"Jag" (49)
Seventh Fleet Gunner (9)
Hull Upgrade (3)
"Wolffe" (51)
Seventh Fleet Gunner (9)
Hull Upgrade (3)
Plo Koon (51)
R2 Astromech (4)
Delta-7B (17)
Spare Parts Canisters (4)
Total: 200
View in Yet Another Squad Builder 2.0
Of course I couldn’t put it on the table but it looks solid on paper. The trick in that list is a follows....
With two 7th fleet gunners, 2 ships in that list can attack with 4 attack dice, which are decently modded. Wollfe gets a reroll, Jag can get a lock if your opponent shoots at a friend and Plo has the force. The gunner needs to recharge by taking a disarm token in the system phase. Plo can take that token at the beginning of the engagement phase, so the arc can attack again, if necessary. This gives this list lots of flexibility. Plo also got the R4 to recharge a shield when he’s disarmed and spare parts for more charges or to break some locks.
I gave them shield hull upgrade and a crack shot because I had the points. But there might be other things to consider instead.
I also think that this list gives your opponent a tough choice, who to kill first because Jag can get free locks. If you kill him first, fine, he’s the weakest ship.
Looks solid on paper. What are your thoughts?
Edited by Ryuneke