Wonder if the following list has merit:
Darth Maul (65)
Hate (3)
Heavy Laser Cannon (4)
Proton Torpedoes (12)
Chancellor Palpatine (14)
General Grievous (3)
Seismic Charges (3)
Shield Upgrade (4)
Ship total: 108 Half Points: 54 Threshold: 6
Count Dooku (61)
Heightened Perception (3)
Heavy Laser Cannon (4)
Perceptive Copilot (8)
DRK-1 Probe Droids (6)
Shield Upgrade (4)
Scimitar (4)
Ship total: 90 Half Points: 45 Threshold: 6
Total: 198
View in Yet Another Squad Builder 2.0
The Probe Droids should give both ships target locks before the initial engagement, meaning the first attacks should be Lock+Focus (Dooku: 2 focus).
Dooku decloaks, attacks att Ini 7, hopefully does some damage and thereby os able to recloak. Shield Upgrade should make him last longer, HLC gives him additional punch.
Maul: due to Palpatine, an attacker at range 0-2 gets a stress token, preventing him from performing red maneuvers next turn, while Maul is able to e.g. K-turn, if necessary. If the attack hits, Maul gets a force token via Hate, paying for the force he just had to spend for Palpatine. Grievous should negate 2 damag/crits. Seismic Charges should make attacking Maul from behind even riskier (points-wise Proton Bombs instead of Seismics also fit). Proton Torps should give Maul's attacks additional punch, likewise HLC. Finally, Shield Upgrade gives him a little bit more longevity.
Not sure how viable a two-ship list is in this meta. Both ships should be hard to take down, but they can never shoot more than 2-3 times a round. What do you think? A fun list oder something that might defeat a list or two?