Meditation Class

By Magnus Grendel, in X-Wing Squad Lists

Just a thought experiment:

Quote

Battle Meditation

While you perform a purple Icon action coordinate action, you may coordinate 1 additional friendly non-limited ship of the same type. Both ships must perform the same action

Republic Only, but not - critically - limited like Squad Leader is, and using purple actions, not red.

This is probably silly, but I had the idea of a trio of Jedi:

  • Jedi Knight x 3
    • Delta-7B
    • Battle Meditation
    • ??? (maybe R3 or synchronised console?)

If I understand this right:

  • Jedi #1 activates, and spends a force token to perform a purple co-ordinate action (added to the ship's action bar by Battle Meditation)
    • Jedi #1 selects Jedi #2, and co-ordinates.
    • Thanks to Battle Meditation's extra effect, also selects Jedi #3
    • Both Jedi #2 and Jedi #3 may perform a free action, and spend force tokens to each perform a purple co-ordinate action
    • Jedi #2 selects Jedi #1 and #3, both of whom perform a free action (which cannot be co-ordinate - since they've done it - or evade - since they've spent their force)
    • Jedi #3 selects Jedi #1 and #2, both of whom perform a free action
    • This leaves Jedi #1 with 2 free actions (focus/lock), and Jedi #2 and #3 with one each (focus).
  • Jedi #2 and #3 activate and perform their 'normal' actions, picking up whichever token they didn't get in the confusing free action spam above.

It's a nice trick - but since Jedi Knights only get a single force token, you're doing it instead of Fine-Tuned Controls or an Evade action, so whilst it's a great option, it is an option, not an automatic choice.

Oh, that's hilarious.

So would you upgrade to Delta-7Bs or use Calibrated Laser Targeting? Or use a combination of the two?

Not exactly, cause both have to so the same actions.

So after this, ship 1 has focus + tl, ship 2 has focus and ship 3 has tl for example.

36 minutes ago, Rangor said:

Not exactly, cause both have to so the same actions.

So after this, ship 1 has focus + tl, ship 2 has focus and ship 3 has tl for example.

No It works,

A coordinates a coordinate to B and C

B coordinates a focus to A and C

C coordinates a tl to A and B

At this point A has focus/TL

B has TL

C has focus

For Bs normal action he choses focus

For Cs normal action he choses TL

Final - A has Focus/TL

Final - B has Focus/TL

Final - C has Focus/TL

4 minutes ago, K13R4N said:

No It works,

A coordinates a coordinate to B and C

B coordinates a focus to A and C

C coordinates a tl to A and B

At this point A has focus/TL

B has TL

C has focus

For Bs normal action he choses focus

For Cs normal action he choses TL

Final - A has Focus/TL

Final - B has Focus/TL

Final - C has Focus/TL

If you can pull that off in a tournament you deserve the tokens.

12 minutes ago, RollingSwarm said:

If you can pull that off in a tournament you deserve the tokens.

😂 it's not as complicated as it sounds , they just all need to be at r2 of each other

11 minutes ago, K13R4N said:

😂 it's not as complicated as it sounds , they just all need to be at r2 of each other

This. Actions have to be split up in pairs, but essentially by the time the co-ordinates have pinballed round the squad, the initiator gets two actions and the other two get one of those two actions each - but still get their own actions when they activate.

1 hour ago, Frimmel said:

So would you upgrade to Delta-7Bs or use Calibrated Laser Targeting? Or use a combination of the two?

Using Battle Meditation requires non-unique pilots (low initiative) and takes up the force power slot (meaning no Sense ). I think Calibrated Laser Targeting is a bit risky as a result and would prefer the garuanteed extra toughness and firepower of the 7B configuration. 3 X-wing equivalents with tokens a-go-go is still not bad.

30 minutes ago, K13R4N said:

No It works,

A coordinates a coordinate to B and C

B coordinates a focus to A and C

C coordinates a tl to A and B

At this point A has focus/TL

B has TL

C has focus

For Bs normal action he choses focus

For Cs normal action he choses TL

Final - A has Focus/TL

Final - B has Focus/TL

Final - C has Focus/TL

Yes, and thats exactly what i said!

Following the first post, after the coordinate:

A has focus and tl

B has focus

C has focus.

And thats what i clearified to be impossible, and i exactly showed the same example you showed.

2 hours ago, K13R4N said:

😂 it's not as complicated as it sounds , they just all need to be at r2 of each other

Keeping them at range 2 isn't the headache early on - but maintaining that plus the correct sequences of actions etc. across multiple rounds over multiple games in a day of tournament play probably won't be the walk in the park we'd like it to be.

I wonder what would happen if you had 4 Jedi Knights with Battle Meditation.
A: Coordinates with C & D for a Focus
B: Coordinates with C & D for a TL
C. Coordinates with A & B for a Focus
D. Coordinates with A & B for a TL

4 Deltas with Focus & TL. But no room for upgrades, so maybe not quite as good.

12 hours ago, Zero8855 said:

I wonder what would happen if you had 4 Jedi Knights with Battle Meditation.
A: Coordinates with C & D for a Focus
B: Coordinates with C & D for a TL
C. Coordinates with A & B for a Focus
D. Coordinates with A & B for a TL

4 Deltas with Focus & TL. But no room for upgrades, so maybe not quite as good.

You can give them all R4 Astromechs, giving them green speed 1 & 2 turns, or Synchronised Consoles, letting unused target locks pinball around the squad until someone actually needs them.

They are left with only 2 dice primaries but that's a fearsome dial and a silly amount of action economy.

More importantly, if flown sensibly, you can actually make use of the purple evade - if you can identify which ship is at risk, it can evade with its force token and snag a free focus from the cascade of free actions elsewhere in the squad.

More importantly, don't forget the ability to throw in boost or barrel roll actions, or to layer actions on a ship before it rolls or turns (since you're all initiative 3 you can chop and change activation order at will, or co-ordinate a barrel roll to avoid blockers).

It's a nice squad. The fact that you can get your double tokens by a variety of ways (one co-ordinate each at the perform action step, or a cascading co-ordinate from a single action, means that it's a bit mindlink-esque - if even one ship gets its action, you can get double tokens across the whole squad pretty reliably, and with free locks via consoles, can spend their action repositioning quite a lot, too.

I would offer for your comparison "No-One Expects The Inquisition" - 4 x TIE/v1 Inquisitors with Supernatural Reflexes and Fire Control Systems.

Both have very similar statlines - 2 red, 3 green, 4 hit points and 1 force - initative 3, and very forgiving dials. Both can trade their force for some impressive action economy - the Deltas via 'chained' co-ordinates, the TIE/v1 via Boost/Link/Focus or Barrel Roll/Link/Focus, allowing them to pick up a focus token before they activate and supplement it with a Target Lock or Evade to taste. They're a bit more self-sufficient (retained lock, no need to stay in formation) and can get focus/evade easily.

2 hours ago, Magnus Grendel said:

You can give them all R4 Astromechs, giving them green speed 1 & 2 turns,

😮 1.0 PLAYER ALERT! 1.0 PLAYER ALERT!

On a serious note, what benefits does R4 give them? Apart from red manouvers they are unable to stress themselved out with either linked actions or abilities.

On T70s and T65s they have linked actions and Poe has his ability but does R4 shout value on JKs?

(Not saying its the wrong choice just wondering what others think)

1 minute ago, K13R4N said:

On a serious note, what benefits does R4 give them? Apart from red manouvers they are unable to stress themselved out with either l  inked actions or abilities.

The ability to pull out of a Koiogran Turn or Segnor's Loop into a speed 1 turn, which is pretty natty, especially since co-ordinated actions mean they shouldn't loose out on tokens during their red move.

It's not amazing, but the 2 point options I can see are R4, Synchronised Console or Electronic Baffle.

Electronic Baffle can get stuffed if it thinks I'm attaching a self-damaging upgrade to an expensive, 4-hit-point ship which shouldn't be stressed often anyway.

Personally, I think Synchronised Console is probably the best use of the 2 points; if you're networking actions anyway, you're likely to have a fair proportion of your squad locking in any given turn, and a lock on a focused 2-dice ship has a better-than-50/50 chance of not being needed, so being able to pass it to your mate is a nice trick, especially if they have ended up (somehow) stressed and unable to perform actions.

17 hours ago, Zero8855 said:

4 Deltas with Focus & TL

The thing is, I can have 4 Deltas with TL + 2 (or more) Force Tokens, higher initiative, pilot abilities and points for upgrades ...

All this is AMAZING

I've been running JKs and toyed a lot with BM but haven't convinced convince myself to try it, yet.

Simplistically, you are paying 9 to upgrade the option of Force/Tl to Focus/TL, for just that it's not worth 9, considering Focus/Repor and Force/Repo are often great options.

The real value would be in transferring econ value from ships that don't need it as much to those that do. The scenario that comes to mind is intentional blocking and knowing you aren't getting a shot.

Also, it can optionally be premove actions for coordinated ships, so you can think about as similar to Advances Sensors, great for pre-maneuver direction changes or pre-red maneuver mods.

Sense is probably needed to give value to pre-maneuvering repo in high Ini match-ups, so that probably goes in the mix as well.

I would definitely try 2x JK CLT Sense, 2x JK CLT BM if it fit, but unfortunately it comes in at 202, not sure what to drop.

Edit: And 2x JK CLT Sense, 1x JK CLT BM, Ahsoka CLT is 201 lol

Edited by prauxim

Jedi Knight (39)
Sense (6)
Calibrated Laser Targeting (4)

Jedi Knight (39)
Battle Meditation (9)

Ahsoka Tano (47)
R3 Astromech (3)
Calibrated Laser Targeting (4)

Jedi Knight (39)
Sense (6)
Calibrated Laser Targeting (4)
Total: 200

View in Yet Another Squad Builder 2.0

This what I came up with. Drop CLT on the BM JK for priority balancing, R3 as points fill. Not sure if R3 goes on Ahsoka since she is the who can independently Focus/TL or a JK for balancing, but w/e.