Upsilon, Quickdraw and a Silencer

By Stefan, in X-Wing Squad Lists

Hi guys,

I'm still trying to make this list work well. I flew two iterations yesterday, and I decided not to take Kylo so I could have a stronger Quickdraw. But I'm still not really satisfied with it. What do you think?

Lieutenant Tavson (62)

“Quickdraw” (45)
Elusive (3)
Pattern Analyzer (5)
Special Forces Gunner (10)
Fire-Control System (2)
Shield Upgrade (6)

“Blackout” (64)
Trick Shot (2)
Total: 199

View in Yet Another Squad Builder 2.0

I honestly think you're better off with Kylo and less on Quickdraw. Kylo's ability is fine but what really helps him survive is the force. It means you can barrel roll and boost and still mod your defence (or attack if you're not going to get shot).

This list won a big event recently and having tried it out I can see why. Fanatical is incredible on Quickdraw BTW. It means when her shields are gone she's still a threat, and often you'll get your last shield stripped and you can now return fire with that mod (and maybe a target lock). It's great.

(76) Kylo Ren [TIE/vn Silencer]

(3) Hate

Points: 79

(45) "Quickdraw" [TIE/sf Fighter]

(10) Special Forces Gunner

(2) Fanatical

(2) Fire-Control System

Points: 59

(62) Lieutenant Tavson [Upsilon-class command shuttle]

Points: 62

Total points: 200

How do you fly Tavson?

Point and shoot, straight into the enemy formation.

Am I right to assume that once the enemy formation got passed you, it's essentially over for Tavson? He'll never face them again...

6 minutes ago, Stefan said:

Am I right to assume that once the enemy formation got passed you, it's essentially over for Tavson? He'll never face them again...

This is usually the case. Start reinforcing with him and keep him close enough to the others to coordinate actions. Jam isn’t a terrible choice either if someone has a TL on him or another ship.

If you haven’t tried Adv Optics on Kylo, I highly recommend.

As for QD, I like Fanatical because once that third (or fourth) shield goes, she only gets stronger. Elusive is not an upgrade I care for because it doesn’t automatically work, even though it can be helpful.

On 3/22/2019 at 11:57 AM, Stefan said:

Am I right to assume that once the enemy formation got passed you, it's essentially over for Tavson? He'll never face them again...

You'd think so but in reality I've found he usually gets ignored so can take a round or 2 to turn back into the fight; or if he gets focused on,just reinforce and then be a pain in the *** with jamming/coordinating when he takes damage.

Depending on your angle of engagement he can stay in the fight for a while

On 3/22/2019 at 5:10 AM, kempokid said:

This is usually the case. Start reinforcing with him and keep him close enough to the others to coordinate actions. Jam isn’t a terrible choice either if someone has a TL on him or another ship.

If you haven’t tried Adv Optics on Kylo, I highly recommend.

As for QD, I like Fanatical because once that third (or fourth) shield goes, she only gets stronger. Elusive is not an upgrade I care for because it doesn’t automatically work, even though it can be helpful.

Although fanatical is good on qd I think there is something to elusive, because if qd with fcs really wants to run up target lock her target, because you want to start getting some action efficiency, but that leaves you vulnerable to the dice variance of losing all those shields in 1 round.

Elusive gives you a chance to actually effect a blank die, plus with pattern analyzer your going to be doing red all the time(qd loves sloops and 1 hards) so just in the natural flying style your gonna get that charge regained multiple times.

Then to top that off this squad would love gas clouds! Let’s tavson fly easy, let’s qd get more mods, and kylo can go through knowing he has the force to back him up

On 3/22/2019 at 4:57 AM, Stefan said:

Am I right to assume that once the enemy formation got passed you, it's essentially over for Tavson? He'll never face them again...

Really with tavson you want to joust the opponent, reinforce and let your ability get you target lock and whatever else you need, the first pass will be the most effective and you want your opponent to try to kill tavson, you brought him to be shot, to brawl, while your other ships come in where your opponent is going to try to pass tavson

and as a way to keep tavson in the fight, start on the outside and 3 straight or 3 bank, or 3 straight to 3 bank into your opponent, try to bump instead of doing reds if you can, it will keep his ability up to give you that action Economy, and with carefully planning ahead with his path at least one turn ahead(not to hard to see the path 2 turns ahead) and you can stay relevant. That’s why you want to shove him up in the fight. As long as your opponent focuses on him, he will stay relevant.

Oh oh yeah and don’t forget gas clouds!

Edited by TheOz
2 hours ago, TheOz said:

Elusive   gives you a chance to actually effect a blank die, plus with pattern analyzer your going to be doing red all the time  (qd loves sloops and 1 hards) so just in the natural flying style yo  ur gonna get that charge regained multiple times.

It’s still a chance at rolling an evade vs guaranteed focus-to-hits. However, if you have PA then Elusive is a better option than without it.

1 hour ago, kempokid said:

It’s still a chance at rolling an evade vs guaranteed focus-to-hits. However, if you have PA then Elusive is a better option than without it.

Yes it is a chance vs guarantee thing and fanatical is good, I’m just not bought on it on qd, like I think elusive is worth it because by the time fanatical kicks in your half dead and at half points and your ability is gone, you threat level still drops

elusive can actually allow you to keep your ability more active, it gives you an extra chance to leverage your ability and protect those shields,

my experience with QuickDraw is you really want to get that target lock, but without a defensive ability going for you it’s hard to actually leverage your ability, you either have no defense or you save your token for defense so your double attack is neutered, elusive gives you a better chance of being aggressive without costing you to have no chance...and combo it with gas clouds and you can actually increase those odds of elusive greatly. Idk I think we slap upgrades on ships sometimes without TrueLy exploring the benefits of less popular upgrades

on most ships elusive is garbage but I think QuickDraw is on of those ships that can actually make it work for them

Edited by TheOz

Elusive has 37,5% to roll an evade, 62,5% with focus.

Fanatic enables you to take evade as an action since a vast majority of your dicerolls (over 80%) will contain 1focus resault.

This enables you beeing more aggressive eaven though shields are gone.

Elusive failed me more times then it helped (since i rolled blank). But there where a few occasions (1 in 5games) where i got to reroll a double evade to get a shot of.

Personally i pick fanatic for consistancy :) ans less points.

bio codes are now hyperspace legal. get them on Tavson ASAP! If they arent shooting him, he is gonna be jamming the enemy from range 3 and beyond or coordinating your ships.

And take gas clouds. Great for blackout. Great for Pattern Analyzer, and a must for Upsilons!

I've loved fanatic on quickdraw. Really keeps the punch up later on and lets you get double modifications if you are taking target lock actions.

I'm excited to see bio codes and what people do with it.

1 hour ago, wurms said:

bio codes are now hyperspace legal. get them on Tavson ASAP! If they arent shooting him, he is gonna be jamming the enemy from range 3 and beyond or coordinating your ships.

And take gas clouds. Great for blackout. Great for Pattern Analyzer, and a must for Upsilons!

Great find. Also worth bringing a Squad Leader Muse and slapping it on him if you don’t want to take an Upsilon.

Edited by kempokid

I wonder if 2 baby U's and Hate Kylo at 191 is worth looking at. Beef and a great ace for the late game

Could be, but Tavson is the best FO ship so it'd be hard to leave him out.

This is a much stronger archetype with Gas Clouds. Blackout obviously likes the clouds, Quickdraw likes the extra protection for his shields, and the Upsilon likes obstacles it can bash over without needing to buy Collision Detector.

  • Blackout - Trick Shot, Pattern Analyser (so you can sloop/k across clouds and get an action)
  • Quickdraw - Trick Shot, FCS, SF Gunner
  • Starkiller Base Pilot - Captain Phasma, Pattern Analyser

Think that might be 195 or something?

8 hours ago, Deffly said:

Could be, but Tavson is the best FO ship so it'd be hard to leave him out.

I think the bigger bid is probably worth it, does anyone have advice on how to fly something like this? I assume go as slow as possible with the Ups (self bumping and what not), to keep them as relevant as long as possible. Not sure if this will even work competitively, but it certainly has some beef

Upsilon -class Shuttle - Starkiller Base Pilot - 56
Starkiller Base Pilot - (56)

Upsilon -class Shuttle - Starkiller Base Pilot - 56
Starkiller Base Pilot - (56)

TIE/vn Silencer - •Kylo Ren - 79
•Kylo Ren - Tormented Apprentice (76)
Hate (3)

Total: 191/200

Tavson definitely has significant downsides. All the best moves on the Upsilon are red and if you're doing red moves you can't use Tavson's ability.

The best 'pilot ability' on an Upsilon is Pattern Analyser. 61pts for a SBP with PA is comparable to Tavson or Thanisson and I'd argue it's better.

10 hours ago, FriendofYoda said:

I think the bigger bid is probably worth it, does anyone have advice on how to fly something like this? I assume go as slow as possible with the Ups (self bumping and what not), to keep them as relevant as long as possible. Not sure if this will even work competitively, but it certainly has some beef

Upsilon -class Shuttle - Starkiller Base Pilot - 56
Starkiller Base Pilot - (56)

Upsilon -class Shuttle - Starkiller Base Pilot - 56
Starkiller Base Pilot - (56)

TIE/vn Silencer - •Kylo Ren - 79
•Kylo Ren - Tormented Apprentice (76)
Hate (3)

Total: 191/200

To fly this you can fortress the two Ups in a corner and bait your opponent to come through the rocks. Practice your disengagement from this to ensure you can line up both Ups to be able to both shoot on the same turn at the same ship.