My first idea for a CIS list. Maybe this will inspire other people and together we can find out what's good in there!
Sith Infiltrator - •Count Dooku - 68
•Count Dooku -
Darth Tyranus
(61)
•
Scimitar
(4)
Heightened Perception (3)
Vulture
-class Droid Fighter - •••Precise Hunter - 33
•••Precise Hunter -
Pinpoint Protocols
(26)
Energy-Shell Charges (4)
Grappling Struts (Closed) (3)
Vulture
-class Droid Fighter - •••Precise Hunter - 33
•••Precise Hunter -
Pinpoint Protocols
(26)
Energy-Shell Charges (4)
Grappling Struts (Closed) (3)
Belbullab-22 Starfighter - •Wat Tambor - 66
•Wat Tambor -
Techno Union Foreman
(43)
Treacherous (3)
•
Soulless One
(10)
•Kraken (10)
Total: 200/200
For 7 points, Dooku can shoot at I7 and immediately cloak. For a large ship with force, focus and 10 health, this is really solid in my opinion. He's going to need a lot of space though to be able to decloak and move each turn, so it's probably better to leave him by himself on the side of the board with asteroids at range 3 so he can make the most out of his movement. He'll probably need to disengage and come back often.
On the other hand, the 3 other ships act as a single unit. First turn, they all calculate, and then keep that calculate with Kraken. This let Wat fuel his own ability by himself if needs be. As Kraken is really important here, the Souless one title is there to keep him alive just a bit more. Then they can enter the battle with a total of 5 calculate token between them and a focus for Wat. They're still all pretty squishy so they probably won't want to straight up joust. Mainly I think they'll thrive in asteroid field where the vulture can more easily turn around and make use of grappling.
What do you think? Is there too few ships for a CIS list? Should I just put as many TF Drone with energy shell as possible?