I'm currently running
The Chronicles of the Gatekeeper
for a couple of friends of mine. We've just started "Episode II - Chasing Ghosts", and one of my players is a little sad that his plan to play as a mid-Morality Force-user isn't working out like he hoped.
His character is the son of a Nightsister and a Jedi Knight, and he originally planned to walk the line between the Light Side and the Dark Side of the Force, maybe ultimately becoming a Gray Jedi... until he realized that there's no mechanical benefit for having a Morality between 30 and 70, and decided he might as well go all-the way Light. He's still hoping that he can return to his original character concept, and has asked if we could modify the Morality system to allow some kind of benefit for walking the middle-of-the-road path.
I've seen GroggyGolem's KOTOR-inspired Serenity table , and I plan to use it from now on, but what I'm looking for is a reason to stay in the middle. Maybe a houserule which allows characters whose Morality falls within a narrow band (say, 45-55) to choose freely between using dark pips and light pips on Force Dice without taking Strain or having to flip a Destiny Point? Or maybe I could allow middle-Morality characters to use both Light and Dark versions of certain powers (like Protect and Force Lightning) as if they met the Morality prerequisites for both. Would allowing this break the system and make his PC too powerful?
Side question: Are there any Force Powers that are only used by Gray Jedi?