Community homebrew Missions/Scenarios thread

By EagleScoutof007, in Star Wars: Armada

Hello everyone!

I thought I'd set up this thread as a place to share and/or discuss ideas for any homebrewed scenarios for Armada. I've made a few myself and tried a couple out with my group which turned out to be quite fun. So what are some of your homebrewed scenarios? Fel free to share down below and add some more fun the game we all love!

I haven't done anything that fantastic, just made a small cinematic style scenario to play with my son using the few ships I have since he lacks the focus and experience to handle standard tournament style rules.

The layout was a disabled CR90 near the middle of the map in an asteroid field, engine troubles and needing repairs, starts at speed 0 and cant move til fixed.

The rebel player then had 4 squadrons of x-wings on their table edge and a token representing a shuttle with an engineering team and parts for the repair.

Empire has an Imperial Nebulon-B with four tie squadrons on the imperial edge, and a Victory class with another four ties that shows up as reinforcements in 5 turns.

Mission is simple, get the engineering crew to the CR90, spend an engineering dial to fix the engines and then escape off the rebel edge.

If the rebels get into trouble, Dodonna would show up in a Neb to provide covering fire for the CR90.

My son had a lot of fun playing it and it wasn't really a balanced mission by any standards, but I dropped Dodonna in when the victory jumped in to help him escape and he had a lot of fun. He just barely scraped though with a few hull points left, but he managed to only loose one x-wings squad and he trounced most of the ties, as well as taking out the imperial nebulon

Was thinking of doing more missions like this, maybe add an rpg element and let my son upgrade his ships as he goes and link some sort of narrative together

9 hours ago, Wintercross said:

I haven't done anything that fantastic, just made a small cinematic style scenario to play with my son using the few ships I have since he lacks the focus and experience to handle standard tournament style rules.

The layout was a disabled CR90 near the middle of the map in an asteroid field, engine troubles and needing repairs, starts at speed 0 and cant move til fixed.

The rebel player then had 4 squadrons of x-wings on their table edge and a token representing a shuttle with an engineering team and parts for the repair.

Empire has an Imperial Nebulon-B with four tie squadrons on the imperial edge, and a Victory class with another four ties that shows up as reinforcements in 5 turns.

Mission is simple, get the engineering crew to the CR90, spend an engineering dial to fix the engines and then escape off the rebel edge.

If the rebels get into trouble, Dodonna would show up in a Neb to provide covering fire for the CR90.

My son had a lot of fun playing it and it wasn't really a balanced mission by any standards, but I dropped Dodonna in when the victory jumped in to help him escape and he had a lot of fun. He just barely scraped though with a few hull points left, but he managed to only loose one x-wings squad and he trounced most of the ties, as well as taking out the imperial nebulon

Was thinking of doing more missions like this, maybe add an rpg element and let my son upgrade his ships as he goes and link some sort of narrative together

Awesome! Definitely sounds fun. Some of mine have been written as a narrative and rpg.

Planetary Invasion:

One team has 3 extra transports they need to defend. The transports must make it into the defender's deployment zone, then are removed from the board and placed to the side. Each transport is worth their points. Any transports already in the fleet may be included. (Floatilias are transports)

A friend and I made this before Wave 3/4 was even out, so our modest efforts at balancing it are probably worthless now, but it was a fun enough scenario to try out:

Custom Scenario - Shipyard Assault

I had a scenario a while back that I tried out with some friends. It involved a rebel convoy getting stuck in a gravity well near a nebula(dust clouds in a corner of the mat). Players each chose a ship and a couple of squadrons to help rescue. Once they got close they sprung an Imperial trap. Imperial squadrons came out of the nebula to attack. Eventually an Interdictor out as well. I had weak points (gravity well generators) that player could attack after the shields went down on the sides. The gravity well would go away once the generators we're destroyed. Then the convoy can escape. Turned out to be quite fun.