Guardian: I'll go with Zoey by default. She just does a Guardian's job better than most of the others and she can generate resources better in a fairly resource intensive class. In the last Carcosa run I did, I made a Zoey deck for my friend to play and she basically would just drop a Lightning Gun turn 1 every game and then Emergency Cache / Contraband her way to infinite ammo.
Seeker: Ursula, no question. I somehow find myself always being stuck as the Seeker in every campaign I play so it's the class I have the most experience with. And I just love being able to zip around the map with zero effort, snagging every clue on the way.
Rogue: Probably the class I have the least experience, both due to rarely playing it, and rarely building decks for it (I'm mostly in charge of deckbuilding for my friend group because I'm the only one who isn't totally terrible). I'll go with Finn mostly just because I've played him recently. Just another case of me being stuck in the clue gathering role.
Mystic: Gotta go with Agnes. I've built for Akachi a few times and I find her to be a bit more newbie friendly. But Agnes just kind of does the same things but more effectively. Honorable mention to Norman Withers, who is really just a Mystic in disguise.
Survivor: Silas and Wendy are both super fun. But of the two, I'll go with Silas because I've included him in two of my most recent campaigns, whereas I haven't played Wendy since the days of Dunwich Legacy.
Edited by Annette Soleil