Let's fix turn one.

By DXCrazytrain, in X-Wing

Rule change proposal, on turn one and only on turn one, if you dial in a maneuver that flies a ship off the board, you are allowed to change that maneuver. FFG has made quality of life erratas to deal with NPEs before and I think a change like this would be good for the health of the game and for sportsmanship in general. We're supposed to "Fly Casual" after all.

Edited by DXCrazytrain
28 minutes ago, DXCrazytrain said:

Rule chang proposal, on turn one and only on turn one, if you dial in a maneuver that flies a ship off the board, you are allowed to change that maneuver. FFG has made quality of life erratas to deal with NPEs before and I think a change like this would be good for the health of the game and for sportsmanship in general. We're supposed to "Fly Casual" after all.

As much as I like the intent behind this rule, there are people who would take advantage of it. Just take an I5 or I6 pilot and set them up to where a hard-turn takes them off the board, wait for I1-4 to go, and then choose your new maneuver with perfect info...

Is this a situation that comes up often?

Ffs if you can’t get turn 1 right how do you hope to win at all?

Playing along fir for a minute, maybe you could allow your opponent to choose a manoeuvre (not a zero stop) that will keep you on the board.

1 hour ago, DXCrazytrain said:

We're supposed to "Fly Casual" after all.

Fly legal, baby.

You fly off the board, you fly off the board.

How do you do that...?

7 minutes ago, SpiderMana said:

How do you do that...?

Be really tired at the final table of a 2 day long tourney (if this is at least in part referring to what I think it is).

I have to back @Innese on this one, this is guaranteed to be tactically abused if ever implemented.

How about a rule that there will be no errata or rules changes for tired or bad decision making?

Seriously, turn off the bumpers when you bowl.

18 minutes ago, Hiemfire said:

B  e  rea  lly tired at the final table of a 2 day long tourney (if this is at least in part referring to what I think i  t is  ).

That was turn one ? Geez, that sucks.

I don’t know, I guess I’ve never had much trouble with setting turns the correct direction? So it’s hard for me to understand it being that difficult for people.

Flying off the board happens to most people at least once. I know I've done it, though not quite this fast. Best thing to do is just laugh it off and try to remember to double check those dials next game.

There has to be a term for the phenomenon of seeing a correctly-dialed-in maneuver, but as you place the dial face down, the direction of the arrow becomes opposite, so it appears you are flying your ship in the wrong direction when you look at the dial from beneath it... but it is correct.

Gets me at least once a game. I'll check my dial like 4 times.

While I agree it's literally insane to dial a maneuver that takes you off the board on turn one, I can understand perhaps a tired worn out player may just get the wrong bank direction or start at 90 degrees and dial in the wrong turn direction.

Would it be so bad to have it default to a 2 straight, like when someone dials in stressful maneuver when already stressed?

Thai means treating flying off the board on turn one as an illegal move.

Excluding the magnificent Moralo Eval of course.

2 minutes ago, markrivett said:

There has to be a term for the phenomenon of seeing a correctly-dialed-in maneuver, but as you place the dial face down, the direction of the arrow becomes opposite, so it appears you are flying your ship in the wrong direction when you look at the dial from beneath it... but it is correct.

Gets me at least once a game. I'll check my dial like 4 times.

How..? You literally can’t see your dial when it’s upside down.

Do you set your dials down by lifting them up in the air above your head first?

24 minutes ago, Scum4Life said:

While I agree it's literally insane to dial a maneuver that takes you off the board on turn one, I can understand perhaps a tired worn out player may just get the wrong bank direction or start at 90 degrees and dial in the wrong turn direction.

Would it be so bad to have it default to a 2 straight, like when someone dials in stressful maneuver when already stressed?

Thai means treating flying off the board on turn one as an illegal move.

Excluding the magnificent Moralo Eval of course.

Ah, I've seen this sort of thing all the time while playing Robo Rally. The trick is to orient yourself or the maneuver so that it faces the same way as what you're trying to dial in. In the case of a ship starting 90 degrees turned, just rotate your dial so that the selector arrow is on the right or left (whichever side is the front of the ship), and set your dial that way.

5 minutes ago, JJ48 said:

Ah, I've seen this sort of thing all the time while playing Robo Rally. The trick is to orient yourself or the maneuver so that it faces the same way as what you're trying to dial in. In the case of a ship starting 90 degrees turned, just rotate your dial so that the selector arrow is on the right or left (whichever side is the front of the ship), and set your dial that way.

I orient the facing indicator to match the facing of the front arc as closely as I can without showing the dial face to my opponent. Started doing that after flying a Scyk off the table instead of getting the arc on my intended target :( . Helps allot.

This is very abusable.

A player that can’t avoid destroying their own ship on turn 1 probably wasn’t going to win that game anyway.

9 hours ago, Hiemfire said:

Be really tired at the final table of a 2 day long tourney

Fatigue is part of combat. This is a war game. . .

And all the other stuff about abusing the rule, etc.

13 minutes ago, Darth Meanie said:

Fatigue is part of combat. This is a war game. . .

And all the other stuff about abusing the rule, etc.

This. Down a Starbucks Frappuccino, or a double expresso, or the old go to fuel for gamers, glorious Mountain Dew. Whatever legal means you need to get caffeine to be wired and alert for gaming shenanigans.

I've not formed an opinion on the idea proposed in the OP, but come on guys, a little imagination solves my potential risks of abuse. Off the top of my - if your manoeuvre would take you off the table then you do the same one in the opposite direction, or perhaps you simply line yourself up along the side you hit, pointing towards your opponent's edge, or you don't move at all. So long as you don't get to choose then it isn't open to abuse.

13 hours ago, DXCrazytrain said:

Rule change proposal, on turn one and only on turn one, if you dial in a maneuver that flies a ship off the board, you are allowed to change that maneuver. FFG has made quality of life erratas to deal with NPEs before and I think a change like this would be good for the health of the game and for sportsmanship in general. We're supposed to "Fly Casual" after all.

Better version: if you fly off the board turn 1, you can request your opponent pick a move for your ship which does not fly you off the board (if possible). You can still get mildly--but not completely--rekt.

This is one situation where the correct response really is simply:

git gud

13 hours ago, DXCrazytrain said:

Rule change proposal, on turn one and only on turn one, if you dial in a maneuver that flies a ship off the board, you are allowed to change that maneuver. FFG has made quality of life erratas to deal with NPEs before and I think a change like this would be good for the health of the game and for sportsmanship in general. We're supposed to "Fly Casual" after all.

Nope. Sorry. Flying is a fundamental elemet of this game. It's not an NPE if the negative experience comes from your own mistake...

The only time this has been a problem with me is when I fly Ties. They almost look the same coming or going and it's relatively easy to set them up facing the wrong way.

The really simple solution is not to line up that close to the edge. Give yourself some wiggle room.

9 minutes ago, Stoneface said:

The only time this has been a problem with me is when I fly Ties. They almost look the same coming or going and it's relatively easy to set them up facing the wrong way.

Literally happened to me yesterday flying a TAP swarm (or TIE/V1 or whatever they're being called these days). Planned my move not realising one of them was facing 180 from where I thought, relative to the rest. Sucked it up, continued the maneuver as dialled. Took a turn to recover position and missed out on a shot in the process, but it wasn't a big deal. Granted, I didn't fly off the board, but you make mistakes in a game, you learn, and you move on. I've SLAM'd a fully loaded, untouched Miranda off the board in turn 2 because I totally misjudged the curve on the 3-bank. It was stupid, and my opponent graciously offered to let me take back the action, but I left it as it stood because it was my dumb mistake. I've never made that mistake again. I've also had a lot of great laughs about it since.

Honestly, I would NOT want to win a match, just because my opponent wasn't able to fly properly on turn one.

On the other hand... I play this game regularly with close friends only, so I don't really know what it's like to be playing at a big public tournament.

Last but not least: I wonder how it's even possible to fly off the board on turn one?

You mean like.. match starts and off your ship goes? That's something like a running-joke in my gaming community. We sometimes place the ship into one of corners, facing into the wrong direction, so it would be lost right at the beginning of a match. Of course we change it back to normal, before the next ship is placed on the battlefield.