12 Red Dice

By Tech Noir 17, in Star Wars: Armada

I am trying to find a way that someone could potentially roll 12 Red Dice at once, preferably with Rebels.

So far I have MC80 AC (4) + Defiance (1) + Enhanced Armament (1) + Ackbar (2) + Concentrate Fire (1) + Opening Salvo (2) = 11

Can anyone think of a way to push this to 12?

(Of course, I understand in actuality one would use Defiance and Opening Salvo to roll black dice rather than more red).

57 minutes ago, Tech Noir 17 said:

I am trying to find a way that someone could potentially roll 12 Red Dice at once, preferably with Rebels.

So far I have MC80 AC (4) + Defiance (1) + Enhanced Armament (1) + Ackbar (2) + Concentrate Fire (1) + Opening Salvo (2) = 11

Can anyone think of a way to push this to 12?

(Of course, I understand in actuality one would use Defiance and Opening Salvo to roll black dice rather than more red).

Why red?

iNot red Dice but a MC-75 ordnance can throw out 12 black dice out of is front with the following: Expanded launcher, external rack, CF, Sato and opening salvo, for the red well i think you hit the limit at 11 ;)

44 minutes ago, Green Knight said:

Why red?

I am trying to calculate the number of dice that a player must own to be able to roll all required dice for any eventuality.

I have found accounts from others for maximum blue dice and maximum black dice, but I have not found the same for red.

I got to the 11 red dice in the original post and wondered if I could push it to 12 to fully utilise the core set dice + three dice packs worth of reds.