What is the best Republic Gunline?

By Marinealver, in X-Wing

So pretty much using all Clones. I currently have 2 ARCs and 2 Torrents. What is the best gunline. So I am trying to use the most of abilities like Sinker and Axe which has benefits for allies inside their lateral arcs. So far I got Sinker Jag Axe and Blue Protector (I know all 3s terrible int). I could pick up an extra ARC or another Box. Without upgrades it is 165 points.

Anyway the plan is line them up volley fire pretty much like a line of redcoats.

SillySoftGossamerwingedbutterfly-size_re

Torrents seem really underwhelming... I can't remember what I got excited for with them. Aethesprites seem bette.r

Just now, Blail Blerg said:

Torrents seem really underwhelming... I can't remember what I got excited for with them. Aethesprites seem bette.r


I mean, they are, but that's their schtick. They're basically Z95s that give up shields for +1HP and access to Evade and a linked action for a +1pt cost increase. My guess is anyone who is underwhelmed by Torrents would be similarly underwhelmed by Z-95s. I fall into that camp myself, but I try to remind myself that one of the biggest Extended Events to date was won by a Rebel list using three PS1 Z-95s.

Torrents are basically filler ships. Any attempt to invest points them in (ordnance, Initiative increase, EPTs, unique pilot abilities) is likely a complete and utter trap, just like it is with most Z95s. The one exception, and the only unique Torrent that looks worth using at all, is "Swoop" who can give ARC-170 allies access to the incredibly valuable Boost action, which could go a long way to helping them out.

You say that, but I’ve found Odd Ball to be quite… useful. Paired with a Jedi and two arcs, with Synch Consoles on the clones, he can be great at setting up deadly torpedo volleys. Not a lot of damage potential, though can do ok when needed, but the ability to set up double modded torpedoes in the initial engagement is no small thing.

I haven’t lost a game where I got a torpedo off with it yet. Let’s set aside I lost all the ones I didn’t for now ;)

1 hour ago, AllWingsStandyingBy said:


I mean, they are, but that's their schtick. They're basically Z95s that give up shields for +1HP and access to Evade and a linked action for a +1pt cost increase. My guess is anyone who is underwhelmed by Torrents would be similarly underwhelmed by Z-95s. I fall into that camp myself, but I try to remind myself that one of the biggest Extended Events to date was won by a Rebel list using three PS1 Z-95s.

Torrents are basically filler ships. Any attempt to invest points them in (ordnance, Initiative increase, EPTs, unique pilot abilities) is likely a complete and utter trap, just like it is with most Z95s. The one exception, and the only unique Torrent that looks worth using at all, is "Swoop" who can give ARC-170 allies access to the incredibly valuable Boost action, which could go a long way to helping them out.

Not a bad assessment.

Z95s were a lot more useful though in 1.0. Z95s were also great as 6 or 7 missile boat swarm, which were tons of fun.

Torrents don't even have a good missile to use. I'm not sure 25 points really justifies the extra point. And filler ships have historically been poor value once the game gets going and combo synergies start to happen. (And it will. Remember, 2.0 is not a promise of any sort that FFG won't do more combo upgrades, and currently, we're seeing upgrade combos being useful again).

The Torrents suck because of their dial. (And most of their pilot abilities are not useful either.)

Z-95s are much better overall. Can't wait for them in the Republic.

Edited by MegaSilver
15 minutes ago, MegaSilver said:

The Torrents suck because of their dial. (And most of their pilot abilities are not useful either.)

Z-95s are much better overall. Can't wait for them in the Republic.

Their abilities are also bad at first glance. Tucker is the only one without a bad ability. But 31 points for I2 with a bad dial and 0 shields? An Rz-2 Awing is 32 points....

What really got me is how god awful their dial was. It was unjustifiably terrible.

Okay so torrents are not that good,

But what about the gunline? Keep in theme these are Redcoats marching in file ready to present arms and volley fire into the enemy ranks. Would it be better if I put in Sinker Jag and a Squad Seven Vet then round the squad with either a pair of Gold Troopers or a Jedi Knight?

DefensiveInsistentDogwoodclubgall-max-1m

Edited by Marinealver
19 minutes ago, Ryuneke said:

Their abilities are also bad at first glance. Tucker is the only one without a bad ability. But 31 points for I2 with a bad dial and 0 shields? An Rz-2 Awing is 32 points....

Those pesky RZ-2...

Whenever i think of a 5 Jedi squad i remember i could also fly 6 RZ-2.

And then i scrap the list and go back to Ani...

I mean, if you're trying to hit a theme, Torrents are literally gunline material: average firepower, not hugely maneuverable or resilient, but available en masse, and best when used literally beside each other. They are the best gunline. That's just not necessarily a great tactic within this game.

If you want to be rigid with the theme; Torrent swarm. If you want to vaguely capable of playing a game that doesn't end in tears; Torrents and ARCs. If you want to stretch the theme a little; it was pretty standard practice to have at least some form of cavalry available to commanders engaging gunlines whenever possible to break formations and make it easier for the gunline to do it's job, so there's your excuse to squeeze in an Aethersprite cavalry/flanker.

I’ve found them ok. Especially if you use them to enable your big hitters.

The problem I’ve had is ship point breaks. Right now you have the Arc that ends around 50. You can fly one of the non I5 Jedi for around 50 as well. The torrent is 25 for a nothing generic. So if you are running a 4 ship list with 2 Arcs/ Jedi, then the torrent leaves you a bunch of points. Maybe you can get three pared down Arcs or two with two budget Jedi. But if you start doing things like throwing the higher I Jedi you get into a weird points break. The only ship you can fit into the 35-40 point range is a Torrent.

I just keep finding my points ending so that I need to have either a bunch of upgrades on Arcs, or use a too pricey kitted put torrent. There’s a rather conspicuous N-1 shaped hole in their price brackets. Because I think the republic really wants 4+ ships. But it’s hard because the Arcs get pricey quickly, and burn down fast for a 3 ship list.

8 hours ago, Blail Blerg said:

Torrents don't even have a good missile to use.


This is certainly true, the missile options in the game are a hot mess.

But, here's what I think they were going for with Synchronized Console and the generally underwhelming missile options that exist: Homing Missile spam? Since Homing Missiles let the defender "opt out" of the attack and suffer 1 Auto Damage, the lock is not consumed. This would allow three Torrents with Homing Missiles and two Synced Consoles to threaten 3 Auto-Damage on a target unless it grants an earlier Torrent the full 4-Die attack. Problem is, this combo is minimally 92pts of your list, and you can't be sinking half of your list's offense into something that can only threaten a 3HP (24pt) ship, especially when each piece of the combo is 32pts and easily PS-Killed.

So yea, I don't see anyway to make ordnance work on Torrents, but that's as much the missile options in the game as the Torrent chassis itself. Which is fine with me, I think the game is in a better spot when filler ships don't threaten absurd amounts of front-loaded spike damage.

4 minutes ago, AllWingsStandyingBy said:



So yea, I don't see anyway to make ordnance work on Torrents, but that's as much the missile options in the game as the Torrent chassis itself. Which is fine with me, I think the game is in a better spot when filler ships don't threaten absurd amounts of front-loaded spike damage.

battle meditation on an I5 or I6

maybe obi wan's ability

Sinker Torrents to give them TIE firepower. I would suggest Luminara to keep them with that evade living a bit longer, but I see on list fortress that Luminara has been helping out ARCs effectively, so I guess that's the better use for her.

14 minutes ago, freakyg3 said:

battle meditation on an I5 or I6

maybe obi wan's ability


It's a lot of points invested into supporting your glass cannons. But regarding Obi-Wan, one thing I did not think of until you mentioned him is that he could allow Torrents with Cluster Missiles to retain their Focus token for both attacks, which is interesting. Still probably not very good, but another bit of food for thought.

Wait until FFG gives them a 2nd missile slot and run them with Barrage Rockets. Until then I wouldn't bother with them.

13 hours ago, Marinealver said:

So pretty much using all Clones. I currently have 2 ARCs and 2 Torrents. What is the best gunline. So I am trying to use the most of abilities like Sinker and Axe which has benefits for allies inside their lateral arcs. So far I got Sinker Jag Axe and Blue Protector (I know all 3s terrible int). I could pick up an extra ARC or another Box. Without upgrades it is 165 points.

Anyway the plan is line them up volley fire pretty much like a line of redcoats.

SillySoftGossamerwingedbutterfly-size_re

I would get a third Torrent and run them with cluster missiles. When you're shooting the cluster missiles it's highly likely that your opponent has at least 1 ship in range 1 of one other ship, particularly in the present meta. For 32 points you have a missile boat that can take a lock from a friendly at range 3, which isn't bad.

The list I came up with was 2x Torrents with Cluster Missiles and Sync'd Consoles, a scrub ARC with Pro Torps and Sync'd Console, and Anakin with a Delta config and Sync'd Console. That way Anakin can offload his I6 lock onto the scrubs to enable the shots.

Edited by knute
2 hours ago, freakyg3 said:

battle meditation on an I5 or I6

maybe obi wan's ability

Just put synched consoles on everyone.

if you're pushing this line abreast formation, Dedicated might be worth it.

Sinker, Jag, Tucker. I’ve been putting that combo in most of my lists and it’s worth the points.

Torrents seem fine for 25 points. I don't really expect too much from them.

Anyhow, the list I was flying yesterday:

2x Gold Torrent, 2x 104th ARC, Obi-Wan with Calibrated Laser Targeting and R2 Astromech, 1 point bid.

They can soak a pretty decent number of attacks for a 25 point ship. The dial isn't good, but it's kinda a ship which doesn't need a great dial. Just vaguely point it at your opponent. If they're getting shot at, they're doing their job. Damage from them is just a bonus. Jedi and ARCs are going to do the damage. Maybe these get hits in if they go uncontested.

//

The issue a Torrent kinda has, however, is the same issue a lot of other 2-red filler/swarm ships have. I'd probably rather take 1 ARC than 2 Torrents, same as I'd probably rather take 1 X-Wing over 2 Z-95s, or 1 Phantom over 2 TIE Fighters. But I feel like I'm probably closer to wanting the Torrents. They seem like lower-variance than other ships due to the higher hull. Maybe I'm not worrying enough about crits.

I'll add: I've got the following 4x ARC list packed, and I'd say it's pretty gunline. It gives up the amazing cost efficiency of the 104th for the convenience of all Init 3s. Sinker, Jag, and Cody's SSV all have reasons why an opponent might wish to attack them first. Sinker's rerolls. Jag's locks if you attack someone else. Cody's minor dice****ing.

  • Sinker (-) 54
  • Jag (-) 49
  • Squad Seven Veteran (Clone Commander Cody) 50
  • Squad Seven Veteran (-) 47
15 hours ago, MegaSilver said:

The Torrents suck because of their dial. (And most of their pilot abilities are not useful either.)

Z-95s are much better overall. Can't wait for them in the Republic.

Man that dial is bad!

A jedi knight with 7B and battle meditation+2 blues with cluster or concs and dedicated makes a decent trio. it leaves enough points to put a CLT obi wan who makes the alpha strike even more survivable.