Hi
I had a thought about creating a Hub world, that the heroes travel to inbetween missions. I was thinking of using a Skirmish playmat like Ancorhead Cantina or a jabbas palace. I already have been using the idea of Spaceship combat to try redrawing side missions. and that is working well. maybe it could be in cooperated.
Though i need some ideas.
this area, will be for purchasing weapons, and xp. (rebel upgrade stage) maybe even re-spec'ing your hero (for a cost) maybe you could do some gambling, (using attribute tests.) to get coin. or maybe even meet and talk to locals, to get certain side missions. or re selecting side missions.
does it have a round limit? could i have enemy encounters? bar fights? stormtroopers storm the place? bounty hunter comes to claim?
any ideas and discussion will be great.
*the idea came to me, when my players were purchasing weapons in my campaign, and a weapon didnt come up for a hero, and they were pretty frustrated. so i said 'you can see this merchant is pretty slow, Diala (the jedi) roll your insight to try a mind trick on the store vendor. how ever many successes, i will draw an additional card. ' ' they rolled 3 successes and then their attitude changed. it was a fun bit of roleplaying and i want to try more of it.
**EDIT** (some ideas collected so far.)
use a Skirmish mat.
it is played Inbetween missions and side missions.
Damage and strain carried over to next mission. no resting to regain strain or health
If use 3 intimidate tests on three different activities. Stormtrooper patrol arrives
ACTIVITIES
- two vendors for items. (Scum,rebel,imperial) maybe more specific cards at the vendors
Drink at the bar.
Regular drink :One strain for 1 power token (dont need to tell the heroes the rewards, but can suggest through roleplay)
Rodian ale : fully strained, gain focus token.
Ask barman for info : insight or strength test.
3-4 success = draw a side mission card
2 success = surge power token
1 success = nothing happens
No success= body guards attack. (Piggies or weequays) damage taken stays to next mission.
Npcs : two npcs on map. Each will draw one side mission.
(Intimidate or insight. 3-4 successes. Redraw side mission card)
Jawa junk dealer: has a few droids with him. If the heroes distract the jawa and use a tech test on on droid.
2-3 successes. Draw two side missions.
Jawa = 5 credits to buy a random supply card. (Intimidate. 2-3 successes get it for free)
Edited by Spidey NZ