I have a question regarding the difficulty and balance of Road to Legend. Specifically, I suppose, it's:
What's the consensus on the balance and difficulty of Road to Legend?
I realize that this is a tricky issue that depends on lots of variables that you don't really have access to, and I also realize that this is probably one of the more frequently asked questions on the forum. I've cruised what I could of the forum history, given the relatively crippled search function. There was a thread from another board that described one man's almost scientific approach to the difficulty of the JitD missions, with attempts, hero successes, and difficulty ratings for the first and subsequent passes at each mission. I found the thread extremely helpful and kind of exemplary of what I'd love to see, though I realize that with RtL that's all but impossible.
Anyway, for some background, and to address the many variables, my group has been playing Descent for probably three months now. I play the DM, and there's a rotating crew of seven or eight who man the four (always four) heroes, with one particular player always present and sort of the "master strategist." We're all pretty dorky and fairly intelligent, with plenty of hours logged playing strategy RPG video games, other complex board games, and so on. I've re-read the rules probably four times per book now, each time after a new session, and I'm fairly positive we've got all the rules down pat. They're doing everything they can to take advantage of Descent's often warped system (like Tahlia basically getting a run and battle way too often by way of Leadership); I don't feel like the game's subtle nuances are really escaping any of us.
That said, we're about 155 net conquest points into our first game of RtL, and after handing the heroes a few consecutive beat-downs, they're starting to lose enthusiasm and perhaps interest in the game. It's only fun for me if it's fun for everyone, and furthermore, I need players to play with to be able to actually, well, play , so I'm wondering if the balance of RtL is a bit off, or if it has a distinct difficulty slope, as do the normal missions, where the heroes are on the verge of death for the first half of the game, and then unstoppable for the second.
I'm currently up about 30 points (roughly 95 to 65, so time and a half), have razed one city, and am on the verge of razing the other. The heroes got pretty well obliterated by The Twins Rumor (am I missing something, or are those blue and yellow doors impossible to open?), a random dungeon level with a throne, a giant, and six skeletons, and a random level with a demon in a summoning circle who brings in a razorwing every turn. I brought the two additional Farrows out on the earliest turns possible, for a total of three lieutenants quite early on, and my players wondered aloud why I didn't just bring the nigh-invincible Alric to Tamalir right off the bat. Playing as The Titan, that's not a far walk, and I wondered the same thing myself.
We have all the expansions save Blood Ocean (i.e. Sea of Blood) too. The thread that had a number of attempts and difficulty per level of the original missions was very helpful, because I could tell my players after the second consecutive loss on dungeon five that yes, most people have a very hard time with this one, and no, the next one isn't is hard. I guess what I'd like is something similar for RtL, as much as that's possible. So:
Is Road to Legend tough for the heroes? Have mine gotten a few bad draws on random dungeon levels? Is The Twins all but impossible to win win, i.e. with both of the kids alive? Was I suppose to read to the heroes the part in the quest book that says that the monsters will attack the kids once the sorcerer is dead? Does the difficulty curve, with the game becoming tougher for the Overlord eventually? Can I tell my players, "hey, don't lose heart, the balance of power flips eventually"? What's to stop you as the Overlord from dumping the three Farrows on the board almost immediately and then heading straight to Tamalir? Am I doing something wrong or missing something?
tl;dr
Is Road to Legend really tough for the heroes, or is it just us and our position in the late copper stage of the game?