Which squadron pack has more new stuff usable by other factions?

By Clutterbuck, in X-Wing

Each squadron pack comes with the new gas cloud obstacles. I want to get this. I also want to pretend for now that I am fighting the good fight and not diving head first into two new factions. As such, I am curious which of these squadron packs has more new stuff usable by other factions.

I think the republic pack has the spare parts canisters. Is there anything else new and usable cross-faction in the packs?

Edit: I found a partial list. Add Brilliant Evasion on the republic side.

Edited by Clutterbuck

Spare Parts is the only thing that jumps to mind? Not sure what exactly comes in GotR but I don’t think there was anything incredible in SoS?

SoS did have 3 Afterburners, but GotR had a couple as well. Whatever Force Powers come in GotR are probably the only other thing as far as I’m aware.

I went with the Republic partly for this reason. You get the spare parts canister and force cards as already mentioned. I have the Rebel Conversion Kit but the no Rebel Arcs 😢. Once I get some Republic Arcs I will be able to use them in both factions! Plus I like the idea of using some "old" ships in my rebellion era missions and scenarios. Of course I have this nagging idea of a mission arc where my unsuspecting player group awakens a group of vulture droids who join up with IG88...

6 minutes ago, C Vic20 said:

Of course I have this nagging idea of a mission arc where my unsuspecting player group awakens a group of vulture droids who join up with IG88...

IG-88 leading a droid revolt sounds like such a fun scenario. Slap Treacherous on IG-88 and plop him down in the heart of the swarm then let the vultures blow up around him.

Pretty sure the Republic wins that one because of the force powers and spare parts canisters.

Biggest shame is only one spare parts canister per squadron pack. $40 apiece for a spammable upgrade makes me sad.

Republic should also win because, should you ever feel like using the new faction, it could be flown much more cheaply. You could eventually grab another Aethersprite Expansion, and now you've got some options to at least fly Double Jedi Aces all the way up through a 2x Jedi 2x VT list. I'm not sure how good either of those lists (or anything in between will be), but they are at least playable and the Jedi Starfighter looks fun. Also, the aethersprite has 9 Pilots and three different configs (Stock, Calibrated, Heavy 7B), so those two ships would give you almost limitless play experiences. Throw in a $30 ARC, and if you play Rebels and already own an ARC now you can fly 2x ARCs for Rebels or 2x ARCs for Republic, which greatly expands you list-building options for a <$100 investment (2x VT, 2x Aether, 2x ARC). Even if you don't already own an ARC but have the conversion kit, now you've got the miniature to fly a Rebel ARC at least.

With the Separatist pack, it'd take a lot more investment to start approaching playable squads, just given the low cost of of the vultures. And there's not a whole lot of variability in what you get, and in my opinion the only really "fun" stuff the Seps have going for them are the buzz droids (one copy per expansion pack only) and the Sith stuff (another $40 expansion), so the necessary investment is higher to get them onto the table.



So, I'd say Republic, hands-down.

Edited by AllWingsStandyingBy