181st Squadron

By All Shields Forward, in X-Wing Squad Lists

Idea for a more fluffy squad I'd like to run. I know it's far from being maximized but also don't want to run something totally unfun. Curious what people's thoughts are. Especially loading out Soontir. I can't make up my mind between Predator and Outmaneuver.

TIE/in Interceptor - Saber Squadron Ace - 45
Saber Squadron Ace - (40)
Juke (5)

TIE/in Interceptor - Saber Squadron Ace - 45
Saber Squadron Ace - (40)
Juke (5)

TIE/in Interceptor - •Turr Phennir - 50
•Turr Phennir - Ambitious Ace (44)
Outmaneuver (6)

TIE/in Interceptor - •Soontir Fel - 54
•Soontir Fel - Ace of Legend (52)
Predator (2)

Total: 194/200

View in the X-Wing Squad Builder

Edited by All Shields Forward

add Crackshot?

Whether you want it for 'fun' or 'competition', I think you could still squeeze a little more efficiency into the squad. Its not like interceptors are borderline OP (even Soontir).

To do so, my suggestion is simply replace Juke with Crack Shot on the Sabres, and then used the points saved to give Soontir a Shield Upgrade. While I think Juke is a good Talent, its not really the best value on a squishy interceptor, and while crack shot doesn't always come into play, you should get to use it at least once in most games (which is reasonable value for 2 points). Plus, Shield Upgrade really helps Soontir make it to the endgame where he actually becomes dangerous...

Or afterburners, for that matter. Predator is a point more than Crack Shot, but an I4 sabre should (hopefully!) be living long enough to fire twice, and meanwhile afterburners lets fel boost a couple of times without using stress-triggering autothrusters (or to boost and roll)

Hmm I wasn't sure how efficient crack shot was but down to give it a shot. Given the squishyness of Squints I see the value in it as it will be harder to get Jukes 5 points back now. And if I can squeeze a shield on Soontir all the better.

How are people feeling Outmaneuver on Turr?

TIE/in Interceptor - •Soontir Fel - 62
•Soontir Fel - Ace of Legend (52)
Predator (2)
Shield Upgrade (8)

TIE/in Interceptor - •Turr Phennir - 50
•Turr Phennir - Ambitious Ace (44)
Outmaneuver (6)

TIE/in Interceptor - Saber Squadron Ace - 41
Saber Squadron Ace - (40)
Crack Shot (1)

TIE/in Interceptor - Saber Squadron Ace - 41
Saber Squadron Ace - (40)
Crack Shot (1)

Total: 194/200

View in the X-Wing Squad Builder

Edited by All Shields Forward

Pretty sure my friend is a big fan of Soontir with Predator and 4 naked Alphas. Best blockers in the game, he says, and tbh, quite efficient when it comea down to it

14 hours ago, Greebwahn said:

Pretty sure my friend is a big fan of Soontir with Predator and 4 naked Alphas. Best blockers in the game, he says, and tbh, quite efficient when it comea down to it

But then that's not 181st, which is what the OP wants to run.

16 hours ago, All Shields Forward said:

Hmm I wasn't sure how efficient crack shot was but down to give it a shot. Given the squishyness of Squints I see the value in it as it will be harder to get Jukes 5 points back now. And if I can squeeze a shield on Soontir all the better.

How are people feeling Outmaneuver on Turr?

TIE/in Interceptor - •Soontir Fel - 62
•Soontir Fel - Ace of Legend (52)
Predator (2)
Shield Upgrade (8)

TIE/in Interceptor - •Turr Phennir - 50
•Turr Phennir - Ambitious Ace (44)
Outmaneuver (6)

TIE/in Interceptor - Saber Squadron Ace - 41
Saber Squadron Ace - (40)
Crack Shot (1)

TIE/in Interceptor - Saber Squadron Ace - 41
Saber Squadron Ace - (40)
Crack Shot (1)

Total: 194/200

View in the X-Wing Squad Builder

I think outmanoeuvre is fine on Turr. If you plan on using him solely to take on lower Initiative, or if you keep him separate from the rest of your squad and flank with him, then it will be good. Otherwise, not so much.

Predator is okay on Soontir, but you really won't be able to line up the bullseye all the time. So it will come into play on occasion. I really find lone wolf the best on him, but I'm not sure that's the right choice for this particular squad. Or at least, if you did run Lone Wolf on Soontir, then I would go with Predator or Crack Shot on Turr (or even just replace him with another Sabre Ace for more initiative bid). Then run Soontir as the flanker and try to keep him far away from the rest of your squad.

Edited by blade_mercurial
51 minutes ago, blade_mercurial said:

Predator is okay on Soontir, but you really won't be able to line up the bullseye all the time. So it will come into play on occasion. I really find lone wolf the best on him, but I'm not sure that's the right choice for this particular squad. Or at least, if you did run Lone Wolf on Soontir, then I would go with Predator or Crack Shot on Turr (or even just replace him with another Sabre Ace for more initiative bid). Then run Soontir as the flanker and try to keep him far away from the rest of your squad.

My original idea was actually outmaneuver on Soontir but I saw on other listed everyone was running him with Predator.

If I downgrade Turr into a Saber with Crack, load out Soontir with Lone Wolf, I can put an afterburner on him. Really emphasizing his flanker roll. At the same time he becomes a 71 point ship with 3 hull so may be too much of a points sink into him.

2 hours ago, All Shields Forward said:

If I downgrade Turr into a Saber with Crack, load out Soontir with Lone Wolf, I can put an afterburner on him. Really emphasizing his flanker roll. At the same time he becomes a 71 point ship with 3 hull so may be too much of a points sink into him.

71 point Soontir definitely falls in the 'for fun' category. However, it could still be effective. I would look for opportunities to use afterburners for arc-dodging or for setting up the bullseye. If soontir is able to get focus+evade and has lone wolf, he's actually extremely difficult to hurt even inside a couple of arcs (as long as they're not all range 1)