official drop of DT

By azeronbloodmoone, in Star Wars: Legion

So, the heavy weapon for the Death Troopers is a supercharged DLT. You are paying 10 extra points over the standard Stormtrooper DLT for an extra white dice and a more durable body. That seems strong. With the Focused Fire config, a unit of these can toss 2 red, 4 black, and a white (with suppressive, impact 1, and surge-to-hit) at range 4! That is an incredible long-range unit.

Edited by chemnitz

Pretty pricey. 118 to get the DLT and E-11D out to range 4.

4 minutes ago, TerranCmdr said:

Pretty pricey. 118 to get the DLT and E-11D out to range 4.

Very true but having run the Pathfinders with a full squad tossing range 4 dice, I think it could be worth it to park them on an objective and use them for covering fire as your other troops attempt to secure a more hotly contested objective further up the field.

12 minutes ago, chemnitz said:

So, the heavy weapon for the Death Troopers is a supercharged DLT. You are paying 10 extra points over the standard Stormtrooper DLT for an extra white dice and a more durable body. That seems strong. With the Focused Fire config, a unit of these can toss 2 red, 4 black, and a white (with suppressive, impact 1, and surge-to-hit) at range 4! That is an incredible long-range unit.

So this is facinating. We now are starting to see what the actual cost of keywords and dice.
A stormtrooper is worth 11 points.
A DLT is worth 13 points.

A Death Trooper is worth 19 points. (76/4)

So 19 + 13 = 32. This means that a white die attack is worth 2 points.

Look at the barrage generator. 10 points. 4 of them are taken up from two white dice.
So now Suppressive is worth 6+ points. Presumably exhaustible is a negative cost modifier but I haven't yet figured that amount out yet.

Edited by Zrob314
Just now, FSD said:

Very true but having run the Pathfinders with a full squad tossing range 4 dice, I think it could be worth it to park them on an objective and use them for covering fire as your other troops attempt to secure a more hotly contested objective further up the field.

However the E-11D alternate configurations exhaust, so doing that more than once either requires using Imperial Discipline or costs another action to Recover.

7 minutes ago, Caimheul1313 said:

However the E-11D alternate configurations exhaust, so doing that more than once either requires using Imperial Discipline or costs another action to Recover.

True but if they are hanging back, they are likely not as big of a target as your advancing troops.

I guess I'm picturing them in a more thematic build where they've got Krennic around with Strict Orders so they can hopefully consistently pull off any suppression and not have the Recover be an issue. I was actually surprised at being able to get Bistan's attack off numerous times in a game as the unit was not taking much fire and was able to Recover when they needed it.

I'm still confused on config upgrades, does the config apply to all troopers or is it like a heavy weapon? So if I config to the grenade launcher, all my troopers can launch red dice at range 2 with blast or just one?

Storm trooper (1 health) with storm trooper and DLT = 79 points total (can have 6 of these for a total of 474) per mini = 13.16 points (6 minis)
Storm trooper (1 health) with DLT only = 68 points (6 total = 408) per mini = 13.6 points (5 minis)
Death Trooper (1 health) with DLT = 110 points (with krennic have 4 = 440 points) per mini = 22 points (5 minis)
Death Trooper (1 health) with DLT and Gun upgrade = 118 points (472 for 4) per mini = 23.6 points (5 minis)
Death Trooper (1 health) with DTF16 and Gun upgrade = 106 (can only have 1 DTF16) = 21.2 points (5 minis)
not saying the surge to defense is the best but for the overall point cost for D.T. compare to stormtrooper might not be worth it in my opinion (almost 10 points per mini difference no matter how you look at it) with pierce being big on rebels side and also sniper teams cost 22 points per mini and can kill one per shot.

1 minute ago, Varulfr said:

I'm still confused on config upgrades, does the config apply to all troopers or is it like a heavy weapon? So if I config to the grenade launcher, all my troopers can launch red dice at range 2 with blast or just one?

its like grenades all troopers can have it and 1 can use it to contribute to that attack pool for the abilities.

Just now, FSD said:

True but if they are hanging back, they are likely not as big of a target as your advancing troops.

I guess I'm picturing them in a more thematic build where they've got Krennic around with Strict Orders so they can hopefully consistently pull off any suppression and not have the Recover be an issue. I was actually surprised at being able to get Bistan's attack off numerous times in a game as the unit was not taking much fire and was able to Recover when they needed it.

Fair, but personally I'd rather use another cheaper squad to hold my objectives, and use the Death Troopers with their higher courage and defensive surge more offensively. But they are uniquely suited to fulfilling both roles, so this is one of the first releases I may pre-order more than one.

1 minute ago, Varulfr said:

I'm still confused on config upgrades, does the config apply to all troopers or is it like a heavy weapon? So if I config to the grenade launcher, all my troopers can launch red dice at range 2 with blast or just one?

Arsenal works like grenades, FFG forgot to add it to the RRG. So yes, it is an alternate weapon for all of the miniatures in the unit.

Just now, azeronbloodmoone said:

its like grenades all troopers can have it and 1 can use it to contribute to that attack pool for the abilities.

yeah, so these guys have like 5 different weapons they can toss out.

white dice pistol,

black die gun,

red die grenade config

DLT

grenades,

etc

you pick your poison based on how close you are and what you want to do to the unit you're shooting

Just now, Caimheul1313 said:

Fair, but personally I'd rather use another cheaper squad to hold my objectives, and use the Death Troopers with their higher courage and defensive surge more offensively. But they are uniquely suited to fulfilling both roles, so this is one of the first releases I may pre-order more than one.

you pay for the all-encompassing utility. I think they'd work well up close an in the fray, as they have good courage for a trooper unit and the best armor save in the game so far.

I imagine them being super accurate as snipers as well. If you get close to them, you'll regret it due to their other weapons. If they're in cover, they're going to be tough to crack.

9 minutes ago, buckero0 said:

you pay for the all-encompassing utility. I think they'd work well up close an in the fray, as they have good courage for a trooper unit and the best armor save in the game so far.

I imagine them being super accurate as snipers as well. If you get close to them, you'll regret it due to their other weapons. If they're in cover, they're going to be tough to crack.

Fair point. I will point out that it is technically the second best armour save, since they don't have any modifiers such as Immune: Pierce, Impervious, Danger Sense, or Uncanny Luck on top of their Red + surge.

But yes, just looking at the die + surge, red is the best save a model can get without the release of some new block dice.

I feel that it is better in an all-comers list to try and keep them cheapish and versatile.

I think these troopers look very good. I've been waiting on them and Krennic before I played Imperial, and here we go. Expensive but they look extremely tough and can throw out some solid weapons

I think the key to Death Troopers is their versatility, 2 squads with DLT-19D, Config, and Overwatch costs you 244 points. No small amount but you have units that can switch from aggressive to defensive depending on deployment and objective draws. They can march down the field or defend a posistion with pretty equal ability.

Is it just me or does the DLT 19D Trooper card have googly eyes right above the range?
Untitled.png.d7ba4a77f931adc840edd53b0f8454b7.png

Geez that grenade configuration looks like it will hurt a range 2 red dice blast

1 minute ago, chr335 said:

Geez that grenade configuration looks like it will hurt a range 2 red dice blast

Which is probably a big reason why it's an exhaust weapon.

Then on the other hand a range 4 black suppressing weapon too. These guys are beasts

3 hours ago, azeronbloodmoone said:

Storm trooper (1 health) with storm trooper and DLT = 79 points total (can have 6 of these for a total of 474) per mini = 13.16 points (6 minis)
Storm trooper (1 health) with DLT only = 68 points (6 total = 408) per mini = 13.6 points (5 minis)
Death Trooper (1 health) with DLT = 110 points (with krennic have 4 = 440 points) per mini = 22 points (5 minis)
Death Trooper (1 health) with DLT and Gun upgrade = 118 points (472 for 4) per mini = 23.6 points (5 minis)
Death Trooper (1 health) with DTF16 and Gun upgrade = 106 (can only have 1 DTF16) = 21.2 points (5 minis)
not saying the surge to defense is the best but for the overall point cost for D.T. compare to stormtrooper might not be worth it in my opinion (almost 10 points per mini difference no matter how you look at it) with pierce being big on rebels side and also sniper teams cost 22 points per mini and can kill one per shot.

You're ignoring the following:

Defensive surge (66% chance to save vs. 50%)

Better dice at every range (red melee, 2 white short at 1-2 or 1 black at 1-3) even without the gun

Better courage

Better Precise Keyword

Additional Disciplined and Steady Ready Keywords (pardon my mistake on rhyming keywords)

The difference between a Stormtrooper and a Death trooper is 8 points, no matter how you slice it and it looks to me like those 8 points are put to very good use.

The difference between a Scout Trooper and a Death trooper is 4 points (15v19)

The cost of the scout trooper sniper rifle is 13 points, the cost of the DLT-19D is 15 points.
Please compare like to like.

Yes, snipers can one shot a single death trooper....as well as most other units in the game. But the defense against snipers has ever been cover, artillery and air strikes.

Edited by Zrob314
11 minutes ago, chr335 said:

Geez that grenade configuration looks like it will hurt a range 2 red dice blast

They're also going to be the most expensive non unique trooper unit in the game, so there's that.

1 minute ago, thepopemobile100 said:

They're also going to be the most expensive non unique trooper unit in the game, so there's that.

Between Krennic being fairly cheap and scout trooper strike teams you can avoid any massive loss of activations.

3 minutes ago, Caimheul1313 said:

Between Krennic being fairly cheap and scout trooper strike teams you can avoid any massive loss of activations.

You're not wrong, but the high cost means that I doubt we'll see lists with more than 2 of these boys at most.