RtL Difficulty / Balance

By Cymbaline, in Descent: Journeys in the Dark

Your hero player is complaining about a 45 to 13 lead?!? How on earth is that too hard for the heroes?!? Someone needs to smack that guy! Usually in RtL, especially if the heroes aren't used to how to Blitz, it's the other way around (OL has 40+, heroes lucky if they have 15).

As for Threat at the end of a dungeon/encounter, it's simply lost, returned to the threat pile.

-shnar

shnar said:

Your hero player is complaining about a 45 to 13 lead?!? How on earth is that too hard for the heroes?!? Someone needs to smack that guy! Usually in RtL, especially if the heroes aren't used to how to Blitz, it's the other way around (OL has 40+, heroes lucky if they have 15).

As for Threat at the end of a dungeon/encounter, it's simply lost, returned to the threat pile.

-shnar

Yup. He complained his butt off all night. So, the only way the overlord generates xp is by gaining conquest tokens by killing players? It seems it would be really tough for the overlord to ever have enough to be ahead of the players.

He gains CPs every week, 1 + every razed city. He gains from cycling his deck (3CPs as normal). He gains from killing heroes. And if you are playing as the dragon avatar, you get one for every treasure chest opened.

Typically in Copper though, the OL is more powerful than the heroes. With store weapons only, the OL definitely has the upper hand. If the OL can upgrade one group of monsters before the heroes get good Copper treasures (which happens often, especially with new groups) then it's a slaughter house. Once the heroes gain good copper treasures it starts to even out again.

If the heroes are this far ahead already, either the OL isn't playing aggressive enough, or the heroes have been very lucky (or quite possibly some rules have been overlooked). It's not too late though. Save up for that Silver upgrade, then it will be rough on the heroes. Which Avatar are you? You'll probably want to upgrade Eldritch, though there are good arguments for the other types as well. Treachery will help a lot too. Just wait, and you'll catch up and probably pass.

Oh, and hit the complaining hero who thinks it's too hard when he's winning 3 to 1...

-shnar

shnar said:

Oh, and hit the complaining hero who thinks it's too hard when he's winning 3 to 1...

Agree completely. Though if violence isn't an option, at least tell him to shut the f&*k up and ridicule his whiny ass every time he moans.

James McMurray said:

shnar said:

Oh, and hit the complaining hero who thinks it's too hard when he's winning 3 to 1...

Agree completely. Though if violence isn't an option, at least tell him to shut the f&*k up and ridicule his whiny ass every time he moans.

Agreed again. If the session ended with the overlord winning 3 to 1, maybe I could understand his bitching, but with him trouncing the overlord? He needs a beating and ridicule. Does he not understand that Descent is a competitive game where either side is supposed to be capable of winning? And what the hell fun is winning if there's zero challenge, anyway?