Is Maul in Sith Infiltrator OP?

By Greedo_Sharpshooter, in X-Wing

1 minute ago, thespaceinvader said:

Maul is the only ship in that list with no access to a turret, and Kanan has reinforce which is better than 1 evade die if you axctually use it.

Plus Maul is 69 with the title, which whilst non-essential, is VERY good.

I think it's undeniable, however, that Maul and Dooku are somewhere between fairly priced and under-priced, while every other large-base Force User is somewhere between fair and overpriced.

A lot of folks had first impressions that Maul was too cheap (at least a little), but pretty much no one has ever thought that about Kanan or Asajj.

Dooku doesn't decloak before he shoots in any way whatsoever.

He can discard his cloak token after he defends. Two pretty huge differences there. If you don't attack a cloaked Dooku, he can't attack you that round.

Doesn't mean he doesn't do something powerful, but it's a different powerful thing.

20 minutes ago, Icelom said:

he still decloacks at initiative 3... not exactly a huge benefit to defense unless you are going against a low initiative swarm. for only 3 pts less then maul I think you are giving up a huge amount of offense in order to reposition each turn (at the cost of your 1 force you regen each turn I might add), its not a bad ability but is it really worth losing all that double tap goodness for? I find it hard to believe that it is.

Except with his ability you can remove your cloak token during the previous round of firing and not have to move anywhere, or remove the stress token from cloaking and flip around the turn after. With heightened, if he needs it he can shoot first and cloak right away assuming it hits. I never worried about it not hitting with torps.

Its costly for sure, but with a 5k he can go out and regen force away from the fight and come back in next turn. Force management isn't as awesome as Maul/hate but it's pretty good with the ship maneuvers. My standard strat with Dooku was to scream up a side, decloak inwards, 3 turn inwards, get the lock (its close to a full range ruler of movement, plus you can TL at range 3, so 2/3 of the board is pretty well covered). Fire torp at I7, cloak, deal with whatever. Meanwhile Maul was going right up the middle through the rocks, and Grievous was baiting and going past whatever was coming at him. The game I didn't do so well, well my strategy sucked against Vader and the Miniswarm. Plus Iden was available so the torpedo one-shot hope wasn't there against TIE fighters. The 2nd list I posted might have a better go at it.

I think I'm on the Maul/Hate/Palp train for Rebel Captive every time I'm attacked.

18 minutes ago, TheCeilican said:

I think I'm on the Maul/Hate/Palp train for Rebel Captive every time I'm attacked.

It's quite good.

Not sure whether it's strictly worth the most-of-a-Vulture droid you give up for Palp, but it's pretty fun.

At the moment I've got big question marks over everything in the faction. I'll give this a try though, alongside 5 I3 vultures.

I watched a list on stream with maul and dooku both with hate and other craziness.

Dont quote me on the list but it was something like:
Maul - Hate - Palp - Seismic Charges - Proton torps - Shield Upgrade + Dooku - Hate - Grevious - Probe Droids - Shield Upgrade

Personally I dont believe this is A Class of a list probably only B but it seemed to do really well against rebel beef with all of its tricks.

The biggest problem you will find will be that they are front arc only so against aces at I5 and I6 you wont be having any shots.

Perhaps, just perhaps...

Darth Maul is in the best place for a large ship cost/effectiveness wise, and all other large ships need to take note?

Give me a reason to run three starfortresses FFG.

-Darth Maul — Sith Infiltrator65

Hate3

General Grievous3

Perceptive Copilot8

Ship Total: 79

-Count Dooku — Sith Infiltrator61

Heightened Perception3

Chancellor Palpatine14

Stealth Device4

Scimitar4K2-B45

Ship Total: 91

-DFS-311 — Vulture-class Droid Fighter24

Ship Total: 24

Total 194 points

The droid pass a calculate tocken to 1 of the 2 shimitars that tanks to the relay turn it in a evade. Cosidering this a cloaked stealth device doku (maybe also with grevious crew) is probablý the most tanky ship in the game.

Compared to a decimator the infiltrator is ridicolously good and underpriced

Edited by Manolox

Don't you want to flip Perceptive and Palp? Having Dooku on 4 green dice with double focus is better when you're burning Force all the time, while with Hate Maul is able to force mod more often anyway.

9 minutes ago, TheCeilican said:

Don't you want to flip Perceptive and Palp? Having Dooku on 4 green dice with double focus is better when you're burning Force all the time, while with Hate Maul is able to force mod more often anyway.

You are probably right.

I gived perceptive to maul to modificate both his attacks but it seems good also to give it to doku.

I had about the same list worked out, though with fewer upgrades so I got 2 vultures. I think the stress on Dooku is a big problem

6 minutes ago, TheCeilican said:

I had about the same list worked out, though with fewer upgrades so I got 2 vultures. I think the stress on Dooku is a big problem

Why stress? Are you tanking in general or i have lost something?

If you're on the Perception Dooku and recloaking at I7 that cloak is a red action. You'll be starting most turns stressed and the turning circle on the Infiltrator is massive if you're tied to blue moves - I think the sloop/Ks are a big strength of the dial.

If somebody is kind enough to attack you you will clear a stress but that's burning even more Force - you won't be able to do it often.

Damned official app!!

Sorry! Better to learn it now at least 🙂

I’m currently running both Maul and Dooku pretty stripped down with 3 Vultures and it is very very good.

full list is Maul-hate, Dooku-hate scimitar and grievous, 3xtrade fed droids

24 minutes ago, Caduceus01 said:

I’m currently running both Maul and Dooku pretty stripped down with 3 Vultures and it is very very good.

full list is Maul-hate, Dooku-hate scimitar and grievous, 3xtrade fed droids

This leads to the question is a extra droid better then Palp for 6 more points? On Maul Palp gives out so much stress its incredable but more red rice to through is never a bad thing.

4 minutes ago, K13R4N said:

This leads to the question is a extra droid better then Palp for 6 more points? On Maul Palp gives out so much stress its incredable but more red rice to through is never a bad thing.

I have thought through that. In my limited experience so far 3 vultures is about the minimum to keep them effective. In the games so far those 3 droids have done a surprising amount of work because they get ignored while the opponents target the scimitars

27 minutes ago, Caduceus01 said:

I’m currently running both Maul and Dooku pretty stripped down with 3 Vultures and it is very very good.

full list is Maul-hate, Dooku-hate scimitar and grievous, 3xtrade fed droids

I don't mind this at all... it's heading the direction I'm going which is that all these guys want is Hate to keep them topped up. All the rest is unnecessary frills on a ship that's likely to burn down fast anyway.

Maul is not OP. I’ve played against him and I just don’t see it.

If anything, his competition (Asajj) in other factions are still too expensive.

1 hour ago, TheCeilican said:

If you're on the Perception Dooku and recloaking at I7 that cloak is a red action. You'll be starting most turns stressed and the turning circle on the Infiltrator is massive if you're tied to blue moves - I think the sloop/Ks are a big strength of the dial. 

If somebody is kind enough to attack you you will clear a stress but that's burning even more Force - you won't be able to do it often.

I've found you usually don't need to use that all that often. Most of the time a decloak left/right followed by 2 bank (blue) was good enough for what I wanted to do with Dooku anyway, that is if he's got torps. He's expensive, but $#@! what a tanky ship.

33 minutes ago, ScummyRebel said:

Maul is not OP. I’ve played against him and I just don’t see it.

If anything, his competition (Asajj) in other factions are still too expensive.

Yeah, I'm pretty cold on almost everything in Wave III other than the I2 ARCs.

1 hour ago, TheCeilican said:

I don't mind this at all... it's heading the direction I'm going which is that all these guys want is Hate to keep them topped up. All the rest is unnecessary frills on a ship that's likely to burn down fast anyway.

Yeah Hate is fantastic. Last game Dooku spent 7 force in one turn and ended the turn with full force. He tanked every shot my opponent had losing just his shields. Dooku might be my favorite pilot in the game right now

23 hours ago, RunnerAZ said:

After testing lists with Dooku, I am convinced that he is the real star of the Sith Infiltrators. While he doesn't pack the same punch that Maul does, he can remain cloaked until he shoots. And at I3, he is less prone to being blocked.

Agreed. He’s a monster.