36 minutes ago, Avatar111 said:Somewhat agree.
Earth stance; yes, it is a boring stance. It should probably be like air stance (+1 opp to activate a critical strike or condition that is activated with opps).
Choices? Hmmm, depends. Definitely the roll and keep mixed with opportunities in the lot gives a LOT of choices, sometimes maybe too many actually. As you will only suffer consequences if you basically choose to (or really want to succeed on a check) which is boring in term of gameplay (no surprises, a bit stale at the table) but there definitely are choices! The slight issue that can cause the 'not so fun' part is that you often choose the consquence too;
Do you want to succeed and be compromised? Is, for example, choice. Is it a fun one? As you basically know the outcomes before commiting? Debatable.
But those are mechanical choices (roll play) rather than role-play choices
Edited by NeoSamurai