Any success with Missile V-19's?

By heychadwick, in X-Wing

I see one thread about Republic ships and people are just bashing the V-19 and saying all Missiles are terrible. Has anyone actually TRIED using missiles on them?

I would think that Cluster Missiles would be good, especially vs Vultures. Could also wear down Jedi, too, as they run out of tokens and Force points.

Blue Squad with Cluster is only 34, which seems alright to me.

So, besides armchair naysayers, has anyone actually flown it and what were the results?

Why try it when you can impotently rage into the ether instead?!? Forum reps > Actual reps 😛

I have flown kickback with trick shot, cluster missiles, and sync consoles. you roll for lock then you fire volley 1 pass lock then fire volley 2

Just now, bobafett1228 said:

I have flown kickback with trick shot, cluster missiles, and sync consoles. you roll for lock then you fire volley 1 pass lock then fire volley 2

Any success with it?

yes (by the way if you roll behind a rock you get to add trick shot.)

Edited by bobafett1228

Gold Squad with clusters and synchronized console/munition failsafe are solid, cheap missile boats and don't let anyone tell you otherwise. I just wish the price jump from Gold to Blue wasn't so inexplicably high.

Yeah, one of my lists has a Ahsoka, Arc, and two Torrents with missles. Haven't been able to fly it yet, but I assume they would work as well as my rebel lists that use Z95s or As with missles. They work great, and I always take cluster missiles.

44 minutes ago, heychadwick said:

I see one thread about Republic ships and people are just bashing the V-19 and saying all Missiles are terrible. Has anyone actually TRIED using missiles on them?

I would think that Cluster Missiles would be good, especially vs Vultures. Could also wear down Jedi, too, as they run out of tokens and Force points.

Blue Squad with Cluster is only 34, which seems alright to me.

So, besides armchair naysayers, has anyone actually flown it and what were the results?

I tried cluster missiles; am probably going to try homing or concussion later on in the week. Clusters are... not very good unfortunately. They just don't put much damage though, due to lack of mods. In addition, you have to put your V-19 in a risky place to really get their full value (range 1-2 of a block of ships). Homing seems decent, in the sense that you could probably run a lone one with it away from the rest of your ships and just use it sort of like bad TLT. It also could punish fragile aces if they come back into the meta. I like concussion though just because it's a pseudo 3 dice attack.

I'm curious about Ion Missiles. Cheaper than the rest and if you actually get an Ion through it can help you on the next turn.

Maybe Ahsoka w/BattleMed and 4x Blues with Ion & SynCon?

Won last night with Snips (R4-P17, CLT, H. Percept,) Jag (R3, Sync. Con., 7th Fleet Gunner,) 2x Blue Squadron Protector (Dedicated, Sync. Con, Cluster Missiles.)

Snips did some work against the Droid Sith Infil, Droid Bulb, 2x I1 Vultures, 2x I3 Vultures. The torrents are okay but I'm still not quite squared away on how to fly them. It felt like I was always looking for a move that wasn't on their dial. How much of that is on me and how much is on my opponent and how much is a failure of the dial remains to be seen. My red dice were in need of lots of mods against good greens for the droids so the sync consoles didn't see much use.

It is still early games with them but I don't think they are awful by any stretch and I don't get the bagging on the Cluster Missiles. Being able to shoot at more than one thing in a round is pretty good even if you're only chipping at things. I'm not crazy about Dedicated but I think it is a better choice than any of the other EPTs for them.

I don't think I'd care to take V-19s without missiles of some sort though. Maybe the GSTs naked with co-ordinate Jedi.

I had a bunch of lists but have to start from scratch with all my Hyperspace lists since the squad-builder deleted them this morning.

I've been a believer in cluster missiles for a while. To speed up eating rebel beef, my SNR Kylo would equip them. I have done a bunch of damage against Vultures with them, but I think that's because they're Vultures. And I have never designed them to fire at 2 agi with perma mods, let alone 3 agi. When I have faced against things like TIE swarms, I was lucky just to get some damage in.

Clusters are best when you have multiple mods on them, as with any shots. Multiple force like Vader or friendly rerolls like Jonus or the Vess' effect of the bonus shot on a locked target help out a lot. Republic unfortunately does not have access to the former, but they do have access to Obi Wan. I can't speak too much from experience with missile V-19's given that it's basically a slightly different missile Z-95, but Obi paired with Torrents battle meditated to lock seems to have some potency. That being said, unless you have the Senate, your force vaporizes.

I haven't flow it yet, but I do think that a V-19 "mini squadron" can do work.

Blue squadron protector+dedicated and clusters ×2

And a jedi knight with 7B and battle meditation.

Fly them in loose formation, coordinate focus/TL, and let the clusters wreck face. If at any point you think you need to, split formation and use them independently. A 7B jedi can probably do work on its own.

Fly obi wan with CLT (or any other similarly priced ship) individually, as a flanker or tank, depending on your playstyle.

The moment republic drops in the UK (tomorrow), I have the following:

2x Gold squadrons with Concussion and sync console

Tucker with Concussion and sync console

Obi-Wan with Battle Meditation, Sync console and other upgrades (no sure yet)

Interested to try it out, not sure it'll be brilliant...

Still waiting for my V-19s, but I've played v1s, Bombers and Gunboats with Concussion Missiles quite a bit, and rarely been disappointed by them. As these ships are tougher than Zs and cheaper than Bombers, I'd expect them to be pretty decent carriers, but it's possible that they'd need some sort of support ship (I'm thinking Ahsoka or Mace with Battle Meditation) to perform at their best.

Thinking of putting this on the table:

Luminara Unduli

  • R4 Astromech
  • Delta-7B

Mace Windu

  • Battle Meditation
  • R4 Astromech
  • Delta-7B

Gold Squadron Trooper

  • Concussion Missiles

Gold Squadron Trooper

  • Concussion Missiles

199 points total.

Mace ensures the Golds have either focus/lock or focus/evade, while Luminara either prevents damage or sucks the focus tokens out of the enemy before the missiles are launched.

4 hours ago, NeonWolf said:

I'm curious about Ion Missiles. Cheaper than the rest and if you actually get an Ion through it can help you on the next turn.

Not in this specific list but I’ve run Tie Bombers with Ion Missiles and found they don’t put out enough damage and with changes to the way ion works it’s less reliable to get ionization as well. Ends up being the worst of both worlds rather than somewhere in between damage and control. I’d assume same is true here.

The dial and low init. make it a ***** to actually get on target in my experience.

I tested a 5 V-19 Swarm Tactics list with 4 homings and 1 concussion missile and it was ok. Going to try it again and drop the bid for more concussion missiles over homings.

"Odd Ball" (38)
Swarm Tactics (3)
Homing Missiles (5)
Synchronized Console (2)
Ship total: 48 Half Points: 24 Threshold: 3

Blue Squadron Protector (29)
Swarm Tactics (3)
Concussion Missiles (6)
Synchronized Console (2)
Ship total: 40 Half Points: 20 Threshold: 3

Blue Squadron Protector (29)
Swarm Tactics (3)
Concussion Missiles (6)
Synchronized Console (2)
Ship total: 40 Half Points: 20 Threshold: 3

Blue Squadron Protector (29)
Swarm Tactics (3)
Concussion Missiles (6)
Synchronized Console (2)
Ship total: 40 Half Points: 20 Threshold: 3

Gold Squadron Trooper (25)
Concussion Missiles (6)
Ship total: 31 Half Points: 16 Threshold: 3
Total: 199

I'm also going to be testing this list once I finally get to start playing with my new toys after Adepticon.

"Odd Ball" (38)
Concussion Missiles (6)
Synchronized Console (2)
Ship total: 49 Half Points: 25 Threshold: 3

Gold Squadron Trooper (25)
Concussion Missiles (6)
Synchronized Console (2)
Ship total: 33 Half Points: 17 Threshold: 3

104th Battalion Pilot (42)
Proton Torpedoes (12)
Ship total: 54 Half Points: 27 Threshold: 5

Ahsoka Tano (47)
Delta-7B (15)
Ship total: 62 Half Points: 31 Threshold: 3
Total: 195

And finally I want to try this 6 Torrent missile list out as well.

"Odd Ball" (38)
Homing Missiles (5)
Synchronized Console (2)
Ship total: 45 Half Points: 23 Threshold: 3

Gold Squadron Trooper (25)
Cluster Missiles (5)
Synchronized Console (2)
Ship total: 32 Half Points: 16 Threshold: 3

Gold Squadron Trooper (25)
Cluster Missiles (5)
Synchronized Console (2)
Ship total: 32 Half Points: 16 Threshold: 3

Gold Squadron Trooper (25)
Ion Missiles (4)
Synchronized Console (2)
Ship total: 31 Half Points: 16 Threshold: 3

Gold Squadron Trooper (25)
Ion Missiles (4)
Synchronized Console (2)
Ship total: 31 Half Points: 16 Threshold: 3

Gold Squadron Trooper (25)
Ion Missiles (4)
Ship total: 29 Half Points: 15 Threshold: 3

Total: 200

Edited by Tvboy

Been trying to make this work, love the core but haven't been able to work out a good opening for it. Especially vs highly mobile lists

V-19 Torrent Starfighter - Gold Squadron Trooper - 30
Gold Squadron Trooper - (25)
Cluster Missiles (5)

V-19 Torrent Starfighter - Blue Squadron Protector - 37
Blue Squadron Protector - (29)
Swarm Tactics (3)
Cluster Missiles (5)

V-19 Torrent Starfighter - •“Odd Ball” - 46
•“Odd Ball” - CC-2237 (38)
Swarm Tactics (3)
Cluster Missiles (5)

Delta-7 Aethersprite - •Anakin Skywalker - 82
•Anakin Skywalker - Hero of the Republic (60)
R2 Astromech (4)
Delta-7B (18)

Total: 195/200

View in the X-Wing Squad Builder

I’m

10 hours ago, heychadwick said:

I see one thread about Republic ships and people are just bashing the V-19 and saying all Missiles are terrible. Has anyone actually TRIED using missiles on them?

I would think that Cluster Missiles would be good, especially vs Vultures. Could also wear down Jedi, too, as they run out of tokens and Force points.

Blue Squad with Cluster is only 34, which seems alright to me.

So, besides armchair naysayers, has anyone actually flown it and what were the results?

Friday after release I played 2 games

1st game was Anakin, Luminara and 3 V19s with Cluster against Maul and I think 4 droids. I won with both Jedi and one V19 left.

Second game was Mace and 4V19 with clusters against same list. Won again pretty handily. Now I don’t think the list I played was optimized, but the Torrents seemed to last one round longer than they should have before the popped.

Cluster missles are going to be pretty good against droid or tie swarms. IMO

Edited by ScrufeNerfHerdr

Played Obi 7B and 4 homing golds, all with console.

Won the game cause Obi had good dice l and he jousted with 3 ships while his Vader was flanking, but not yet there when i fully engaged.

Torrents are not for me. Getting crit all the time, the dials is simply aweful.

If they ever get stressed, they are so limited. And red 3 banks, whyyyy ...

Homing missile + console is great though.

13 hours ago, Pa Weasley said:

Gold Squad with clusters and synchronized console/munition failsafe are solid, cheap missile boats and don't let anyone tell you otherwise. I just wish the price jump from Gold to Blue wasn't so inexplicably high.

I call them gold troopers so they don't get confused with Y-wings, but then FFG gave us this.

300?cb=20180805221535latest?cb=20181025222530

8 hours ago, ScrufeNerfHerdr said:

Cluster missles are going to be pretty good against droid or tie swarms. IMO

Yeah, I think once Vulture Swarms become big people will start using Cluster Missiles more. I will surely cry when I face off against something like this:

Sinker Salvo

V-19 Torrent Starfighter - Blue Squadron Protector - 34
Blue Squadron Protector - (29)
Cluster Missiles (5)

V-19 Torrent Starfighter - Blue Squadron Protector - 34
Blue Squadron Protector - (29)
Cluster Missiles (5)

V-19 Torrent Starfighter - Blue Squadron Protector - 35
Blue Squadron Protector - (29)
Crack Shot (1)
Cluster Missiles (5)

V-19 Torrent Starfighter - Blue Squadron Protector - 35
Blue Squadron Protector - (29)
Crack Shot (1)
Cluster Missiles (5)

ARC-170 Starfighter - •“Sinker” - 62
•“Sinker” - Wolfpack Veteran (54)
R3 Astromech (3)
Synchronized Console (2)
•Clone Commander Cody (3)

Total: 200/200

View in the X-Wing Squad Builder

1 minute ago, heychadwick said:

Yeah, I think once Vulture Swarms become big people will start using Cluster Missiles more. I will surely cry when I face off against something like this:

Sinker Salvo

V-19 Torrent Starfighter - Blue Squadron Protector - 34
Blue Squadron Protector - (29)
Cluster Missiles (5)

V-19 Torrent Starfighter - Blue Squadron Protector - 34
Blue Squadron Protector - (29)
Cluster Missiles (5)

V-19 Torrent Starfighter - Blue Squadron Protector - 35
Blue Squadron Protector - (29)
Crack Shot (1)
Cluster Missiles (5)

V-19 Torrent Starfighter - Blue Squadron Protector - 35
Blue Squadron Protector - (29)
Crack Shot (1)
Cluster Missiles (5)

ARC-170 Starfighter - •“Sinker” - 62
•“Sinker” - Wolfpack Veteran (54)
R3 Astromech (3)
Synchronized Console (2)
•Clone Commander Cody (3)

Total: 200/200

View in the X-Wing Squad Builder

Again, Sinker does not work with missiles.

5 minutes ago, Tvboy said:

Again, Sinker does not work with missiles.

$^#&'@%

That would be broken.

Edited by heychadwick

I haven't had much success with low-init generic missile carriers in general. It's just hard to get those locks.

You can work around it with Rebels by putting Bodhi in a U-Wing (Lock with any ship at Range 0-3). I'm thinking about trying to fly some Scum Z-95s carrying Cluster/Concussion missiles with a ship to back them up to fight off the DRONIE HORDES but not sure it'll work.