I've got the Gathering Storm. Picked it up a couple days ago. The adventure looks pretty good, and it's got lots of great little bits.
My favorite part is the "Creative Thinking" talent. That is, assuming it works the way I think it does. It's a Focus talent that reads:
- "Exhaust this tlent to choose and equip a new talent that you possess of any type in this slot; that talent remains equipped until Creative Thinking recharges."
There's two ways to parse that statement. One is "pick a talent of any type and put it in this slot". The other would be "pick a talent of any of the types that fit in this slot, and put it in this slot". I'm guessing the former interpretation is the correct one, but it could have been phrased better. I'm not 100% certain this is what they meant for it to do, more like 98% certain. I may be reading things into it based on my desire to not have previously purchased talents be rendered unusable.
Interpreting it the first way, this lets you use any talent you have. So if you used to be a Soldier and now you're a Student, you can exhaust this Focus talent to temporarily use one of your old Tactics or Reputation talents. I'm pretty happy with that as a solution to the "lost talent slot" conundrum that can come from career changes.
So, the question is, do you agree or disagree with my interpretation of the talent?
Is there any reason NOT to let PCs use Creative Thinking to access previous talents of other types? The only good argument I can think of is that it makes careers with Focus slots much better advanced choices for the long-term characters. That's not necessarily a problem, but it is a little weird. Before this came along, you wanted to pick secondary careers that matched your original slots. Now, you want ones with the same slots or Focus.