I may or may not be playing a Force and Destiny campaign sometime soon, so in preparation I started to think of a character idea. Like in many RPGs, however, I seem to have already run into a problem where my story idea is difficult to mesh into the mechanics of the game. It certainly matters less in this game, since it's fairly easy to re-flavor things on the fly, but I'd still like to start out as close as I can to the basic rules, especially since we're all pretty new to this.
The quick summary of my character is that they're from a fairly typical world in the Star Wars galaxy that just happens to have sword/vibroblade dueling as a major sport. This character was a moderately popular duelist until their Force Sensitivity started to become apparent. Since this is during the Galactic Civil War era and this is a strongly Imperial world, this suddenly became a huge problem for them and they're forced to go on the run.
The problem I'm running into is reconciling their sword dueling skills with their Force Sensitivity with just the Force and Destiny careers. My instinct was to go for a lightsaber specialization, but that leads to a couple of problems. First, we probably won't have lightsabers for awhile, so the lightsaber stuff isn't useful yet. Unfortunately, the Form Technique talents are important for this character. The character is a bit frail and uses skills other than strength to win their sword duels. The Form Technique talents are perfect for this... but only for lightsabers. In another RPG system, I might compromise by giving them a reasonable strength but a low constitution, but Brawn covers both in this game, making it a much more difficult choice.
If I try to find something that represents the connection they have to the Force, on the other hand, I run into the problem that I'm not really representing the actual career they had up until this point in their life. It just feels weird to give them, say, the precognitive abilities they just became aware of, but somehow they're not any better with a sword than anyone else.
In a general sense, I really liked the description of the Mystic. I liked the idea that this character had developed this innate, really spiritual connection to the Force, but I'm not really fond of any of its specializations. Advisor doesn't seem active enough for their backstory, and some of the early talents for Seer feel too wilderness-focused to me for someone who grew up in a city. Makashi Duelist might be okay, but I'm a little worried of it being too focused on just the fighting, and not the Force element (also, it's described as super flashy but this character doesn't like to draw attention to themselves).
I tried to decide in another way, by telling myself I wanted Saber Throw. I discovered that Saber Throw is actually a talent in the game, but I don't like the descriptions of either of the Careers it's available to. The Seeker focuses too much on the wilderness, and the Sentinel keeps talking up stealth and deception, which isn't really a part of this character at all.
The other thing I considered is that the character would dual-wield. This kinda fell apart when I didn't notice any talents that actually use two-weapon fighting, and the two-weapon fighting rules just sound annoying to me. I figure that if I end up dual-wielding, it'll just be something that I roleplay and won't take any mechanical advantage from. I'm mentioning that here anyway just in case it helps.
The most recent thing I noticed is that the Niman Disciple specialization is the only lightsaber-based specialization that has a Force Rating talent. Again, I have my concerns about the lightsaber specializations, but this at least seems to symbolically fit.
I know I'm probably thinking too much about this, but I just wanted to get some opinions. I know I could always pick one career and get a specialization from elsewhere later on, but I feel limited at the moment. A more literal way to represent this character might be to start as a sword-using specialization from a non-Force Sensitive career and then add a Force Sensitive specialization later on, but we're using Force and Destiny at the moment. I also maybe shouldn't worry about the Brawn thing too much, but maybe some veterans have some ideas that I haven't considered.
Edited by Jokubas