After a few games with them, some things to consider;
1) They seem to prolong games running to time.
2) In a way that seems the antithesis of what the designers have stated is their intent, the chances of rounds being decided more thoroughly through the core mechanic of rewarding good players who get arc on their opponents is significantly neutered.
3) They are quite the boon to high health low agility ships (looking at you, Rebel Beef) who stand more to benefit from failing to get out of opponent's arcs.
4) Biggs rolling five dice on R3 obstructed defense with Evaan evade boost getting an improved evade chance is pretty crazy.
5) "Easy mode" play potential seems to be increased. Certainly helps new players as well as vets so that's good. No ill effects besides loss of action helps lists who have little to lose.
6) Increases exponentially the prevailing "Trick Shot Talent for ships with secondary arc" attack design more. Scum Han, Trick A-Wings, Firesprays, etc. Dash is going to be outstanding with these.
7) Swarms, which are already very strong in Hyperspace, become even more dominant without having to fear breaking up their formation. Given that the game is already in a 4 ship+ state for the most part now, while this works counter to the goal of bringing large base ships into relevance it does encourage more models, which is good for the company to stay financially healthy and keep at the game for us.
Interesting design choice. It also makes me wonder what the dark twin of it could be for the next obstacles choice. Something so punishing, it strikes fear in any ship that goes near it. I would think that Ion Storms fit the bill there, (50% chance of Ion token) as few small ships would want to face toward the board's edge and into oblivion potentially. That would help make large ships a bit more viable, as they could weather the effects for a key round. It would also get lists pointing inward to the play area meaning less games going to time maybe. Helps swarms even more though.
Just my morning thoughts. Cheers!
Edited by Cloaker