Opinion: Deltas are being underrated

By prauxim, in X-Wing

I flew Deltas yesterday and holy boy, that repositioning ability is RAD.

Put Ani, Lumi, and two torrents on table last night. I like lumi over ahsoka, personally. Ani and Lumi with 7b and r2 astros. Had to see how the list handled.

Ani is a bad bad man in the hands of a good player. I can see how Morgan Reid and the Foss brothers all won with this list. Ani is your points fortress. The torrents survive long enough and do enough damage with the other Jedis help to get the ship count to a reasonable amount for Ani to clean up.

It reminded me of my Kylo double gunboat 1st edition days.

The two torrents have strengths over something like an Arc or a jedi. First, there are two of them. This means your opponent has to account for two spaces being occupied when they move. Second, the opponent can overkill a torrent. What I mean is, a list with two proton torps, probably has to use two on a torrent to kill it, doing 7 or 8 dmg. With a single arc, all that damage gets pushed through, leaving the arc with 1 or 2 health, where as with torrents, you have a fresh one ready go.

The torrents did work in my first game, oppoenent went for jedi and it took all game to kill Lumi, and torrents just pecked away.

EDIT: Oh, and the torrents dial is pretty nice as well. Those red hard 1's come in handy. 3k is my favorite K (just enough for a large base), and 2 tallons keep them in the fight at close range.

Second game (Lumi and 3 arcs) just traded both torrents for an Arc. Got a ship off the table and opened up real estate for Ani.

Like the list.

Edited by wurms
21 minutes ago, wurms said:

Put Ani, Lumi, and two torrents on table last night. I like lumi over ahsoka, personally. Ani and Lumi with 7b and r2 astros. Had to see how the list handled.

Ani is a bad bad man in the hands of a good player. I can see how Morgan Reid and the Foss brothers all won with this list. Ani is your points fortress. The torrents survive long enough and do enough damage with the other Jedis help to get the ship count to a reasonable amount for Ani to clean up.

It reminded me of my Kylo double gunboat 1st edition days.

The two torrents have strengths over something like an Arc or a jedi. First, there are two of them. This means your opponent has to account for two spaces being occupied when they move. Second, the opponent can overkill a torrent. What I mean is, a list with two proton torps, probably has to use two on a torrent to kill it, doing 7 or 8 dmg. With a single arc, all that damage gets pushed through, leaving the arc with 1 or 2 health, where as with torrents, you have a fresh one ready go.

The torrents did work in my first game, oppoenent went for jedi and it took all game to kill Lumi, and torrents just pecked away.

Second game (Lumi and 3 arcs) just traded both torrents for an Arc. Got a ship off the table and opened up real estate for Ani.

Like the list.

Appreciate the report. Trying to find the nerve to bring this archetype to a Hyperspace Trial this weekend with limited practice.

On 4/9/2019 at 12:27 PM, AlexW said:

My next version is Ani/Obi/Ahsoka with the same loadouts, though there's not enough for droids.

Yeah, I wouldn't run R4 except with Saesee.

I want to try Obi but so many cases where Saesae created a 2 attack deficit (e.g. gave me arc, cost opponent arc) that I'm skeptical as to weather Obi could replace that utility. I5 would be nice though.

40 minutes ago, wurms said:

Put Ani, Lumi, and two torrents on table last night. I like lumi over ahsoka, personally. Ani and Lumi with 7b and r2 astros. Had to see how the list handled.

Ani is a bad bad man in the hands of a good player. I can see how Morgan Reid and the Foss brothers all won with this list. Ani is your points fortress. The torrents survive long enough and do enough damage with the other Jedis help to get the ship count to a reasonable amount for Ani to clean up.

It reminded me of my Kylo double gunboat 1st edition days.

The two torrents have strengths over something like an Arc or a jedi. First, there are two of them. This means your opponent has to account for two spaces being occupied when they move. Second, the opponent can overkill a torrent. What I mean is, a list with two proton torps, probably has to use two on a torrent to kill it, doing 7 or 8 dmg. With a single arc, all that damage gets pushed through, leaving the arc with 1 or 2 health, where as with torrents, you have a fresh one ready go.

The torrents did work in my first game, oppoenent went for jedi and it took all game to kill Lumi, and torrents just pecked away.

Second game (Lumi and 3 arcs) just traded both torrents for an Arc. Got a ship off the table and opened up real estate for Ani.

Like the list.

So how exactly do you fly with the Torrents? Do you just kind of joust with them in the hopes that they do some damage before they get wiped off the board and try to get some blocks with them in the hopes that your jedi might be coming in off the flank and able to get some extra damage?

I have been using Ani/Mace/Wolffe, but would like to try Torrents since players far better than me have done so, but in my brain, I'm not sure how best to make use of them.

I don't get much playing time in and I made a few mistakes (also I played several really good opponents), but in our hyperspace trial last weekend I flew:

Mace+7b

Sinker

2x 104th

(200 points)

I went 2-3 but one loss was 3 points and another was 11 points (and I only lost that one on the last turn of the game). I'm eager to try Mace with CLT and an astromech with those same 3 Arcs to see how it plays differently.

24 minutes ago, Clutterbuck said:

So how exactly do you fly with the Torrents? Do you just kind of joust with them in the hopes that they do some damage before they get wiped off the board and try to get some blocks with them in the hopes that your jedi might be coming in off the flank and able to get some extra damage?

I have been using Ani/Mace/Wolffe, but would like to try Torrents since players far better than me have done so, but in my brain, I'm not sure how best to make use of them.

Yeah, I pretty much just jousted and have lumi there to protect them from crits and make sure the opponent spends their focus so torrents can attack a non-focused ship. The longer the torrents live, the more time your jedis can go to work. I didnt do much blocking in my games, but they definitely get in the way. I was more concerned about just getting shots on 1 agility Arcs. I might take this to trials this weekend just to see how it works out. Lots of rebel beef in the local meta here though, and I dont know if it can do enough damage to some of those lists. Ive been spoiled by Vader recently :P

what are the problems you are seeing with Wolffe? I was curous in trying an Arc

Edited by wurms

Got some questions I wanted to ask the Delta players:

1) What’s your opinion about the two titles?

2) How do you decide which title to take for a pilot?

3) I love flying Aces. What would you bring. Because I’m not sure if Obi and Anakin are a good couple. Anakin and Ashoka might be better.

1: 7B is great, CLT is way too fiddly and costing your mod slot and the extra die needing modding to do anything is a lot for the cost.

2: 7B or nothing.

3: they're OK, but Anakin and Mace or Ahsoka are probably better, you just can't fit enough into Anakin and Obi with any kind of sensible wingmate.

22 minutes ago, thespaceinvader said:

1: 7B is great, CLT is way too fiddly and costing your mod slot and the extra die needing modding to do anything is a lot for the cost.

2: 7B or nothing.

3: they're OK, but Anakin and Mace or Ahsoka are probably better, you just can't fit enough into Anakin and Obi with any kind of sensible wingmate.

Anakin 7B + X 7B + 2 Torrents seems to do well.

But if X is Mace or Ahsoka or Luminara seems to be personal preference so far.

All 3 play different and have their pros and cons.

8 hours ago, Ryuneke said:

Got some questions I wanted to ask the Delta players:

1) What’s your opinion about the two titles?

2) How do you decide which title to take for a pilot?

3) I love flying Aces. What would you bring. Because I’m not sure if Obi and Anakin are a good couple. Anakin and Ashoka might be better.

I think unless your a superior flier, I think 7B is the safer option. It increases your attack, allows with the extra shields to make mistakes And accompanied with Force charges is formidable.

I think it depends on the other ships, pilots and your strategy within the list. (I.e. How you plan to allow the synergy to assist your gameplay).

Im beginning to believe Anakin and Ashoka are the better pair as well. Here’s a list I’m going to try out.

ARC-170 Starfighter - 104th Battalion Pilot - 59
104th Battalion Pilot - (42)
•Chancellor Palpatine (14)
•Clone Commander Cody (3)

Delta-7 Aethersprite - •Anakin Skywalker - 78
•Anakin Skywalker - Hero of the Republic (60)
Delta-7B (18)

Delta-7 Aethersprite - •Ahsoka Tano - 62
•Ahsoka Tano - “Snips" (47)
Delta-7B (15)

Total: 199/200

View in the X-Wing Squad Builder

My other thought is to switch out Palpatine for 7th fleet gunner and allow the Deltas the ability to fire as many red dice as possible

Cody is pretty bad unless you have at least one ship shooting after his carrier, and there are a *lot* of lists that will just nuke the arc in two turns flat, so putting too many points into it is questionable generally.

2 hours ago, thespaceinvader said:

Cody is pretty bad unless you have at least one ship shooting after his carrier, and there are a *lot* of lists that will just nuke the arc in two turns flat, so putting too many points into it is questionable generally.

Cody is fine. He’s 3 points, so not too pricey an upgrade. I’ve also pulled off some good turns where I use Cody to set up for a big hitter. The ideal being something like when I had the carrier at the same initiative as my Jedi, shooting through a gas cloud with no mods on the target my Jedi had lined up at range 1 in bullseye. They spent the focus to take no damage from the Arc, but then the Jedi dropped 4 damage.

But given they are a big gun, Cody doesn’t tend to trigger, usually you plink one through. So it’s perfectly viable, but not overpowering. If I’ve got 3 points to spare, I tend to throw him in there, but he also is a ‘last in, first out’ type upgrade.

11 hours ago, Ryuneke said:

Got some questions I wanted to ask the Delta players:

1) What’s your opinion about the two titles?

2) How do you decide which title to take for a pilot?

3) I love flying Aces. What would you bring. Because I’m not sure if Obi and Anakin are a good couple. Anakin and Ashoka might be better.

Both have their place. I tend to fly a lot of two Jedi and Arc type lists, and typically one of each title. Gives me room for more elsewhere

The 7b is for my big gun. I use CLT on a support type. Saeese, Plo, Ahsoka, Luminara? They tend to get CLT. Anakin, Mace, or Obi Wan always get 7b.

I tend to fly non Anakin aces. I know I6 meta and all that, but it’s been my style to buck that trend. I feel confident that I am good enough not to need the I6, so fly a lot of other Jedi. I agree in principle that Anakin and Obi Wan are a bit expensive to leave much on the rest of your list, and Mace or Ahsoka give you a more well rounded list.

On 4/11/2019 at 8:45 AM, wurms said:

Yeah, I pretty much just jousted and have lumi there to protect them from crits and make sure the opponent spends their focus so torrents can attack a non-focused ship. The longer the torrents live, the more time your jedis can go to work. I didnt do much blocking in my games, but they definitely get in the way. I was more concerned about just getting shots on 1 agility Arcs. I might take this to trials this weekend just to see how it works out. Lots of rebel beef in the local meta here though, and I dont know if it can do enough damage to some of those lists. Ive been spoiled by Vader recently :P

what are the problems you are seeing with Wolffe? I was curous in trying an Arc

Mind sharing your list?

--

I tried Wolffe. Was very very effective. Got to add the extra die 3 times. For 9 points, that's a steal. (Rolled a lot of blanks though)

The I4 is also part of the deal, making it difficult for it to be Init-killed.

Guys, if I wanted to take Anakin, Obi-Wan and Ahsoka (because I just do) what would be a good way to kit them out?

6 minutes ago, Talonbane Cobra said:

Guys, if I wanted to take Anakin, Obi-Wan and Ahsoka (because I just do) what would be a good way to kit them out?

You don’t have many options with those three . It’s basically DeltaB on Ani and Obi and CLT on Ahsoka and you’re at 199. The points don’t work any other ways if you want a config on each ship and that’s probably the best anyway.

1 hour ago, millertime059 said:

Cody is fine. He’s 3 points, so not too pricey an upgrade. I’ve also pulled off some good turns where I use Cody to set up for a big hitter. The ideal being something like when I had the carrier at the same initiative as my Jedi, shooting through a gas cloud with no mods on the target my Jedi had lined up at range 1 in bullseye. They spent the focus to take no damage from the Arc, but then the Jedi dropped 4 damage.

But given they are a big gun, Cody doesn’t tend to trigger, usually you plink one through. So it’s perfectly viable, but not overpowering. If I’ve got 3 points to spare, I tend to throw him in there, but he also is a ‘last in, first out’ type upgrade.

My point is that unless you have that shot, they can just clear the strain before you shoot again. It makes a small difference to their move priority, but not much.

I like him when you can shoot with him early in your engagement, but he's thoroughly meh if you can't. Still cheap though.

Looking forward to him on BTL-Bs. Loading him on Dorsal Turret Anakin...

Edited by thespaceinvader

I have been toying around with these ships. I have yet to have a go to lust, but Inwas looking at running two jedis and maybe Mace. For the jedi builds, i was looking at the Delta-7B and Hieghtened perception.

Any thoughts on this? As far as astromech, its a toss up.

R4 is great, especially on mace and Ani who particularly like the reds. R2 is great with Delta, on anyone, Jedi VERY much favour a hit-and-fade style due to the Force mechanic. P17 in particular is nice on Mace, it enables you to make use of your ability even at full Force via the purple evade. The rest are probably not worth it.

56 minutes ago, martini74 said:

I have been toying around with these ships. I have yet to have a go to lust, but Inwas looking at running two jedis and maybe Mace. For the jedi builds, i was looking at the Delta-7B and Hieghtened perception.

Any thoughts on this? As far as astromech, its a toss up.

I think that Heightened Perception could be ok in a couple instances, but I don't know that it fits well on the Jedi because you would ideally want to use it you still would like to have force left over to modify your dice.

The onky 1 force is an issue. However, making sure they get to fire prior to being to your opponents ships is the idea. I cant think of what else to use.

4 minutes ago, martini74 said:

The onky 1 force is an issue. However, making sure they get to fire prior to being to your opponents ships is the idea. I cant think of what else to use.

Right, there’s the most leverage there to start (outside of Snips). I’d probably leave it off, tbh or use the points to upgrade some other way.

5 hours ago, Blail Blerg said:

Mind sharing your list?

Anakin with 7B and R2 astro

Lumi with 7B and r2 astro

Two init2 torrents

Took it to trials and went 2-3, but list is better than the record shows. One loss was basically mine for the taking. I had a full mod range 1 shot on another anakin. Only needed 1 dmg to get half pts and the win. Rolled 3 hits and blank, lock rolled blank into a blank. His anakin rolled natty evades.

Other losses, I setup great shots, but did zero damage, which just changed the game. Crit crit crit hit on Fenn and he rolls 3 natty evades and adds evade with title. This happened two more times in that game, Anakim was just all over Fenn and after 4 good attacks Fenn had taken 1 dmg.

Got a block on vader with two full mod shots from Jedis in another loss game and whiffed on dice. Vader took zero damage and only had to spend 1 force. That was just mentally crushing and cost me the game.

1 hour ago, wurms said:

Anakin with 7B and R2 astro

Lumi with 7B and r2 astro

Two init2 torrents

Took it to trials and went 2-3, but list is better than the record shows. One loss was basically mine for the taking. I had a full mod range 1 shot on another anakin. Only needed 1 dmg to get half pts and the win. Rolled 3 hits and blank, lock rolled blank into a blank. His anakin rolled natty evades.

Other losses, I setup great shots, but did zero damage, which just changed the game. Crit crit crit hit on Fenn and he rolls 3 natty evades and adds evade with title. This happened two more times in that game, Anakim was just all over Fenn and after 4 good attacks Fenn had taken 1 dmg.

Got a block on vader with two full mod shots from Jedis in another loss game and whiffed on dice. Vader took zero damage and only had to spend 1 force. That was just mentally crushing and cost me the game.

The fangs can only change a result, not add one