Jyn list for tourney

By Deadshane, in Army Building


++ Standard (Rebel Alliance) [800 Points] ++

+ Commander +

•Jyn Erso [148 Points]: A-180, Commanding Presence, Duck and Cover

+ Corps +

Rebel Troopers [62 Points]: Z-6 Trooper

Rebel Troopers [62 Points]: Z-6 Trooper

Rebel Troopers [40 Points]

Rebel Troopers [40 Points]

+ Special Forces +

Rebel Commandos - Strike Team [44 Points]: DH-447 Sniper

Rebel Commandos - Strike Team [44 Points]: DH-447 Sniper

Rebel Pathfinders [110 Points]: A-300, Duck and Cover, Targeting Scopes, •Pao†

+ Support +

1.4 FD Laser Cannon Team [80 Points]: Barrage Generator

1.4 FD Laser Cannon Team [80 Points]: Barrage Generator

AT-RT [90 Points]: AT-RT Laser Cannon

+ Command Hand +

Command Hand: •Rebellious, •Sabotaged Communications, ••Trust Goes Both Ways, ••Turning the Tide, •••Complete the Mission, •••Covering Fire, ••••Standing Orders

+ Battle Cards +

Condition Cards: Clear Conditions, Hostile Environment, Limited Visibility, Rapid Reinforcements

Deployment Cards: Advanced Positions, Battle Lines, Major Offensive, The Long March

Objective Cards: Intercept the Transmissions, Key Positions, Recover the Supplies, Sabotage the Moisture Vaporators

++ Total: [800 Points] ++

Created with BattleScribe

Pretty self explanitory. Jyn and Pathfinders push.

Strong activation. Strong ranged firepower and supression.

Edited by Deadshane

Had to edit a couple times. This version looks good.

Looks cool, I would drop the at-rt or both cannons and add an extra at-rt.

That would free up some points for an extra trooper squad and a extra z-6. Support is great, but I think you need more bodies for objectives.

My 2 cents

If you're confident with the token mix, I would personally trade the At-Rt laser cannon for a rotary blaster. More effective in my experience, and it would give you a 5pt bid to get Jyn and the Pathfinders out where they need to be