Opening Thoughts on Seperatists
16 hours ago, MasterShake2 said:The best way to describe flying a swarm of vulture droi ds is tha t it's like herding a bunch of very sociable, meth-addicted, roo mba s.
Thank you for this.
I’ve been flying nothing but vulture droids (with a b-22 kraken minder) all week and this hit the nail on the head.
Edited by skotothalamos7 hours ago, MasterShake2 said:It's possible there's an obscure combo of upgrade cards/pilot that makes this thing less bad or even outright good, but I'm pretty unconvinced on the SI right now.
Have you seen the Count Dooku + "Scimitar" + heightened perception yet? I don't know for sure if it's good but engaging then cloaking at initiative 7 sounds fun.
The vultures are way more awkward than I expected.
Out of everything you've said I only disagree on two things: 1) I think Energy Shells are bad and I'd avoid them. I'll try Discord but naked might be the way to go. 2) I actually got quite a lot of work out of Maul. He absolutely melts if you stick him in the wrong place though.
10 hours ago, MasterShake2 said:...otherwise known as the Coalition of Independent Systems...
Confederacy*
Thank you for your assessment.
I am very skepitcal though. After all, at the last Coruscant Invitational so many of the great players huffed and puffed about the forced inclusion of a free Leia. And now she is meta defining and autoinclude at 2 points.
Just because you haven't found a dominating build in a week of play doesn't mean that the faction is in any way DOA.
Why do grappling struts cost anything? They should be free like the Xwing foils.
I'd rather have the option of taking them than have 23pt Droids as a base cost
3 hours ago, TheCeilican said:Out of everything you've said I only disagree on two things: 1) I think Energy Shells are bad and I'd avoid them.
Why do you say that?
I got two games in yesterday, Maul is a beast but he is tricky to maneuver. It reminds me of a 1.0 Aggressor, but with a couple of key difference. No boost, and the 1 hards are red so no tight turns to stay in the fight. The 2sloops and 5k make up for it somewhat if you have the space to do them. I like the title a lot, starting cloaked gives you some positioning options on the opening round of fire that give you the ability to surprise your opponent and it's handy to cloak when you are trying to disengage to set up for another attack run since Maul can use his Force for defense.
Totally agree on the B22, they could have used two more blue maneuvers pretty much anywhere on their dials.
My vultures have gotten riggity rekt. Some of it is my fault for flying them poorly, some of it is higher initiative ships closing on them and blowing them away with four dice attacks. They can get through 2 and 3 dice attacks most of the time, but 4 dice attacks tends to do them in pretty frequently. And yeah, all the uniques are too expensive, especially the bullseye abilities.
36 minutes ago, ScottGilbert25 said:Why do grappling struts cost anything? They should be free like the Xwing foils.
I have a feeling that they will go down in the next points rebalancing, down to 1 or 0 I believe.
My initial impression of Discord Missiles is you need more than one, probably the maximum three. That turns them into a meaningful lane/area denial threat rather than a wannabe Energy Shell, which is what you basically get by taking just one.
It'd be different if the B-22 or Infiltrator had missile slots, but you can't rely on getting a Discord Vulture to mid/end game.
At that point, you've invested a full 6 points over spamming ESCs instead, but it might be worthwhile. I've not gotten to try it extensively, obviously.
In my games of CIS so far (won some lost some) I've mostly just turbo-sucked at getting all my ships to engage at the same time because they all move kinda weird. (B-22 can't 3-turn, Vultures can't bank, large base decloaks + bumping).
1 hour ago, svelok said:My initial impression of Discord Missiles is you need more than one, probably the maximum three. That turns them into a meaningful lane/area denial threat rather than a wannabe Energy Shell, which is what you basically get by taking just one.
It'd be different if the B-22 or Infiltrator had missile slots, but you can't rely on getting a Discord Vulture to mid/end game.
At that point, you've invested a full 6 points over spamming ESCs instead, but it might be worthwhile. I've not gotten to try it extensively, obviously.
In my games of CIS so far (won some lost some) I've mostly just turbo-sucked at getting all my ships to engage at the same time because they all move kinda weird. (B-22 can't 3-turn, Vultures can't bank, large base decloaks + bumping).
Had a pair mixed in with some ECS both for practice games and at a small hyperspace warmup. Just didn't work well with all the vultures on the table. Average extra damage was equal to or less than just having an ECS. Had 1 game where I got 1 stuck on a U-Wing and that was pretty decent and another where I stuck em on wedge and managed to intentionally block him from shaking it, but that's 2 out of 6 games and all the other 4 they maybe netted +1 damage a piece if that.