SSD and Objectives

By Hrathen, in Star Wars: Armada

I watched the SSD battle on YouTube and it made me start thinking about SSD and objectives. Like I am not sur you can lose if you have an SSD and contested outpost.

So how do you think the SSD will do in different objectives?

I bet it's really good for not losing at Superior Positions. When its stern is that far away from the action seems hard to get any points off of it.

I thought about this a bit. Basically, it is super good at a small set of objectives and utter garbage for nearly everything else.

Advanced Gunnery - Good

Station Assault - Probably good

Most Wanted - Garbage

opening Salvo - Garbage

Blockade run - Garbage since I think you aren’t able to reach the other side in time (am I wrong?, not sure).

Close Range Intel Scan - Eh? It’ll have the spare dice but not that many attacks. I’m unsure

Precision strike - garbage. You will get ruined by your opponent using the card flipping against you

Targeting Beacons - You certainly dictate where the fight will be, so the SSD is about as good as any ship for this.

So for Reds, amazing at 2, garbage at 4.

1 hour ago, Church14 said:

Blockade run - Garbage since I think you aren’t able to reach the other side in time (am I wrong?, not sure).

It indeed can. And you can fly it along one edge so that something cant fly along side one broadside. Thus effectively removing 2 hull zones and 30% of the front and rear hull zones as threat areas.

4 hours ago, Hrathen said:

I watched the SSD battle on YouTube and it made me start thinking about SSD and objectives. Like I am not sur you can lose if you have an SSD and contested outpost.

So how do you think the SSD will do in different objectives?

Interdictor can fix the Contested Out post problem :P

here is my take on the choices SSD players will face

Advanced Gunnery.

  • Bad. As your not taking Gunnery Teams. but who would pick it if you didn't?
  • Trap. If you do take Gunnery Teams in a 2-3 Meta you trick your opponent into picking it and killing there objective ship for the points.
  • Good if you don't take Gunnery teams as it forces your opponent to pick your yellow or blue you have built for

Blockade Run

  • Bad as you only score 20 points and can be blocked from ever reaching the "end zone". More then likely only will be shooting from the front arc against other Imp lists
  • Good against Rebel MSU Spam repair on the defensive build (Tua, AP, Brunson), Score a easy 20 points and maybe take out a few opponents ships. Not fun, not scoring high. but winning anyway.

Close-Range Intel Scan

  • Good 3 attacks lots of chances to score points

Most Wanted

  • Bad. You could make it work if 2 ship meta is a thing but there are to many disadvantages to it
  • Good. If you have a flotilla in your fleet and can keep it safe. B ut  could also  be a trap as your giving  your oppone  nt a high  priority  target. This would work well for skilled players 

Opening Salve

  • Bad. Worse then Most Wanted especially against TRC MSU. Score half points and run away

Precision Strike

  • Bad. I can not think of a reason to take this that sounds any way reasonable

Station Assault

  • Bad. you are giving your opponent the ability to win the game without engaging your SSD. kill you Squadrons and support ship kill the Station take the win. Even harder to when you opponent has a Interdictor

Targeting Beacons

  • Good. Rerolls are always a good thing. Bring a shuttle (almost a must) with you to move the token for better results
  • Bad. Can be countered with your opponent placing his tokens far from the area where the battle will take place. they could also Strategic away the token.

Capture the VIP

  • Good. unless you make some really bad mistakes you will always get the VIP. you only lose him when the SSD dies and well you have lost the game then so what does it matter :P

Contested Outpost

  • Good. choice for any imperial list for points scoring and forcig your opponent to pic one of your other objectives
  • Bad. your opponent brings an Interdictor

Fighter Ambush

  • Bad. To many ways it can back fire. A skilled player could make it work but its high risk for not a lot of reward

Fire Lanes

  • Good if you have a way to move the token with Strategic
  • Really bad if you don't take Strategic and your opponent does. Also there can be a lot of counter play if you don't lock down and Destroy there Strategic Squadrons first

Fleet Ambush

  • Bad as your opponents could deploy to out flank your front arc
  • Good as if you can place the obstacles and deploy well you could destroy a few ships in a MUS list. A skilled player will make this work but there are better choices

Hyperspace Assault

  • Only good if you can take something like Demo to come in behind and hit them with a hammer and anvil tactic. Other wise its a poor choice

Jamming Barrier

  • A neutral Objective as always. Good for new player to learn the game and how to fly the SSD without taking a lot of risk.

Planetary Ion Cannon.

  • Never not a bad choice.

Dangerous Territory

  • Never a bad choice unless your facing a Interdictor stopping you from scoring points. lets you fly free regardless.

Intel Sweep

  • Good if you take Strategic. if not you run the risk of losing the token to your opponent

Minefields

  • Neutral. Never a bad choice

Navigational Hazards

  • Bad as your opponent can get the obstacles in your way and you don't have a lot of options to avoid them. even worse is your opponent has a Interdictor
  • Good if you can keep the obstacles out of your path and in there's as always. Need good placement for it

Salvage Run

  • Good as you have a high chance of getting all the token but you need good Obstacle placement and a Shuttle would help
  • Bad against Interdictor and a opponent who is spot on with obstacle placement

Sensor Net

  • Bad in a 1 ship list. not a lot of chances to score
  • good if your running 1 or more support ships and Shuttles. But I cant say the fish farm method will work as well with SSD due to most of the support will be used trying to make it work. still a valid tactic tho

Solar Corona

  • Always a good choice. You know the reasons :P

Superior Positions

  • Bad. To easy for it to backfire on your Solar Corona is a much better choice.

these are my thoughts hope you find them useful :D

Edited by X Wing Nut

Interesting take.

but why is Most Wanted “Bad”, When typically it’s the “I have a flotilla” objective? That could well apply here, too...

2 minutes ago, Drasnighta said:

Interesting take.

but why is Most Wanted “Bad”, When typically it’s the “I have a flotilla” objective? That could well apply here, too...

With flotilla it goes up from "Bad" to "Okay", I would say.

I still think Blockade Run is one of the few ones where if done correctly, if can be done very well. A gunnery team would allow you to clear out anything in front of you, or super broadside if you needed to.

The downside of Blockade Run is that if you're running a one-ship list, it is at most getting you 20 points. Maybe it gets you some good positioning, but might not be worth it.

Close-Range Intel Scan has the down side of adding in the Dust Clouds. You have to place them really carefully or the enemy can sneak up to your SSD (or dodge the front entirely) by hiding behind the Dust Clouds.

Superior Positions sounds like it might work out, but that SSD's rear arc is huge.

You can also place all the obstacles with Blockade Run. That's huge.

16 hours ago, Drasnighta said:

Interesting take.

but why is Most Wanted “Bad”, When typically it’s the “I have a flotilla” objective? That could well apply here, too...

Thanks I'll add that to the list but could also be a trap as your giving your opponent a high priority target

1 hour ago, X Wing Nut said:

Thanks I'll add that to the list but could also be a trap as your giving your opponent a high priority target

In the Flotilla 😁

I’m mean, double points tgat Gozanti - you’re getting double for something juicer 😁

16 minutes ago, Drasnighta said:

In the Flotilla 😁

I’m mean, double points tgat Gozanti - you’re getting double for something juicer 😁

46 point min you can score over there Capture the VIP objective. As well as focusing on there Squadrons you lose if not played right. its all list dependent

Just now, X Wing Nut said:

46 point min you can score over there Capture the VIP objective. As well as focusing on there Squadrons you lose if not played right. its all list dependent

Cept ones Red, ones Yellow 🙂 can’t really compare.

Most Wanted is most used these days to make people pick Yellow Or Blue, as it sucks when all you gain is a flotilla point base.

7 minutes ago, Drasnighta said:

Cept ones Red, ones Yellow 🙂 can’t really compare.

Most Wanted is most used these days to make people pick Yellow Or Blue, as it sucks when all you gain is a flotilla point base.

I thought that's what Advanced Gunnery was for :P

You could compare the 2 easy enough as there is a higher then good chance that the SSD Player will get the VIP. if your flying TRC spam then you may not be able to bring down the SSD but catching the most wanted ship is a option. I would also assume that most lists that take a SSD and 1 flotilla they wont have many Squadrons so there is a good chance that you can destroy them to. as always the devils in the details

Most Wanted is more popular than Advanced Gunnery. Advanced Gunnery can work with the right list, but Most Wanted is the best objective in almost any fleet with a flotilla (and a lot of fleets have them).