The Ackbar slash??

By Mcpolle, in Star Wars: Armada

20 minutes ago, Irishmadcat said:

I managed an Ackbar Slash in the last round of regionals with this

Name: All the reds copy
Faction: Rebel
Commander: Admiral Ackbar

Assault: Close-Range Intel Scan
Defense: Contested Outpost
Navigation: Dangerous Territory

Assault Frigate Mk2 B (72)
• Gunnery Team (7)
= 79 Points

Assault Frigate Mk2 B (72)
• Gunnery Team (7)
= 79 Points

MC75 Armored Cruiser (104)
• Admiral Ackbar (38)
• Strategic Adviser (4)
• Gunnery Team (7)
= 153 Points

MC30c Scout Frigate (69)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 86 Points

Squadrons:
= 0 Points

Total Points: 397

How did it feel flying without the standard dice modification? IIRC, you did well, just curious about how it felt flying it and all.

The only real Ackbar slash is slashing the same large base ship with both side arcs from a MC30.

Other slashes just gets you (wildly simplified) shot at from a lot of enemy ships, which is never a good thing in Armada.

The Ackbar slash (without Ackbar) is something I set up all the time with MC30's, though what I'm actually usually doing is setting up a front/side double arc out each side to fork two ships.

12 minutes ago, Ardaedhel said:

The Ackbar slash (without Ackbar) is something I set up all the time with MC30's, though what I'm actually usually doing is setting up a front/side double arc out each side to fork two ships.

I think that's called 'shrimp cocktail' 🍤 🍸

17 minutes ago, Green Knight said:

I think that's called 'shrimp cocktail' 🍤 🍸

I emphatically endorse this naming convention

I don’t run Fish farm simply because it isn’t fun at all to play for me. Nonetheless, 90% of my fleets start with “which home one variant should I take?” Regardless if Ackbar or not.

I have NEVER built them to run away. If I ever put engine techs on them it is to ram things twice in a turn. Silly flotillas.

To elaborate. My home ones pick the biggest target on the table and say “mine.”

Example:

Edited by Church14

I prefer the Reverse Ackbar Slash; where you have two MC80s and encourage enemy ships to fly between them.

Good times.

On 3/25/2019 at 7:36 AM, Ardaedhel said:

The Ackbar slash (without Ackbar) is something I set up all the time with MC30's, though what I'm actually usually doing is setting up a front/side double arc out each side to fork two ships.

Same here. In fact, I made a whole list for this. Call 1-800-FIND-MY-SHIP if your Arquitens, Raider, Gozanti, CR90, or GR-75 if you find them shredded.

Name: Task Force 77.2
Faction: Rebel
Commander: General Madine as Rear Admiral Jesse Oldendorf

Opening Salvo / Planetary Ion Cannon / Superior Positions

[flag] MC30c Scout Frigate (69) as USS West Virginia (BB-48)
General Madine (30)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
Foresight (8)
= 116 Points

MC30c Torpedo Frigate (63) as USS Maryland (BB-46)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
Admonition (8)
= 81 Points

MC30c Torpedo Frigate (63) as USS Mississippi (BB-41)
• Ordnance Experts (4)
• External Racks (3)
• XI7 Turbolasers (6)
= 76 Points

MC30c Torpedo Frigate (63) as USS Tennessee (BB-43)
• Ordnance Experts (4)
• External Racks (3)
• XI7 Turbolasers (6)
= 76 Points

GR-75 Medium Transports (18) as PT boat flotilla
= 18 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 400

Edited by DunaMoose
15 hours ago, Irishmadcat said:

I managed an Ackbar Slash in the last round of regionals with this

Name: All the reds copy
Faction: Rebel
Commander: Admiral Ackbar

Assault: Close-Range Intel Scan
Defense: Contested Outpost
Navigation: Dangerous Territory

Assault Frigate Mk2 B (72)
• Gunnery Team (7)
= 79 Points

Assault Frigate Mk2 B (72)
• Gunnery Team (7)
= 79 Points

MC75 Armored Cruiser (104)
• Admiral Ackbar (38)
• Strategic Adviser (4)
• Gunnery Team (7)
= 153 Points

MC30c Scout Frigate (69)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 86 Points

Squadrons:
= 0 Points

Total Points: 397

No dice insurance?(other than admo) Impressive

Could I know how Close-range Intel Scan works for you? Does it get chosen often over the other 2 or vice versa?

Edited by Muelmuel
16 hours ago, geek19 said:

How did it feel flying without the standard dice modification? IIRC, you did well, just curious about how it felt flying it and all.

It wasn't to bad. It compensated for the modification by sheer number of dice rolled. 3 ships all with gunnery teams and Ackbar is massive broadside

1 hour ago, Muelmuel said:

No dice insurance?(other than admo) Impressive

Could I know how Close-range Intel Scan works for you? Does it get chosen often over the other 2 or vice versa?

Did not get picked sadly.

1 hour ago, Irishmadcat said:

Did not get picked sadly.

Interesting! That sounds like it is a good deterrent. I'm wondering why your opponents did not choose that over the other two. It wouldn't be easy to get consistent reds from your fleet without H9s..

5 minutes ago, Muelmuel said:

Interesting! That sounds like it is a good deterrent. I'm wondering why your opponents did not choose that over the other two. It wouldn't be easy to get consistent reds from your fleet without H9s..

Not to mention the dust fields...

14 hours ago, Muelmuel said:

Interesting! That sounds like it is a good deterrent. I'm wondering why your opponents did not choose that over the other two. It wouldn't be easy to get consistent reds from your fleet without H9s..

I could throw 30 red dice in a turn however

14 hours ago, The Jabbawookie said:

Not to mention the dust fields...

Yeah I think its played so little people forget about them

9 hours ago, Irishmadcat said:

Yeah I think its played so little people forget about them

Close Range Intel is rapidly becoming one of my go-to red objectives when list building, it's one of these options that's rarely going to backfire on you but can net you some nice points and a bit of extra protection from those dust clouds. But I know what you mean there, when I've been second player I've seen people get to that one and stop for a minute to read it since they're maybe not familiar with it.

I think the only reason it worked in the lore is because the 2 ships being slashed ran the risk of hitting each other while they shot at the ship flying in between them. Since friendly fire isn’t a thing in Armada, that part of the strategy is lost.

2 hours ago, Tvboy said:

I think the only reason it worked in the lore is because the 2 ships being slashed ran the risk of hitting each other while they shot at the ship flying in between them. Since friendly fire isn’t a thing in Armada, that part of the strategy is lost.

Possibly, though it also helped in the lore that MC80s had purple dice in their broadside attack pool. Plot-Lasers are hard to endure.

Edited by AllWingsStandyingBy