Is Maul in Sith Infiltrator OP?

By Greedo_Sharpshooter, in X-Wing

Is Maul in Sith Infiltrator OP? seems so from what limited games ive seen online.

65pts.

3 force. 4 shields. 6 hull. 1 defense.

crazy good dial. 2 sloop. lots of blue.

add Hate force upgrade and he costs the same as Fenn Rau!

even without additional upgrades crew/crew/torp/tactical relay/device/title Maul is a Beast.

Best large ship in the game? I think so.

Edited by Da_Brown_Bomber

Probably is the best large based ship in the game.

That *definitely* says more about the power level of other large base ships than it does about the power level of Maul. He's good, but he's not overpowered.

4 minutes ago, Da_Brown_Bomber said:

3 force. 4 shields. 6 hull. 1 defense.

I haven’t played against him yet, but I hesitate to cause any large base ship OP when it’s only slightly harder to kill than a B-Wing. :rolleyes:

1 minute ago, Herowannabe said:

I haven’t played against him yet, but I hesitate to cause any large base ship OP when it’s only slightly harder to kill than a B-Wing. :rolleyes:

u still gotta chew thru 120 or so points of support ships, likely cheap vultures. B-Wings dont have 3 force that regen when u dmg them either.

26 minutes ago, Da_Brown_Bomber said:

Is Maul in Sith Infiltrator OP? seems so from what limited games ive seen online.

65pts.

3 force. 4 shields. 6 hull. 1 defense.

crazy good dial. 2 sloop. lots of blue.

add Hate force upgrade and he cost the same as Fenn Rau!

even without additional upgrades crew/crew/torp/tactical relay/device/title Maul is a Beast.

Best large ship in the game? I think so.

Compared to Dengar he's pretty good lol

26 minutes ago, Herowannabe said:

I haven’t played against him yet, but I hesitate to cause any large base ship OP when it’s only slightly harder to kill than a B-Wing. :rolleyes:

Depends on the list. Grievous crew adds a LOT of effective health for 3 points, for instance.

Grievous is one of those you're going to have difficulty in deciding if he should be crew or pilot I think.

3 minutes ago, thespaceinvader said:

Grievous is one of those you're going to have difficulty in deciding if he should be crew or pilot I think.

Kinda. I'm not yet convinced you would run an infiltrator and bellyrub in the same list.

To the original question, I don't think so. With 1 agilty and a relatively high ship count in hyperspace it just melts.

I have a three Infiltrator list I want to try. 😁

6 hours ago, Herowannabe said:

I haven’t played against him yet, but I hesitate to cause any large base ship OP when it’s only slightly harder to kill than a B-Wing. :rolleyes:

Put cloak on that B-Wing first

12 hours ago, Roundy1161 said:

Kinda. I'm not yet convinced you would run an infiltrator and bellyrub in the same list.

Maul w/Hate

Dooku w/Heightened Perception and Scimitar

Grevous w/Outmaneuver and Soulless One

Seems fairly nasty, with a lot of health to chew through on the two Infiltrators and Grevous running up the flank.

On ‎3‎/‎23‎/‎2019 at 10:58 PM, Herowannabe said:

I haven’t played against him yet, but I hesitate to cause any large base ship OP when it’s only slightly harder to kill than a B-Wing. :rolleyes:

Potentially easier, because the big base makes it easier to get shots on than a B-Wing.

I think Maul is probably pretty good, but I don't think he's OP. Cloak on a big ship is pretty good, but remember it doesn't get any of the extra shenanigans the Phantom gets for decloaking and recloaking, which is what really makes that ship excellent. His ability is OK, but pretty Force-hungry. To me the Sith Infiltrator feels a bit like a more competitively priced Shadowcaster - it's a fast, manoeuvrable large-based ship at a decent cost. It's also important to look at what a full list would look like with any given ship before calling it OP. Even if Maul is OP (doubtful) if the other ships you can put in a list with him aren't any good then it likely doesn't matter too much from a balance perspective, at least not yet.

Another consideration would be the low cost that hull and sheild upgrade would be on him. At 4 points, you can throw on a sheild upgrade (he has 1 agility), and that just gives more fuel for Hate.

Probe droids and the cloak/title give you further toys to play with, but his statline and crew carrying power is pretty tough.

On 3/23/2019 at 6:58 PM, Herowannabe said:

I haven’t played against him yet, but I hesitate to cause any large base ship OP when it’s only slightly harder to kill than a B-Wing. :rolleyes:


True, but B-Wings cannot large-base cloak nor do they have a near-permanent Focus reserve for defense. Also, Maul can bring Grievous for extra HP and Palpatine to be a real deterrent from attacking him, or at the very least makes sustaining attacks against him very difficult.

I certainly agree that he is frail and must be handled with care, but he's got some tricks.

Overpowered sounds too strong. I don't really think Maul breaks the game or anything.

A little underpriced? I can see that. Asajj is 76, Rey is 80, Kanan is 84. Maul is 65. That feels a bit out-of-line. Maul at 70 doesn't seem unfair, off the top of my head.

On ‎3‎/‎24‎/‎2019 at 6:18 AM, Ikka said:

Maul w/Hate

Dooku w/Heightened Perception and Scimitar

Grevous w/Outmaneuver and Soulless One

Seems fairly nasty, with a lot of health to chew through on the two Infiltrators and Grevous running up the flank.

I tinkered with Grievous a couple times before settling in on a cheap build for him: Grievous+Trick Shot
If you're doing everything right with him either he's a free 49 points and you've just flanked with your two other ships or he's amazing all game. I went 2-1 in a tournament this weekend with him, Maul+Hate, and Dooku with Heightened Perception, Scimitar, Proton Torps, and Jammig beam on both. I may try and just get rid of grievous and put torps + grievous crew on Maul. I'd take one of the droids for the other ship. Anyway, when grievous was free to roam he's ungodly awesome with Trick shot. Move, adjust arc, focus, fire 4 dice with 2 rerolls and most likely get 4 hits through a rock! But really, it was the Dooku build with torps that was the star of this list.

18 minutes ago, theBitterFig said:

Overpowered sounds too strong. I don't really think Maul breaks the game or anything.

A little underpriced? I can see that. Asajj is 76, Rey is 80, Kanan is 84. Maul is 65. That feels a bit out-of-line. Maul at 70 doesn't seem unfair, off the top of my head.

Maul is the only ship in that list with no access to a turret, and Kanan has reinforce which is better than 1 evade die if you axctually use it.

Plus Maul is 69 with the title, which whilst non-essential, is VERY good.

12 minutes ago, Jyico said:

I tinkered with Grievous a couple times before settling in on a cheap build for him: Grievous+Trick Shot
If you're doing everything right with him either he's a free 49 points and you've just flanked with your two other ships or he's amazing all game. I went 2-1 in a tournament this weekend with him, Maul+Hate, and Dooku with Heightened Perception, Scimitar, Proton Torps, and Jammig beam on both. I may try and just get rid of grievous and put torps + grievous crew on Maul. I'd take one of the droids for the other ship. Anyway, when grievous was free to roam he's ungodly awesome with Trick shot. Move, adjust arc, focus, fire 4 dice with 2 rerolls and most likely get 4 hits through a rock! But really, it was the Dooku build with torps that was the star of this list.

After testing lists with Dooku, I am convinced that he is the real star of the Sith Infiltrators. While he doesn't pack the same punch that Maul does, he can remain cloaked until he shoots. And at I3, he is less prone to being blocked.

17 minutes ago, thespaceinvader said:

Maul is the only ship in that list with no access to a turret, and Kanan has reinforce which is better than 1 evade die if you axctually use it.

Plus Maul is 69 with the title, which whilst non-essential, is VERY good.

You say this as though any of the list mentioned has seen success 😂

A passive reinforce is better but giving up on offence to do the reinforce action is not better then one agility, except for Lando (scum) crew on the YV who can spend the reinforce for rerolls.

14 minutes ago, RunnerAZ said:

After testing lists with Dooku, I am convinced that he is the real star of the Sith Infiltrators. While he doesn't pack the same punch that Maul does, he can remain cloaked until he shoots. And at I3, he is less prone to being blocked.

How does he remain cloaked until he shoots?

If he doesn't decloak he can't shoot.

9 minutes ago, TheCeilican said:

How does he remain cloaked until he shoots?

If he doesn't decloak he can't shoot.

His ability lets him decloak then shoot, then recloak. I worded it wrong, sorry.

Maul is a beast for sure... but i think he can be countered by focusing him down as quick as possible he is alot of points when kitted out and really does not have huge defense, if you are focusing him down hard he will only get 1 Grievous cancel.

You certainly don't want to be splitting fire and allowing multiple grievous triggers, and leaving maul to the endgame seems like a big mistake as he hits like a truck and his dial is pretty good so its hard to get around behind him. Also probe droid jamming is really really hard to deal with in a 1on1 situation against a ship dripping in force so can afford to jam the crap out of you and still have offensive mods.

11 minutes ago, TheCeilican said:

How does he remain cloaked until he shoots?

If he doesn't decloak he can't shoot.

With heigthened senses, he shoots, he hits, he cloaks.

He shoots, he misses, he gets hurt though.

26 minutes ago, RunnerAZ said:

After testing lists with Dooku, I am convinced that he is the real star of the Sith Infiltrators. While he doesn't pack the same punch that Maul does, he can remain cloaked until he shoots. And at I3, he is less prone to being blocked.

he still decloacks at initiative 3... not exactly a huge benefit to defense unless you are going against a low initiative swarm. for only 3 pts less then maul I think you are giving up a huge amount of offense in order to reposition each turn (at the cost of your 1 force you regen each turn I might add), its not a bad ability but is it really worth losing all that double tap goodness for? I find it hard to believe that it is.

2 minutes ago, Rangor said:

With heigthened senses, he shoots, he hits, he cloaks.

He shoots, he misses, he gets hurt though.

that's 2 force a turn to make happen... really expensive force wise that's the same amount of trigger window for mauls double tap. (and you then dont have hate... and hate is so freaking strong on that ship)

Might be worth a try... but I really can't see it being even close to as strong as a maul with hate,or even dooku with hate.