ion'ed ship bumping? (1e!)

By LTuser, in X-Wing Rules Questions

Ok, i know in 1e, a ship that executes a green maneuver 'clears stress' even if they bump (ie don't complete) their declared maneuver. Just that they declared the green move is good enough to clear stress.

BUT does that also apply to ioned ships? IE an X-wing gets hit twice by two separate tie defenders, with the Ion cannon upgrade. During the first round after, it winds up bumping into a Lambda. During the 2nd, turn (since it got 2 ion tokens), it can't move past the lambda. So in the 3rd round after it was ioned, would it be down to only 1 ion token, none, or still have two?

Short answer: After performing an Ion maneuver, a ship removes ALL ion tokens.

2.0 rules: When a ship executes an ion maneuver, it performs a blue 1-straight. That means it clears one stress for the move, regardless of whether or not it bumps. It also then removes ALL ION TOKENS it had, no matter how many, and completely regardless of any overlapping of ships or obstacles. For that reason, there's (currently) no reason to pile ion tokens onto a single ship, above that ship's ion threshold (1 for small, 2 for medium, 3 for large).

1.0 rules: When a ship executes an ion maneuver, it performs a white 1-straight. That means it it cannot clear stress for the move, regardless of whether or not it bumps (outside of unusual abilities like Kanan-Crew). It also then removes ALL ION TOKENS it had, no matter how many, and completely regardless of any overlapping of ships or obstacles. For that reason, there's really no reason to pile ion tokens onto a single ship, above that ship's ion threshold (1 for small, 2 for large).

It's also good to note that an Ionized Ship neither sets a maneuver dial during the planning phase, nor reveals one when it activates; for any effect that triggers "when you reveal a maneuver" (such as Advanced Sensors), Ion Tokens can effectively shut them down.

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Edited by emeraldbeacon
Reverting my reply to 1st Edition rules!
48 minutes ago, emeraldbeacon said:

Short answer: After performing an Ion maneuver, a ship removes ALL ion tokens.

When a ship executes an ion maneuver, it performs a blue 1-straight. That means it clears one stress for the move, regardless of whether or not it bumps. It also then removes ALL ION TOKENS it had, no matter how many, and completely regardless of any overlapping of ships or obstacles. For that reason, there's (currently) no reason to pile ion tokens onto a single ship, above that ship's ion threshold.

Um... They're asking about 1.0 Ionization maneuvers which were white.

1 hour ago, LTuser said:

Ok, i know in 1e, a ship that executes a green maneuver 'clears stress' even if they bump (ie don't complete) their declared maneuver. Just that they declared the green move is good enough to clear stress.

BUT does that also apply to ioned ships? IE an X-wing gets hit twice by two separate tie defenders, with the Ion cannon upgrade. During the first round after, it winds up bumping into a Lambda. During the 2nd, turn (since it got 2 ion tokens), it can't move past the lambda. So in the 3rd round after it was ioned, would it be down to only 1 ion token, none, or still have two?

I looked over the 1.0 Rules Reference and found nothing that says you do not remove the Ion tokens if the Ion Maneuver bumps. As @emeraldbeacon said though (despite misstating the maneuver difficulty and stress clearing) all Ion tokens are removed per page 13, Ion Token, Activation Phase. Hope that helps.

Edited by Hiemfire
1 hour ago, Hiemfire said:

Um... They're asking about 1.0 Ionization maneuvers which were white.

...oops. Editing the above reply to correct it. :P

Hmm.. I thought you only removed one ion token a round..

8 minutes ago, LTuser said:

Hmm.. I thought you only removed one ion token a round..

Nope.

You remove all ion tokens whenever you remove any.

Kind of makes the ion bomb useless then, if the 2 ion tokens they give each ship, get erased fully next round...

Guess for my Star fighters of Aturi, that's one thing i will house rule....

4 minutes ago, LTuser said:

Kind of makes the ion bomb useless then, if the 2 ion tokens they give each ship, get erased fully next round...

Guess for my Star fighters of Aturi, that's one thing i will house rule....

The second token guarantees any ship caught in its blast is ionized, small base or large base. Ion bombs are not useless, you're just concentrated on flying predominantly small ships so they seem to be...

True, missions with a lambda or decimator, the ion bomb may be usable, but i still find it strange, all tokens, even if a ship got hit by 4 Y-wings with ion turrets, gets it 'cleared' in one round.

11 hours ago, LTuser said:

Kind of makes the ion bomb useless then, if the 2 ion tokens they give each ship, get erased fully next round...

The 2 tokens means you ionize a large ship with a single bomb (1st Edition). That's the main deal. If they only gave 1, you'd need another ion source or that ship would fly around normally forever with only one ion token.

There's also Epic format, where ion tokens negate energy gains on huge ships instead of forcing movement.

On 3/21/2019 at 3:47 AM, LTuser said:

Hmm.. I thought you only removed one ion token a round..

The old rules reference is still available. That's the direct link to pg 13 under Ion Token.

Quote

Activation Phase: The owner moves the ship as if it were assigned a white [^ 1] maneuver. After executing this maneuver, remove all ion tokens from the ship. It may perform actions as normal.

I saw after someome mentioned it.. That's why i remarked "So i have been playing it wrong".. But like i said, its a quick fix for my SFOTA..