Our second tournament took place this Sunday.
Squads were:
Chewie 11, Han 10, Leia 6, MDH 6, C3PO 2, Gideon 3, eSmuggler 2 with smuggler and a couple leader cards.
Darth Vader 13, Kayn Somos 6, eStormtroopers 6, eJet treooper 6, eE-web engineer 4, 2 rOfficer 4, Zillo 1 with trooper and some vader cards.
Boba 8, Shyla 7, Onar 6, Bossk 6, Dengar 4, Vinto 4, Greedo 4, Doubt 1 with all evil hunter cards.
Darth vader 13, Royal guard champion 9, Inquisitor 7, eRiots 7, 2 rOfficer 4 with mix of braler and force user
Chewie 11, Han 10, Lando 5, Jyn 4, 2x eSmuggler 4, Gideon 3, C3PO 2, Balance of the force 1 with pretty much every smuggler card in existence.
And mine: ATST 10, 2x eJets 12, Kayn 6, eOfficer 4 2x rOfficer 4, eProbe driod 4 with the heavy vehicle cards.
We only had three maps this time as I forgot mine at home so we rotated on ISB HQ, Jabbas and Mos Eisley back alleys.
I will not do a deeper round by round in this one. The bands were better built, command decks as well and we played a more “professional” game when it came to missions and such. I beat the smuggler box by killing support units and staying clear of the bigger guns. I beat the first Vader band basically by rolling like a god with the ATDP and by him focusing too much on it. eOfficer is awesome, E-web engineer was good (!). I got hammered by the Hunter-band that both out-gunned and out-speeded me ending the game with a total team kill. I lost against the Vader-Inq-RGC as RGC simply hunted and killed all my support and the ATDP is slow. I lost against the smuggler band in a reasonable tight game.
My reflections on my band are fairly straight forward. ATDP is still overcosted at 10 points. Its too slow, too cumbersome to move and still not really the hammer it should have been. We will reduce cost by one more to 9 and also put the Repulsor tank to 6.
As for others, Dengar at 4 is really annoying so we will raise it to 5. I saw the first E-web engineer on the board today and it felt perfect at 4.
We had a long discussion about Chewie and Han. They keep popping up in the games and they are always heavy pieces but they are still not blowing everything away. They actually feel perfectly costed as they are now. We will keep playing and find out.
From these mini-tournaments we have also concluded that there are still lots of figures where the point cost decease simply has not been big enough to warrant play. There are a lot of figures that we think about reducing the cost even further. To name a few, Maul may go to 5, Weiss to 11, a lot of the low cost figures may drop even further etc. We decided to use Zeb and Sabine as our primary guides for re-costing and they are still powerful pieces compared to many of the re-costed figures. I will post an updated price list soon.
But as a conclusion, I can really recommend this format. I expected the game to change quite a bit when we tried it, but I never expected it to feel this “fresh”. Fenns assault and Kayns ability are now fun to play when they are not overcosted and you have decent cost troopers, Boba is now a pain to play against as is Dengar. Leia is a force and the new heavy hunter band is awesome to play. And the E-web as a support immobile heavy glass cannon felt spot on.