9 hours ago, WolfRider said:I've tried to explain why a player might prefer to a Force-user character that is not the archetypal lightside Jedi or the archetypal darkisde villain, that choice being supported by SW canon lore. But you continue to belittle this choice. I won't repeat myself again and again since you're not going to accept another point of you than yours.
I'm just guessing this comment is directed at me, since you don't quote people you are responding to I'm not sure. I'm not belittling your choice, I'm just pointing out that it's nothing new. The rationale you propose is the same one that has been presented by many many people, regarding many different systems. It's not a unique take on the discussion. Which isn't a problem, I'm just pointing out that this is just rehashing the same discussion that has literally been going on for decades, and the bottom line is that people will play how they want. You're unlikely to convince anyone that isn't already inclined to your view of the Force, just like none of us on the other side of the discussion are likely to convince you of the opposite viewpoint.
9 hours ago, WolfRider said:When I'm a GM at my table, a player can choose to play any kind of character even a grey Jedi or a lightside Jedi or a darkside Jedi. And a player plays his / her character as he / she wish, even a Force-user that think he / she can use darkside Force Pips, Powers or Talents without having a price to pay. Then that player will soon discover this behaviour is an highway to the darkside, the more use of the darkside the faster that destination is reached.
Go right ahead, nobody has said you can't run things how you want at your own table. None of us care in that regard. What do you mean by "no cost?" Do you mean mechanically? Because "this behavior is an highway to the darkside" IS a cost. I'm confused what price you are removing, yet also having a price still in place.
9 hours ago, WolfRider said:The changes to the Morality system to play grey Jedi are few and simple :
There really isn't a thing as a Grey Jedi, or the darkside jedi as you call it. Those are contrary to the belief system of the Jedi, and by adopting those beliefs, you are going against their teachings, and shouldn't carry their label. It's like going around fighting people every day, and calling yourself a pacifist. They are mutually exclusive.
9 hours ago, WolfRider said:no need to flip a destiny points to use darkside pips or lightside pip but strain cost for each Force pips used darkside or lightside and conflict taken for each darkside pips used and one serenity taken for each lightside pips used. I use the serenity table found on this forum and I modified the Morality roll accordingly. So far it works well and smoothly to prevent characters to slide naturally toward lightside paragon.
This is a runon sentence, so I'm confused where you are removing features of the rules. I understand english is your second language, heck it's my first and my grammar is terrible, but some punctuation would be helpful to see where you are finishing thoughts. To the idea of removing destiny points, yeah a lot of us have removed that rule too, I suggested it myself about 3 years ago or so as a way to make tempting people to the dark side easier. It's supposed to be "quicker, easier, more seductive", but limiting it behind a very small party resource like Destiny Points, makes it hard to convince players to use that dark side pip as easily. This has nothing to do with the grey morality discussion, and is just simply a way to tweak the mechanics that FFG put in place, that seems a bit too restrictive to a lot of us.