Synch Console question

By Arc170Chris, in X-Wing

So how does this play out? Can you spend the target lock to reroll, and then pass the target lock to another friendly ship? Or can you only spend the target lock to pass it, without a reroll? Thanks

The card says that it's after you perform the attack, so the window to spend it on the reroll has already passed.

You roll without needing to spend the target lock and you can pass it on.

I like it as a card.

In order to pass a lock with Synced console, you have to still have a lock on the defender. That means that you can't have spent it for re-rolls if you want to pass it. The idea is that someone who has a lock, either doesn't use it, or uses it only to fulfill the requirement of having a lock so they can fire a missile or something, and then passes the lock so someone else can either get the extra mods or make their ordinance usable.

Synced Console + Commander Cody + focuses torpedo friend = boom.

I'm wondering about Obi-Wan or Anakin with an R3 astromech and Synched Console. Get Locks on two different targets and and then pass them to lower Initiative Torrents or ARCS

3 minutes ago, NeonWolf said:

I'm wondering about Obi-Wan or Anakin with an R3 astromech and  Synched Console. Get Locks on two different  targets and and then pass them to lower  Initiative Torrents or ARCS

That would kinda work, but it sounds a little awkward. Synced console only lets you pass a lock from someone you just shot at, so unless R3 lets you double lock someone you still wouldn't get the benefit of the locks for the Jedi. There's definitely value in it, but it sounds a little tough to use IMO.

31 minutes ago, millertime059 said:

Synced Console + Commander Cody + focuses torpedo friend = boom.

or just take sinker/cody, and spend your points more wisely on ships.

  • I feel like Synced Console is probably not great on a receiver-ship until the N-1.
    • Torrents only have missiles, which are meh. No big deal. 32 points for a Synced/Homing Gold is nifty (you almost surely won't ever spend the lock, so you can pass it without risk), but I dunno if it's really worthwhile.
    • Torpedo ARC are probably too expensive. 56 for a Synced/Torpedo 104th kind of negates the massive cost efficiency that's the big benefit of a 104th. Seems like it'd be better to just run with 7th Fleet Gunner on some named pilots, boost someone else's primary attack, and call it good. More flexible and less fiddly.
      • For example, some form of Anakin with 7B/SynCon and 2x 104ths with Proton Torpedoes and SynCon would fit. Or you could skip the torpedo package, roll with 7thFG and R2 Astromech (why not double-disarm?), and end up a bit cheaper overall, with the option to boost Anakin's own attack, if both ARCs don't have arc, and without the need for him to use his action on a lock he doesn't spend.
    • But N-1 are likely to be cheap enough (since they're naturally 2-red ships) to make sense. We don't know yet how much they'll cost, but 5 HP behind 2 green dice with an Evade token is probably roughly similar to the toughness of an A-Wing, and Full Throttle isn't really that far in advanced of an A-Wings Vectored Thrusters, given the strong Blues of an A-Wing. They're likely to be 6-10 points cheaper than an ARC. It isn't too hard to imagine one of these with SynCon and a Proton Torpedo coming in under 50 points.
      • Of course, that's all depends on the N-1 having a Modification slot. A fair number of the fast, dodgy interceptor type ships don't have a Mod slot, so it wouldn't actually surprise me for the N-1 to go without one.
  • That said, Oddball might not be bad with a support SynCon. An ARC with Cody is already decent with his high init for setting up Cody-shots, and Oddball's ability means he'll have locks when other folks wouldn't. SynCon is only 2 more points, bringing the total to 60 from 58. Or an Oddball Torrent is 40 points, 45 with Homing Missiles. That's probably a strange little filler ship, which probably draws more aggro than it's 45 is worth, since he's passing a lock to other ships because he'll never spend it on his own attack.
    • Two sample Oddball Squads.
    • In the first, Oddball is the set-up guy, with SSV able to serve as a bit of a protector and low-priority hitter. Obi is the intended finisher, but serves also as a secondary target for Cody's SynCon, or a secondary feeder for SSV's torpedo.
      • Oddball (ARC) (Clone Commander Cody, SynCon) 60
      • Squad Seven Veteran (Dedicated, Proton Torpedoes, SynCon) 64
      • Obi-Wan Kenobi (Delta 7B, R2 Astromech, SynCon) 76
        • Total 200, bid 0
    • So two Init 5 aces, and Oddball as a distraction/support piece, likely able to push a few damage through with his Homing Missiles.
      • Oddball (Torrent) (Homing Missiles, SynCon) 45
      • Obi-Wan Kenobi (Delta 7B, R2 Astromech, SynCon) 76
      • Plo Koon (Delta 7B, R2 Astromech, SynCon) 74
        • Total 195, bid 5
  • I suppose there's also a "just roll natty hits" version of a list. Just toss it on and hope you don't need a lock and can send it over to the next fellow. Something like 3x 7B might be interesting to that end. Three Init 4s. I'd actually started to think about this list below without Synced Console. Three Init 4 Jedi, all with droids that suit them--Mace has P17 for extra actions to leverage his red moves with his pilot ability, Luminara's ability to dice**** opponents might make her an earlier target, so R2 for regen, Saesee goes with R4 for more blue moves to leverage his pilot ability better. I guess they all could run R4 for maximum Saesee tricks, but I'd rather have droids which are more generally useful, Saesee can still switch the direction of a bank or hard, just not from bank to hard, etc. Anyhow, whether SynCon is actually better than bid in a list like this I'm not sure. Probably worth trying, at very least.
    • Mace Windo (7B, R4-P17, SynCon) 69
    • Luminara Unduli (7B, R2 Astromech, SynCon) 66
    • Saesee Tiin (7B, R4 Astromech, SynCon) 64
      • Total 199, bid 1
10 hours ago, Hippie Moosen said:

That would kinda work, but it sounds a little awkward. Synced console only lets you pass a lock from someone you just shot at, so unless R3 lets you double lock someone you still wouldn't get the benefit of the locks for the Jedi. There's definitely value in it, but it sounds a little tough to use IMO.

I think R3 is more about fueling it over several turns, so you don't have to take a TL every time

12 hours ago, theBitterFig said:

Nice analysis but...

What it comes down to is action economy. Sync console gives you options for action economy. Your ships have more options and actions that might have been "wrong" can be salvaged somewhat.

I don't think it is something you spam in your list. You're not going to get a lot out of spending eight points on the things. But two or four points will likely give you a couple of "free" actions i.e. a mod to ship that needed its action to get in position.

14 hours ago, NeonWolf said:

I'm wondering about Obi-Wan or Anakin with an R3 astromech and Synched Console. Get Locks on two different targets and and then pass them to lower Initiative Torrents or ARCS

I don't think you'll want your Jedi using their actions on locks. Maybe the first action of the game (and how often even at high I can you get two locks out of the gate?) and the point of sync console is action economy. I just think getting target locks is something a general's "staff" does. That's grunt work. Dodging arcs and lining up bullseyes is Jedi business.

The Jedi are going to get better use out of the R4-P astros and Calibrated Laser Targeting after their action is spent making boost or barrel roll to get into position. The R3 and Sync Consoles go on your ARCs which are either focusing or locking for the most part anyway. That's why the big tanky ship that can take both of those starts at 42.

Delta-7 Aethersprite - •Luminara Unduli - 55
•Luminara Unduli - Wise Protector (44)
•R4-P44 (5)
Calibrated Laser Targeting (6)

Delta-7 Aethersprite - •Barriss Offee - 49
•Barriss Offee - Conflicted Padawan (43)
Calibrated Laser Targeting (6)

ARC-170 Starfighter - 104th Battalion Pilot - 47
104th Battalion Pilot - (42)
R3 Astromech (3)
Synchronized Console (2)

ARC-170 Starfighter - 104th Battalion Pilot - 47
104th Battalion Pilot - (42)
R3 Astromech (3)
Synchronized Console (2)

Total: 198/200

View in the X-Wing Squad Builder

On 3/21/2019 at 7:29 PM, theBitterFig said:
  • Mace Windo (7B, R4-P17, SynCon) 69
  • Luminara Unduli (7B, R2 Astromech, SynCon) 66
  • Saesee Tiin (7B, R4 Astromech, SynCon) 64
    • Total 199, bid 1

So I loaned this to a friend who hadn't gotten the new wave yet. Synced Console seemed handy. There were enough shots where locks went unspent (and so got moved over to someone else) to make it seem like a decent use of points on a trio of same initiative pilots.