Anakin & The 104th

By FriendofYoda, in X-Wing Squad Lists

Anakin: CLT, R2 Astro (74)

3x 104th Battalion ARC-170's (126)

(200)

Is this competitive?

The 'right' answer is, "who knows? try it!"

But theorizing for a moment ...

The key would be getting Anakin to the end game. If he dies early, the ARCs are going to struggle. If you can trade the ARCs for pieces in an opponents list and get Anakin 1 v 1 against something it could go well although with no bid, this had better not be another I6 ace.

So I'm imagining that you're looking to joust with the ARCs and flank / bait with Anakin initially. I guess a concern I'd have is how scary are three ARCs jousting? You've got three lots of single modded three dice shots and a good amount of HP. But can someone ignore them and target Anakin? Or does a heavier hitting jousting list chew up an ARC in a single round of combat?

26 minutes ago, eljms said:

The 'right' answer is, "who knows? try it!"

But theorizing for a moment ...

The key would be getting Anakin to the end game. If he dies early, the ARCs are going to struggle. If you can trade the ARCs for pieces in an opponents list and get Anakin 1 v 1 against something it could go well although with no bid, this had better not be another I6 ace.

So I'm imagining that you're looking to joust with the ARCs and flank / bait with Anakin initially. I guess a concern I'd have is how scary are three ARCs jousting? You've got three lots of single modded three dice shots and a good amount of HP. But can someone ignore them and target Anakin? Or does a heavier hitting jousting list chew up an ARC in a single round of combat?

Very true!

So alternatively there's like the Anakin from above with Wolffe, Luminara, and a V-19 but I'm just not sure if that's worth it. Having a hard time with the torrents: just a cluster missile for some threat? Maybe get he and Luminara both with sync console to fuel a longer range missile perhaps

Edited by FriendofYoda

I've heard people being pretty dismissive of the VT-19s but you could fit four Gold Squadron Troopers with cluster missiles alongside your Anakin with a 6 point bid. At range 1-2 you now have potentially eight three dice attacks in a joust. That's harder to ignore than the ARCs. Even if you lose one you're still taking something out in return.

1 hour ago, FriendofYoda said:

Anakin: CLT, R2 Astro (74)

3x 104th Battalion ARC-170's (126)

(200)

Is this competitive?

Looks like it has potential to me, but it'll need on-table use.

Anakin doesn't have any bid, so there's that disadvantage against some enemies, but with regen and the force, I feel like it'll be hard to kill him too quickly. Also, if he has to move first vs other Init 6s, you might have an easier time at setting up his pilot ability. Say... Anakin can deliberately fly over debris if he gets his position right, can't he? Anyhow, against non-Init 6 he'll be wicked hard to pin down, and if he takes stray hits he can regen while resetting position. He seems like the kind of ace well-suited to make it to an endgame.

Three ARCs are decent beef, and rear guns are no joke in 2e. TIE/sf and RZ-2 have pretty well demonstrated that. But those are also far more nimble and on small bases. Still, I'm bullish. Rolling in with 3 by 3 red dice with focus on ships which aren't easy to kill in a single round feels good. That can go a long way towards softening up targets.

47 minutes ago, eljms said:

I've heard people being pretty dismissive of the VT-19s but you could fit four Gold Squadron Troopers with cluster missiles alongside your Anakin with a 6 point bid. At range 1-2 you now have potentially eight three dice attacks in a joust. That's harder to ignore than the ARCs. Even if you lose one you're still taking something out in return.

The bid really helps, my worry is actually getting the clusters off

Although 20 hp with 2 agility and evade tokens makes them seemingly good support

I want to give SR Anakin at least a try, although I think Kylo is better. I want to fly this list:

Anakin Skywalker (60)
Supernatural Reflexes (32)
R2 Astromech (4)
Delta-7B (18)

104th Battalion Pilot (42)

104th Battalion Pilot (42)
Total: 198

View in Yet Another Squad Builder 2.0

It's a bit similiar to @ FriendofYoda s list. But I throw all the points into Anakin. He's even more expensive than Kylo...

I'll have a couple of games tomorrow and report back. Imo your 4 ship list is better Yoda...

Updates!

So I flew the list suggested below by @eljms today

9 hours ago, eljms said:

I've heard people being pretty dismissive of the VT-19s but you could fit four Gold Squadron Troopers with cluster missiles alongside your Anakin with a 6 point bid. At range 1-2 you now have potentially eight three dice attacks in a joust. That's harder to ignore than the ARCs. Even if you lose one you're still taking something out in return.

It was good, but the init 2 guys really struggled with getting ps killed. Flying them as a block was hard with the 3 red banks and spreading them out made it tough to get them all to the fight at the same time.

So I switched to this;

'Anakin & Blue Sq'

(29) Blue Squadron Protector [V-19 Torrent Starfighter]
(5) Cluster Missiles
(3) Swarm Tactics
Points: 37

(38) "Odd Ball" [V-19 Torrent Starfighter]
(5) Cluster Missiles
(3) Swarm Tactics
Points: 46

(29) Blue Squadron Protector [V-19 Torrent Starfighter]
(5) Cluster Missiles
(3) Dedicated
Points: 37

(60) Anakin Skywalker [Delta-7 Aethersprite]
(4) R2 Astromech
(10) Calibrated Laser Targeting
Points: 74

Total points: 194

CLT triggered on 6 out of 13 attacks across 2 games, the extra agility was nice and with practice I think I could trigger CLT more, but 7B looking solid on Anakin. The second list was much more powerful I felt, throwing essentially 21 red dice at range 1/2, all at init 5/6 was really mean - even if half the roles were unmodified. I rolled an average of 1.9 hits per roll (including Anakin's attack) for the first and second rounds of combat, so not really lucky roles or anything and still murdered a bunch of stuff before it could shoot.

Major observations:

1) Anakin is excellent and doesn't need SNR. The Regen bot however is worth it 100%. CLT is good, 7B worth it if you have the points.

2) The swarm tactics nonsense above was really good against more static lists, looking at you massed generics, but I feel like they'd get picked apart by aces and I don't know if Anakin alone offers enough to surmount that?

3) Haven't tried 3 ARC's with him yet, but I think Republic really benefit from a bunch of guns that burn the opponent down quickly, even as your clones die. Essentially getting a situation where your super duper Jedi guy/gal ends vs 1-2 ships and will mostly take the W.

So competitively I think building to this is the way to go for now, the better list builders than me on here will no doubt have some ideas to improve the above

Edited by FriendofYoda