I had an idea for a new rule variant that could make the game much more swingy, but perhaps in a fun way. It's taken from the Wild Die Concept from the Star Wars D6 RPG.
Anytime someone rolls the yellow dice and they get the side with two surges and one damage, they get to keep that and then reroll that same yellow die and add that next roll to their attack or attribute check.
Thoughts? Does it make the game too swingy? Do I need to provide something to make it possible to swing the other way for the defender? Or provide some way the yellow dice can also create a "fail?"