reflect their abilities to burrow up and perform an ambushing surprise attack.)

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Now we wait and see - I feel good about my guesses!!!

High Elf - Remove one burning marker.

It could happen.....

It could but that sounds a bit too similar to the existing Dwarf Epic Tactic already. Still, good guess, you never know!

Rhelik said:

High Elf - Remove one burning marker.

It could happen.....

God, I hope not.

Why? The Dwarves got an even more powerful spell. LOL

Not even close- lots of stuff removes damage, and for a lot cheaper than the terrible Dwarf Epic Spell.

Skaven - You win the match

It's the only thing they're lacking... a card to just win instantly :)

I thought they already had a few of those, lol

Don't think orcs will wait to earn 10 resources just to play a card.

Tobogan said:

Don't think orcs will wait to earn 10 resources just to play a card.

Yeah, that would be unlikely. But what if they get a tactic in Arcane Fire that helps them get those resources. Like a card that cost X, and for every resource you spend on the card, you double the amount. So if they spend 5, they will have 10.

Empire: Move 3-5 units during your turn

High Elves: no idea, but i doubt the Fire Extinguisher on a zone - would make it an actually powerful & useful tactic. But i bet they will have the most powerful tactic. Well after Skaven if they get one.

Orcs: Each damaged unit gains 1-2 power for each damage it has

Dark Elves: who knows lol ... but either discarding, -HP, stealing stuff. gonna guess steal 3 units or something.

Skaven: put all rats in play. really would be disappointed if Skaven did get an epic spell though. I don't know the fluff enough, but rats with "epic spells" not sure if i would buy into.

I do hope the rest of the BP includes actual useful tactics for everyone though :)

Orcs - Destroy all support cards (controlled by opponents?)

The dwarf epic spell would also not be more powerful than an epic that removed a burn token as healing does not heal from burning. Once burned, it's burnt no matter how much heal.

Good point, Darkdeal. Still, they both help a Capital that's for sure. What's sad is that they probably already have these in their warehouse and we're having to wait for them to release them (if I know FFG). Sigh. Can't wait for more cards. ::: drool ::: LOL

I know them all..I don't know if I can...But I'd like to give you some hints :)

Could I? :)

Yeah pls ;)

I wonder why everyone is thinking the dwarf epic would be a good choice. In almost all of our games one attackes only one enemy zone continously till its on fire. Then move on to the next. Most of the time one zone is even burned completely during one turn. Where would that dwarven card be of any use? We already have miners and forges for little healing. I see almost no situation where it could be usefull to heal all zones at once for that many ressources. And theres no chance to bring burning zones back into game i guess.

Well, the two released so far have been super-simple and super-expensive, but I'm not sure how many of those kinds of ideas are left. Discarding 10 or wiping a burning token seem too boring; so, here are my guesses, which I doubt are anywhere close:

Empire: Play when an opponent attacks your capital, before defenders are declared. Action: Opponent chooses one of his non-burning zones; the attack is redirected to that zone. (Opponent may defend, but you assign all combat and counterstrike damage).

I'm thinking this would have a cost of 10ish plus 5 loyalty, but also another line of text that reduced the cost based on something (developments in attacked zone, damage on attacked zone, units in discard, etc.). Kind of needs that since it's a response (can't be saving ten barrels every turn).

High Elf: Action: Heal and restore all units you control. Then, for each corrupt unit restored and each damage healed, opponent must: corrupt one uncorrupted unit he controls or destroy one unit he controls.

I think HE needs some big-time help for unit-based strategies, so how about mass heal/restore and mass corruption/removal? Since it's a High Elf card, it would probably cost twenty-three or so. Might need rewording, but you get the idea.

Orc: Action: Destroy up to X target support cards and/or developments; up to X target units gain +1 (hammer) this turn.

I think it would be fair at 5 + X or so. It's kind of a kitchen sink card, and there are already ten different ways to pass out hammers and destroy supports. Couldn't think of something Orcish and still a bit different. I wouldn't be surprised if they get a total board-wipe that resets everything but hand and damage/burning.

Dark Elf: Play during your turn. Action: Take control of all units in opponent's battlefield until end of turn (move them to your corresponding zone).

I don't think the HP drain really has an "epic" feel to it, and this is their other big theme. I would put this at cost 9, 'cause that number has a Dark Elf vibe. This would be cool since it would give DE a reason to go after support zones first and then BZ for the kill.

Skaven ("Squirt the Musk of Fear"): Destruction only. Play only if you control a Skaven unit and control no heroes. Action: Search your deck for any one card and set it aside; if your next game is against the same opponent, add that card to your starting hand (draw only six cards). You lose the current game.

Meant to come up with titles for the others, but I decided I'm not that bored.

i reckon the skaven's tactic will be the dreaded 13th spell, and if it's anything liek the spell in the table top game it'll turn things into skaven

I don't see Skaven getting an Epic spell... not that it is against fluff so much as it just doesn't feel right considering this is obviously a cycle, which to me means all spells will cost 10 Resources and 3 Loyalty and have some sort of major effect that is going to be one sided. If we follow the split of Destruction versus Order, Destruction cards will all be things that have a massive detrimental effect to your opponents units, zones, supports etc. and Order will all be beneficial effects for their own units, zones, supports etc.

I like the Dark Elf having a -2 to all opponents forces, or some sort of steal effect.

I like the High Elves have some sort of unit focused spell... but what would it be? They can already heal all damage on all of their units, they have a spell that already cancels a lot of combat damage at 1R 2L I can't see how they could make that epic enough to account for a 10R 3L tactic. I would say put all enemy cards into their hand, but I do feel that it will be something that is positive for them. Maybe put all units in hand in play? Sort of a reverse Flames of the Phoenix.

Orcs... maybe destroy all non-development cards in a target zone?

Empire I like the moving one, maybe all the units in a zone, or all your units in play?

I know the content of the pack ('cause I'm helping with the translation/editing)...I don't know if I can tell anything about it... :)

Maybe some "clues"... :)

Give me an answer, God!

I'd like to see a High Elf "Return all High Elf units in your discard pile to your hand."

Maybe a weird twist could be "return all units in your discard pile to play corrupted". I don't know who would be best with that flavorwise, but it sounds useful in some capacity.

I can see the Skaven getting an epic spell.... Warpstone gave the Skaven a relic, so I don't see why they wouldn't offer up a epic spell.

dormouse said:

I don't see Skaven getting an Epic spell... not that it is against fluff so much as it just doesn't feel right considering this is obviously a cycle, which to me means all spells will cost 10 Resources and 3 Loyalty and have some sort of major effect that is going to be one sided. If we follow the split of Destruction versus Order, Destruction cards will all be things that have a massive detrimental effect to your opponents units, zones, supports etc. and Order will all be beneficial effects for their own units, zones, supports etc.

I like the Dark Elf having a -2 to all opponents forces, or some sort of steal effect.

I like the High Elves have some sort of unit focused spell... but what would it be? They can already heal all damage on all of their units, they have a spell that already cancels a lot of combat damage at 1R 2L I can't see how they could make that epic enough to account for a 10R 3L tactic. I would say put all enemy cards into their hand, but I do feel that it will be something that is positive for them. Maybe put all units in hand in play? Sort of a reverse Flames of the Phoenix.

Orcs... maybe destroy all non-development cards in a target zone?

Empire I like the moving one, maybe all the units in a zone, or all your units in play?

dormouse said:

I don't see Skaven getting an Epic spell...

They got a relic weapon. Why would they not get an epic spell?

Well I am in the camp that thinks we will see an epic spell. Also why not one with faction symbols on it. You have to imagine at some point in the future we are going to see cards with two or more different symbols. Skaven Epic could come with cost of 10 + 1 1 1 (with the 1s being 1 each of Chaos, Orc, DElf symbol)

-Bernie

Rhelik/Bernie has a point about the different faction symbols. I wonder if these cards would come with faction symbols of their own...